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Daniel Fraser

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A member registered Jun 02, 2019 · View creator page →

Creator of

Recent community posts

This game is hard as hell, but adorable and looks so good. Also big ups for having a web build in addition to a standalone.

Nice work! Especially impressive for Scratch. I enjoyed the theme of being nice with your dice and trying to be passive rather than aggressive.

The background got a little grating over time (very very deep blue with the dots pattern was a little bothersome) but I enjoyed the art of the character, the dice roll, and the slimes. Good stuff

Very cool game and very smart! Also, Unreal Engine... very bold for a jam haha.

I really enjoyed the puzzle aspect. I didn't understand the big white sided die for a bit, but I understood it on the last puzzle. Otherwise, everything was clear to understand

Environment looked cool, though my framerate kinda slowed when looking at the whole room. Some more variety in environment would be cool for future level additions.

Music got a little repetitive after a bit to be honest.

I often picked up the dice when I meant to press the button on the pedestal, which reset the orientation of the die and messed me up sometimes. Either stopping that reset or making tighter hitboxes for the pickup would help :).

Overall awesome work. I'd love to play more if it gets more levels and such!

Loved the game and presentation! Feedback I would give is simply what you've already written under the "If I had more time..." prompt on your game page so excellent!

Dicebear is a nice bear too.

Very cool game and quite enjoyable. I think the mechanic was neat and I liked rolling over monsters to get more turns!

It would be nice to get some indicators of where a monster is going to move; it was frustrating to move towards an enemy and have them run into me and I lose turns for it.

I also initially thought you had to have a 1, 2, or 3 facing down on a spot to activate crystals, similar to another game I saw during the jam. But I eventually got used to this style haha.

Also, funny floating arm bringing me to other levels.

Fun game and great idea. I felt great strategizing my position to attack the enemies, especially the boss. For expansion in the future, it would be interesting to see enemies be impervious to certain attacks. You could strategize your movement to line up an attack that does damage them.

Sound and music would have also been nice, but the visual style was very charming alone as well

Presentation was neat, but I couldn't figure out what the buttons did.  Everything seemed completely random no matter what button I pressed.

This game is pretty funny. I like the idea and the character designs were cool. Impressive that a whole item shop was made for this game as well.

A small thing that I'd nitpick is the music can be a little repetitive for a game with a long playtime (assuming you have middle-to-bad luck lmao). Maybe more music variety or an option to toggle would be good.

An idea for expansion would be a multiplayer component. I mean, that's a large idea for implementation, but it would be funny to imagine the rounds with friends as you all have different items affecting the "rollette".

[copying from game page] 

Gameplay mechanic was really clever! Really enjoyed the accompanying level design as well. Really easy to understand.

Would love to play a full version of this or speedrun my old times. It would be cool to see a "number of times rolled" with each level in addition to the time.

Gameplay mechanic was really clever! Really enjoyed the accompanying level design as well. Really easy to understand.

Would love to play a full version of this or speedrun my old times. It would be cool to see a "number of times rolled" with each level in addition to the time.

I smashed into a lot of stuff (I'm real bad), but I think it's hilarious.  The music warping to the movement is really interesting to hear (though maddening after a while haha).  Goku boxers are the best

Design is sweet.  Switching to the right crayon was somewhat of a nightmare but I loved the hectic nature of the game overall.