Art style is super rad, and the gimmick makes the randomness actually really manageable and fun!
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6 Ways to Die's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #539 | 3.679 | 3.679 |
Creativity | #540 | 3.759 | 3.759 |
Presentation | #662 | 3.870 | 3.870 |
Enjoyment | #782 | 3.407 | 3.407 |
Ranked from 54 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Boss is a rolling dice.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
I meant more that the boss seems to sometimes stop after different numbers of movements, but you're absolutely right that it can be manipulated to get more favorable results and isn't really random (a little burnt out at how many games were pure luck). I was in a bit of a rush to get the comment out so I apologize.
Wow this was super cool and really interesting, awesome job! The art style is amazing, and I especially loved the super short intro with the GM's screen, etc. The take on the theme was really clever with a boss-avoiding style of game. It was for sure hard to internalize all the different options it could do and be able to react fast, but Im glad you put the move guid on the right side of the screen. Great job with this!
Cool visuals, love your art style, though maybe you can lessen the screen shake IMO.
Its also very fun & very unique experience, I hope you continue the development & expand/improve the game more, coz this is indeed one of the unique game I've experience in this jam, awesome job!
The animations and unique artstyle on this game are sooooo coool - really makes it a fun and refreshing experience. On top of that, the premise is unique and fun too - and makes for a challenging, nerve wracking, yet really enjoyable experience. If you were to expand on this in the future, more feedback for the player in terms of what ability the dice will land on next and how long it will be until their dash recharges would be great! Really cool game, one of my favourites so far - good job!
Fun game, I got a lot of adrenaline! I really like all the funny little animations ^^
Looks amazing, sound design is very good, loved the idea, had a lot of fun. Feels very polished, this one has potential in my opinion.(adding randomized level in the future would make this an ultimate experience, thats for sure)
I think this game has the best visuals I have seen in the jam. Super chill gameplay. Had fun playing this one!
The colors were awesome. The idea it is so unique, and I can feel the story behind it because I'm a master too :D The game is very solid. Maybe some sort of incremental difficulty (after some minutes of the game) in some way in order to increment the difficulty for the player?
Really nice gameplay, visuals and music ! Nothing to say exept the fact that the game is a bit too easy that's all. Great job guys !
Woah, the animations and the art are awesome! I really liked how you put together stuff art-wise. The game is open to lots of polished elements, I'd love to see them implemented in the future.
The idea is also good, but I felt the best thing to do is to always go as far as I can from the dice. To prevent this behavior of the player, maybe a point counter that increases more rapidly depending on your distance to the dice can be implemented to give the player a risk-reward choice.
Overall, solid entry. Well done!
I really like the art style and the dice :)! Thumbs up for good feedback on when your dash is ready. I think the game could be paced faster and that the difficulty should increase over time – that would make the game more exciting and fun. The time survived could be visible somewhere on the screen and the button to restart easier to hit. It doesn't make sense to hear steps when standing, but no biggie :D. Overall just nicely done!
Oh, glad you liked the dash recovery feedback ! We were not sure it was clear to the player that it worked like that
Yeah, time counter would definitely have been good to have and the UI was the last thing we tried to adjust before submitting but we lacked a few minutes to tweak it sadly.
Footsteps while idle... Damn I was sure that I fixed it before submitting :x
Thanks for the feedback :D
nice art, nice concept, good work!
It will be nice if there's some item for player to get something like power maybe
awesome art style bro! interesting game mechanic. it's sad that i can't kill the boss dice...
i like that you also share your concept arts. i can see you spend a lot of effort on that
Super unique use of theme. Absolutely love the art style. Music great too. Small nitpick/bug: you can get pushed through small corner gaps when you should be crushed by the cube. Game feels well scoped and fun to play. Would love to see an expansion with more boss types/dice and new levels. Great job.
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