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Kittyluvr
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Beautiful work! It took me a couple of hours with a break in between. A couple tips that I used to keep things moving, keeping spoilers out of it:
- If there's no obvious places to continue, try going through each person and making sure you know where they are every hour. There are some early ones you won't get for a while, but it's useful for finding places to poke at.
- If you know some of the people in a scene but not all of them (so you don't have the full file name), process of elimination is your friend. People only show up once at any given time, so who isn't already accounted for in that slot? There were a couple where I got it down to just a couple possibilities and guess-and-checked those, which probably isn't the ideal way but it worked for me.
- The references are very useful, although there are some where it's not clear for a while what they're referring to.
ROT13 spoilers:
Vg gbbx zr n juvyr gb svaq guvatf yvxr gur Rqqvr naq Znegun fprar nsgre Rir'f qrngu (hfvat anzrf fb gung vg'f fpenzoyrq ol ebg13 fvapr ahzoref nera'g) naq gur svefg fprar jvgu Gbal naq Uryra orpnhfr vg gbbx zr n juvyr gb abgvpr gur ersreraprf gb gubfr va yngre pbairefngvbaf qvqa'g qrfpevor guvatf V'q nyernql frra (rfc gur ynggre).
Vg nyfb gbbx zr jnl gbb ybat gb svaq gur irel ynfg guvat. V'q svtherq bhg gung Wbua qvqa'g frrz gb erzrzore hagvy gur irel raq bs uvf ynfg nggvp fprar naq unq svtherq bhg gung Xngr zhfg unir qvrq orgjrra gur pnyy naq gung, ohg V pbhyqa'g svther bhg ubj gb svaq gur npghny fprar. V gubhtug vg zvtug or fghpx oruvaq gur unatzna pbzznaq ohg jura nyy ibjryf snvyrq ba gung V ernyvmrq vg jnfa'g. (Vf gur unatzna npghnyyl fbyinoyr orfvqrf vgf ebyr va gur raq perqvgf?)
V svanyyl svtherq vg bhg ol ernyvmvat gurer unq gb or n ernfba gung Wbua'f nggvp fprar naq gur sbyybjvat rageljnl fprarf jrer frcnengrq (fb gung Xngr pna qvr ng gvzr gjragl-svir naq Wbua qvrf ng gjragl-fvk), naq gura vg gbbx zr n yvggyr gb erzrzore gur ybpngvba jnf zragvbarq naq obyqrq (juvpu V unq npghnyyl gubhtug jnf bqq jura V svefg ernq vg) naq gung jnf rabhtu gb svther vg bhg.
I really liked this! An interesting resource management challenge, I'd like to see this developed! I definitely agree with some of the other comments that it could have used some quality of life improvements regarding which cards can roll which range and more of the logic challenge cards (like the equals or difference ones). I also found it a little confusing at first, maybe a quick tutorial or description, although there is something to be said for forcing learning by doing, so it's up to you.
Thanks, I'm glad you had fun! There's a known bug where the game does not handle winning correctly that I had fixed in a version but I just, didn't upload it correctly. (Honestly, I'm impressed you got to 1d2, there's another bug with the fights where if it goes to multiple rounds it freezes. That's the big one that had a fix that I just, forgot to upload the update.) Also, for a peek behind the scenes, the way the battle works right now is you have to roll below the value of whichever die attacks, so if a d20 attacks you have to roll below a 20, so yeah a lower die will always beat it.
That's a fair point with the d100 and d40s. I'm not sure I've ever actually seen a d40, I just picked it because it was a nice intermediate between d100 and d20. I wanted to do one of those big ball dice for the d100, but it would be hard to make the numbers readable and the way it actually draws them behind the scenes is isometrically projecting a list of the sides from 3d, so I'd need the vertex coordinates of whichever shape I use. (I did it that way so that hopefully in the future I can make them actually visibly roll.)
Thanks for your feedback!
This is a fun tower defence game base, however there's nothing to prevent the player from just repeatedly rerolling the dice to get as much currency as they want. I was fairly easily able to fill the entire level with tier 3 towers doing that, maybe have it tied to enemy death instead? The other nice quality of life improvement would be the ability to skip to the next wave when all the enemies are dead. Still, all in all, nice work, especially for the time frame!
