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Dance To The Dice's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #4003 | 2.337 | 2.636 |
Overall | #5004 | 1.827 | 2.061 |
Presentation | #5088 | 1.773 | 2.000 |
Enjoyment | #5651 | 1.370 | 1.545 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
A random number appears on the Disco Dice every few seconds and the player must tap and release the space bar in time to match the number shown.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Very cool concept for the game, I wasn't very good at figuring out when to lift the space bar but I really enjoyed it
Nice to see another rhythm/music game this jam! Mechanics are good, I was waiting for a more groovy song to come on, but maybe that does happen and I didn't get a high enough counter haha. I did find that the latency of releasing seemed to jitter a bit, but I was still able to get things on beat most of the time.
Sweetcakes! The music mainly stays the same for the entire time btw, just getting faster as you progress. Didn't really have much time to commit to something more funky I'm afraid lol
(On balance though, it IS a pretty tough game so only having a few people be able to hear more of the song by being fast enough probably wouldn't be fair on those with lesser reaction times)
The idea is nice. It is a bit hard not gonna lie, but it might just be my awful musical education and experience ahah. I like the idea though
tbf it IS pretty hard ngl lol
Quite unique, I like the simplicity of the game's looks! The music fits the game well too.
Thanks! It started off in my head as a Tempest 2000 style trance thing but then morphed into 'Who Wants To Be A Millionaire' when the gameplay went in a more challenging direction during testing (used a Korg M1 vst for the sound!)
A pretty unique concept! Problems arise though when you get a 4 as your beat count which means you have to be ready right away on the 1 and that becomes difficult with the variable tempo. Maybe some sort of visual indicator paired with the sound or the option to have subdivisions would've helped. It's however impressive how far you were able to come on such a limited time! Good work!
Thanks for the feedback! I'll put a note in the description advising players to be ready on the '1' because otherwise, I kinda let the more fast and loose creative process dictate the feel of the game as it slowly came together, so in the end it became something intense and demanding of focus by design, almost like 'Flappy Bird' or 'Kaboom!' on Atari to my mind :)