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A jam submission

A Die in the SkyView game page

That die sure is up there.
Submitted by Duck In A Top Hat Games — 5 hours, 22 minutes before the deadline
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A Die in the Sky's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#9703.3043.727
Overall#21033.0083.394
Creativity#22223.0623.455
Presentation#30912.6593.000

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You are a dice that rolls around.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Submitted(+1)

Fun puzzle game! I think it just needs more levels.

Submitted(+1)

cool concept and nice little levels, would appreciate if you could rate my game as well!

Submitted(+1)

Neat little puzzle game! One of the few that I've played in this game jam. I've played/seen other puzzle games with a similar concept, but it cool to see it applied to this game jam! I played on the RNG setting, did you ensure that all of the puzzles could be solved in this mode? There isn't a puzzle I particularly struggled on, just curious how that algorithm looks.

Developer

Thanks! I didn't really get around to making an algorithm to ensure everything was beatable because there wasn't really time for it, but glad to hear it worked for you. It can 100% just generate impossible levels sometimes, and my quick fix for that was letting the player be able to reload the scenes and change the numbers on the goals if it was impossible. 

Submitted(+1)

Makes sense! It's hard to do something like that in such a short amount of time! Overall, nice work!

Submitted(+1)

Nice job!  Kind of reminds me of marble run but with a dice.  Nice graphics

Submitted(+1)

I have seen the idea of that game a few times already but i like the style and the levels a lot more than the ones of similar games. I wish the labyrinth map had some kind of puzzle too tho. Otherwise this was very enjoyable. Well done!

Developer

Thank you! And yeah, the labyrinth level is kinda just a straight shot to the goal once you see the path. RNG mode makes it need a bit more planning because you have to land with a certain face up, but even then there's a loop at the end that you can rearrange yourself at. Probably could've done more with it (like putting some of the 'barriers' that require a face up on some of the paths), but it was one of the last levels I made, so I was in that 'time limit's coming up, need to finish' mentality

Submitted(+1)

That was excellent! Really enjoyable puzzler. I was convinced one level wasn't possible and then I managed it. :)

Developer

Thanks! Glad to hear you liked it!

But also to be fair, sometimes levels are actually impossible in the RNG mode. Like, there's no AI checking the nearby tiles to make sure the same numbers don't spawn directly next to each other, it just chooses a random number. There's a reset option in the menu to reload the level incase that happens, but sometimes the levels are actually impossible.

Submitted(+1)

I actually don't know if mine is possible. I think it is but I didn't have time to play it to the end! Such a short jam!!

Submitted(+1)

I think it would’ve been nice to be able to move the camera, or maybe to have some extra indicators of the other sides besides the one on top to help keep track of the orientation.

Developer(+1)

Yeah, I definitely agree that moving the camera would make it a lot easier to help keep track of all the faces. I couldn't really implement that for this Jam because of the way movement works. Like, currently, if the player rotated the camera to the other side then pressed left, the player would go right because all the keys are locked to go in a certain direction. A camera system is on my list of things to do if/when I come back to this for a future build, but there was a time limit so I couldn't really do it for this build.