This might be a bit too cerebral for me haha, I couldn't really work out how the loops worked. I reckon with some polished gfx and atmosphere it could be a really fun idea to explore for the player, could porentially even remove all text information and teach the player completely through experience ala The Witness
Viewing post in Weaver of a Shattered Realm jam comments
Thanks for playing!
When you form a multi-room loop it makes all the connections it went through permanent (in a single direction), so they can't change anymore (except for being temporarily overwritten by statues)
The tutorial/hint notes were added last minute as I didn't have time to make the tutorialization more indirect(through visual cues, etc), which was part of the original idea.