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A jam submission

Russian RolletteView game page

Fight in the most dangerous version of roulette
Submitted by tiimo (@tiimo_o), lunatsukiii — 2 hours, 23 minutes before the deadline
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Russian Rollette's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#4623.8003.800
Overall#6633.6073.607
Presentation#7123.8403.840
Enjoyment#12683.1803.180

Ranked from 50 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
RussianRollette is a game where a dice and luck defines your destiny

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 30 to 21 of 30 · Next page · Last page
Submitted(+1)

This game had a really neat mechanic. The art and music were also great. I think a little more variation in the items would add a little more variety and strategy to the game

Submitted(+1)

Ha-ha. I'm a very lucky.))

Please give my game a try if you have some time!

Submitted(+1)

This was fun! I liked how there was a shop, but I wish there were more items that affected the game, it felt like I should only keep buying shields to survive as long as possible.

As a previous commenter said, it would be cool if the NPCs also bought items, it could get chaotic very quickly haha!

Good job!

Submitted(+1)

Rolled a 5, everyone but me died. Outstanding. No notes.

Submitted(+1)

This game is pretty funny. I like the idea and the character designs were cool. Impressive that a whole item shop was made for this game as well.

A small thing that I'd nitpick is the music can be a little repetitive for a game with a long playtime (assuming you have middle-to-bad luck lmao). Maybe more music variety or an option to toggle would be good.

An idea for expansion would be a multiplayer component. I mean, that's a large idea for implementation, but it would be funny to imagine the rounds with friends as you all have different items affecting the "rollette".

Submitted(+1)

One of my idea in this game jam was a russian roulette game.

I'm happy we didn't did that cause you mad a good one xD

Had a lot of fun with it ty !

Submitted(+2)

I really like the weird idea, the purposefully ugly characters and the atmosphere (which the music is really carrying). The presentation is spot on. I think if you made some tweaks it would be a top tier game jam entry. The main mechanic is buying stuff, so I think there should be more to buy that have strategic value. Maybe if certain characters get killed, some other effect happens which you can plan around. I also think you should be guaranteed to have enough money for something after the first round. I ended up, twice in a row, with too few opponents killed to buy anything, and then died on the next round, which effectively means I haven't made any meaningful choices before I lose the game. But I really think the concept has a lot of promise.

Submitted(+1)

Interesting. I think it would make sense to if it actually rolled all 6 bullets, it wouldn't guarantee to shoot everyone, because every time one bullet is shot out, the chance of getting hit by a bullet for the consecutive peer is decreased. 

Submitted(+1)

The game is nice! I also enjoyed the visuals!

Submitted(+1)

Very luck dependent almost to the game's detriment, but I still quite enjoyed it regardless!

Would have been nice to get maybe at least one free item at the start as an insurance policy or change the order in which characters take a bullet. Just something to help influence the odds a bit better because only getting coins for another character's death can mean less money to spend on upgrades if we get continually low die rolls.

Also imo there should be SEVEN characters and seven chamber rounds because if a six is rolled, that would stop the game short completely! Though if this were expanded upon with a larger version, I imagine there could be some rogue-lite elements to compensate.

Viewing comments 30 to 21 of 30 · Next page · Last page