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A jam submission

Dungeons & DiceView game page

Dungeons & Dice & Physical manifestation of you!
Submitted by perons, Haru Makise, Brena Cardoso (@brenincardoso) — 1 hour, 52 minutes before the deadline
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Dungeons & Dice's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#2684.2224.222
Overall#4313.7413.741
Creativity#6953.6673.667
Enjoyment#9073.3333.333

Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The player controls a Dice rolling in a Dungeon!

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Submitted(+2)

Liked the hand. Reminded me of Sponge Bob

Submitted(+2)

Very cool game and quite enjoyable. I think the mechanic was neat and I liked rolling over monsters to get more turns!

It would be nice to get some indicators of where a monster is going to move; it was frustrating to move towards an enemy and have them run into me and I lose turns for it.

I also initially thought you had to have a 1, 2, or 3 facing down on a spot to activate crystals, similar to another game I saw during the jam. But I eventually got used to this style haha.

Also, funny floating arm bringing me to other levels.

Submitted(+2)

Stellar usage of the DnD theme with cute paper designs and humor!

Gameplay-wise it felt a bit frustrating by some randomness aspects and difficulty overall. I gave up before going to the last level. As some other mentioned, restarting the level might have been enough, or maybe allowing the player to “reroll” its previous moves.

Congratulations for the submission! Really looking forward to seeing more of your works.

Submitted (1 edit) (+2)

Laughed when a real arm appeared, also when the dice exploded after I lost 😂 Funny game! Pretty cool idea as well! Great job folks

Submitted(+2)

Cool game ! But I lost at stage 5 and it was a bit frustrating to be sent to stage 1 again ah ah.
Love the paper style for the monsters, but I didn't understand that some monsters couldn't be walked on.
Great work !

Submitted(+3)

Cool design, love the hand-craftiness :)

Submitted(+3)

Super cute style and fun concept. The gameplay felt good and it was fun to see the complexity grow with each level. My only complaint is that I wish you weren't sent back to the beginning of the game if you lose a stage.

Submitted(+3)

The art style is amazing! The gameplay is very straight forward and fulfilling. I want to see this in developement for a steam release. 5/5/5

Stay crunchy.

Submitted(+2)

I love the art style. And I like the gameplay, however there are a couple of flaws for me. not being able to predict how certain enemies move when you have a limited number of moves is really frustrating. Trying to land on them with a 6 to get the most points is really tedious when it's not even guaranteed that I'll hit them. But I think that would be excusable if you didn't get sent back to start every time you failed. It's just too annoying for my liking. And it's a shame cause I really love the idea of rolling the dice the correct way to get it to land where you want. I just think I'd enjoy this a lot more if I didn't have to replay everything I've already beaten for losing once. The art still slaps tho.

Submitted(+3)

Cute and campy design! I do think sending the player back to the beginning is a bit tedious and it would be good to have some way to know what all the sides of your dice look like. It's hard to remember which sides are blue, or maybe I'm bad.