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Vampire Banana

66
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A member registered Mar 08, 2021 · View creator page →

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Ha! Yeah, once the fungus shows up, we're all kind screwed...
And I agree, ilikethepixies's artwork is amazing!!

This is SUCH a clever way to build a text-based tower defense. 
Very funny and hugely creative. Well done!!

A really fun take on the theme!  Nicely put together, with clear goals and a streamlined gameplay.
Well done!!

Ha! Thank you so much for playing! 

*whispers* (yes. join us in the Fungus Freedom Front to change hearts and minds...) 

Very cool game! Fun puzzles, and a nice ramp-up in difficulty.  I did find myself wishing there were some additional controls for movement (like arrow keys) but that's a minor nit-pick. Really well done!

This is so much fun! Loved the card catalog, the variety of the puzzles, and the pixel aesthetic. 
Well done! 

I love the presentation and music! I'm a poor platformer, so I couldn't get far, but I enjoyed what I was able to play through!!

This is totally fun!  (I mean, who doesn't love ghost puzzles, right??)

I love the overall design and color palette, especially of the backgrounds. 

I thought the puzzles were well designed, and the hint system was a thoughtful touch.  The puzzles did start to feel a bit repetitive, but the game is short enough that it's not that much of an issue, and the overall feel of the game carried it through. 

Nice job!! 

Thank you so much!!

Super useful feedback, thank you!! 

(Just fixed the replay issue, and will address the smaller checks in a later update. Thanks again!!)

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Thank you so much for playing, and for the kind words!

(And I'm counting being mentioned in the same sentence as infocom as a personal victory, even if it's just a tangential mention!) 

Thank you!!

Thank you so much for playing!  (And agree about the images -- the goal was to let players get more immersed in all those little details, but it ended up being a casualty of the jam deadline.) 

I like the concept of a platformer in the clouds, and I love the thumbnail art!

I struggled with the actual platforming, and couldn't get past the first candle. Not sure if that's a layout issue or just my poor platforming skills... :)  

I think I may have had an easier time if it were zoomed out a little, so that I could see/navigate a bit easier. 

Good job completing the game in the jam window, and great design of the fairy and the villain!! 

Thank you so much for playing!!

Super interesting point about the interactivity. We'd originally planned on a point and click game, and the twine was a playtest for the narrative & puzzle logic. When we got closer to the deadline and scaled down on the scope, I wonder of that point and click sensibility was baked into the text.

Thank you for playing!

Thank you so much for playing!!

Thank you so much for playing -- glad you enjoyed it!!

Thank you so much!

To be honest, I can't claim the variable states lasting through replay was intentional, but I'm glad it worked out. It does make replaying for the different endings easier. :)  

Exactly the feel we were going for! Thank you!

I love the rust mechanic, and the graphics and soundtrack work really well together. 
As other commenters have pointed out, the rust mechanic can create a negative feedback loop, where I simply can't advance further.  

I'd love to see a couple tweaks to that mechanism, as well as a sound fx that emphasizes the rust build-up (like rusty grinding gears gaining in volume and adding psychological pressure).   

Or maybe something that made the decision of where to quit a strategic choice -- like if on the next run you can use the last robot's body for spare parts? 

In any case, that's all nitpicky stuff -- it's a fun game, and nice job putting this together within the time limit! 

Thank you so much for playing! Glad you liked it!!

Thank you so much! Glad you liked it, and we definitely wear the 'wonderfully quirky' title proudly! :) 

Very cool -- I love a twine game!! 

Nice use of the cat, and I loved the minimalist choice of changing background color to represent the new worlds.  I'd generally prefer seeing the text broken up across multiple passages, as that's easier for me to read, and gives more sense of agency to the player (even clicking with no choice feels more active, at least to me.) 

Totally fun, and congrats on finishing for the jam! 

Terrific job on this! It feels like you made smart decisions on where to invest your time/effort, and it pays off in the final product. The photos and the time jumps could easily have been tough to follow, but the story pulled me right in and I didn't have an issue at all. (I did struggle at first navigating the map, but I got the hang of it by the end.) 

Really well done!!

Love the concept behind this, and the aesthetic is perfect. I did have lots of trouble with the controls, and I think that there's parts of the rooms I can't reach, but sometime that's the nature of a game jam!  

Wow -- I love that you swung for the fences with this one! I can't easily summarize the experience, but it made quite an impression and I'm glad you went for it. 

Thank you for playing! (And yeah, ilikethepixies' color palette is perfection.) Glad you liked it!!

This is fantastic! Everything ran smooth for me (in the browser) and it felt complete and polished. The puzzles are logical, and the hints along the way were just the right amount of nudging (for me at least). I also loved that there were enough changes and queues along the way to give a sense of progress -- things like the color pallet shift reinforced that the objectives were coming closer.

Super impressed that this is a game jam project. Well done! 

Loved the unusual camera angle and perspective, along with the swoopy arms. I'm impressed that you managed to pack so many features and mechanics in here, from the store to the newspapers and combat.  Very cool!

Cool game! (I couldn't get far, but that's due to my poor platforming skills. :)  

One thing that threw me: it took a minute to realize I had to use the left Shift button to sprint.

Totally fun game, and Bobby Bleu's big blobbish design makes for a great protagonist. Good job!

Thank you!! It was totally fun writing from a cat's POV. :) 

This is a super interesting mechanic, and I like the stripped-down aesthetic -- somehow it really works to emphasize these brief images.  I know it's unfinished/super-short, but I enjoyed what's here!

Thank you so much!!

This is hysterical! The art and voice acting work perfectly with the overall vibe. And I'm pretty sure one of my friends had that exact model of television back in the day. (Loved the horizontal line sweep!)

This is a fun auto-battler! Loved the cameo appearances, and the sheer number of characters is awesome. Really fun!

I love the concept behind this game! It'd be interesting to see what you could do with it given more time.

Thank you so much for playing!

Yeah, it's so perfect for the tone and feel of the game. ILikethePixies did an amazing job! 

Thanks for playing!

Really fantastic atmosphere! The decision to be one set removed from the action can be tricky, but I think you walked that line perfectly. Well done!