Great, awesome looking game, very interesting core mechanic that could be more realized, really enjoyed it! And it was awesome having you on stream! Here's the VOD if you want to check that out again: (yours starts at 11:49)
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Sugarflash (Kenney Jam 2022)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation (visuals) | #20 | 4.045 | 4.045 |
Overall | #73 | 3.470 | 3.470 |
Concept (gameplay) | #81 | 3.318 | 3.318 |
Theme | #128 | 3.045 | 3.045 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
The game looks sick, the implementation of the theme is one of the best in the jam.
Nicely done! Looks great, and the jumping/running action felt nice. I saw in the other comments that you'd originally planned on having a rainbow vignette effect to show increasing speed/height -- I think that would be a great way to let the player grasp the changing mechanic.
Really great work!
Ohh pretty original, love the concept of increasing the jump time and height. the environment is lovely and I love the level design. One thing to say, I found myself having to wait just to be able to jump and it broke a bit the fast pace of your game. You can be proud of what you made, it's a really cool game 😄
Fun game, I like that you have side objectives like the key so you have to traverse more of the level. Great work! Keep it up!
Great concept!
The game needs more feedback on the fact that your speed and jump is increacing. Maybe making the character slowly bigger, or changong the post-processing effect...
Same as trasfacsam, my only issue was the spikes :D.
Finished the game, the flow is nice, well done :)
Nice little quick platformer! My biggest issue was that the spikes in level 2 looked a lot like foreground elements so I kept running into them without realizing they'd kill me. But once I got that figured out, I was good to go. Good job!
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