Nice twist on the theme, but the aiming felt really inaccurate and floaty. Music and sound effects are pretty good tho
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The Last Tree's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #98 | 3.385 | 3.385 |
Overall | #143 | 2.936 | 2.936 |
Concept (gameplay) | #157 | 2.654 | 2.654 |
Presentation (visuals) | #166 | 2.769 | 2.769 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I can't believe how tense the game got, especially at the very end! That paired with the music made it really fun to play. Great work!
Thanks very much! Yeah the aiming could probably be improved really easily actually - at the moment there are 3 rays cast from your gun that have about a 10 degree spread, when you fire you do 1 damage for each ray that collides, and the infected have 3 hp - this means that you can kill them in one shot if you're close enough but the gun is less effective at longer range (it is a shotgun after all!). The problem is that at longer distances its more difficult to land that shot... if I up the casts to 5 or 7, and increase the infected's hp to suit then it would be easier to hit them and shouldn't ruin the balance too much...
Woow, I love seeing fps games in gamejams. They are hard to make from the start and quite a challenge. I loved shooting the zombies and protecting my tree. Small feedback if I can. The zombies could have random speed. That way when you try to move away from your tree, it's at the risk of having a zombie rush at it and destroy it. Loved that game, you can be proud of what you made is so little time ๐
Cool idea! Would've been nice to have some kind of indicator or feedback so I know when I've hit, but other than that great job for the time you spent on it!
The take on theme is nice, the gameplay could be improved with time.
The take on theme is nice, the gameplay could be improved with time.
Yes, what was said before, pretty ambitious and creative implementation of the theme. Hit indicators was I think what I was missing the most.
That's some pretty intense music :D That was super ambitious to make a third person shooter during a jam. You did a great job with those animation assets and the damage falloff is a really cool touch as well. It's a shame there's no feedback on a hit and the crosshair isn't visible above the targets. I enjoyed it though, and managed to save the tree.
Well made for this small amount of time!
I was worried too when I saw the small freeze, but it wasn't that long, so I guess it's still a nice idea to put the warning in the description :p.
I guess you already know what kind of more polished thing you could have added, but really, it worked pretty well for a 8-10h game, well done!
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