I really liked this! An interesting resource management challenge, I'd like to see this developed! I definitely agree with some of the other comments that it could have used some quality of life improvements regarding which cards can roll which range and more of the logic challenge cards (like the equals or difference ones). I also found it a little confusing at first, maybe a quick tutorial or description, although there is something to be said for forcing learning by doing, so it's up to you.
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Rolling Kingdom's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1458 | 3.400 | 3.400 |
Creativity | #1470 | 3.333 | 3.333 |
Overall | #1483 | 3.244 | 3.244 |
Enjoyment | #1642 | 3.000 | 3.000 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Rolling Kingdom is a game where you are a king, managing your dice to help your folks, alleviate the problem and serve your beloved queen. The prove that control the kingdom are much easier than control the dice.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
Starts slow but it gets super frantic very fast! Nice looking graphics and meaty "card" sounds.
Sometimes you're stuck with no 4's and you desperately need like 7 of them :D But still it's fun to juggle all of those cards and dice.
Cheers!
Awesome concept ! Very interesting idea, I really enjoyed playing your game ! The theme is respected, the gameplay is interesting and the difficulty curve is quite good =). The graphics were great (the thumbnail is really funny) and the general atmoshpere of the game is quite pleasant ! The music was not really fitting, but that's not a bid deal ^^.
It was a bit frustrating to see a card with a dice I don't have, resuting in losing life just because of randomness. I would have like to have *some* control over that, like being able to roll a dice to get another number (that would have a cooldown so the player cannot spam it), I think that would add some depth to the strategic aspect of the game.
The "= =" and "± ±" cards were, for me, the most interesting ones, because they give the player that layer of control that normal cards lack. I would have loved more cards like this ! Give me other cards like "greater than", "lower than", and some crazy combination, like "= = >", "± ± <"... That would be amazing =D ! You wouldn't need the "roll" mechanic I said earlier if the cards were more like these (with a ponctual "numbered" card, that corresponds to numbers you already have, so you would have to re-think the mathematical ones).
The UI was a bit tedious to use at times, I would have liked to just drop a dice on a card instead of precisely having to aim for the corresponding slot ^^'.
Don't get me wrong, I really like your game, that's why I would love to see some evolutions =). That's an amazing idea and I had a blast playing it =)
Thank you, I'm glad that you enjoy it! Your ideas of giving players more control and having more logic cards are very intriguing. Because not only would it increase the complexity of the game (so that the game doesn't always need to make the game faster to be harder), but it would also allow more flexibility, so players will have fewer chances to get stuck! (probably a big problem right now xD)
Thank you again for your comment! it is very valuable :D
(Also, you can just drop dice on the card with corresponded slot, I think. It should teleport to the slot. If not, it's probably a glitch)
It is an interesting game and it looks and feels nice to play. But I think something is missing. Currently you can get extremely screwed by the combination of your rolls and the tasks. What I think could solve this is an addition of more clear dice manipulation mechanics. It would be cool to have not only a specific condition for a task, but also a reward! Currently some cards roll higher than others, but you can get further with this. Maybe there are cards that merge or split the dice, "flip", them, add a specific number. It could turn a game of chance into a more strategic one!
I love the concept, i like the need to understand the mecanics by trying. I want to play it a lot!
But it's really too fast for his ergonomy. It's frustrating when a dice or card push the one you want to pick, specially when you have a ton of both and no time for resolve all.
Sorted dices and cards could be more pleasant and efficient.
You took a simple concept and ROLLED with it together with great execution. The game feels quite polished. I didn't notice any bugs. Great game for time killing. I also like how easy it is to understand. Even without a tutorial, I just hopped right in and understood everything.
very interesting concept, and well executed. i feel as though it leaves you in the dark to begin with though, and it would have been nice to have some explanation, as it gets hectic pretty quickly.
the art style is very appealing, well done!
There's more depth to this than meets the eye at first for sure. Some explanation would have been really good. Seems like an inventory managment battler? After a while there are too many cards to take down. It would also have been nice to be able to restore health.
I liked the card that required two equal cards rather than specific numbers. Somehow that was intuitive without any instruction.
My score was 1302 but apparently leaving that page open means it's going up, so it's now 1307. Maybe it's those last cards spitting out some points. Nice work anyway
The game was complexed to understand at first but its really cool after 5minutes, what are the black dice for?
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