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Thanks! I didn't really get around to making an algorithm to ensure everything was beatable because there wasn't really time for it, but glad to hear it worked for you. It can 100% just generate impossible levels sometimes, and my quick fix for that was letting the player be able to reload the scenes and change the numbers on the goals if it was impossible. 

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Makes sense! It's hard to do something like that in such a short amount of time! Overall, nice work!