Love the art style and presentation of this game!
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Chancemancer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #26 | 4.319 | 4.319 |
Presentation | #38 | 4.617 | 4.617 |
Overall | #50 | 4.262 | 4.262 |
Creativity | #413 | 3.851 | 3.851 |
Ranked from 94 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player's damage is based on multiple dice rolls, and they collect dice to upgrade that ability.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
Absolutely loved the game! Simple but fun, and the whole thing is polished - with a presentation that has a lot of heart.
Also, +1 respect for putting in SFX / Music volume sliders!
This is the only game so far I would like to play again and again! everything is great here!
Nice job!
Great game! Reminds me of pokemon mystery dungeon so it has its own little appeal. Its a simple game but you made it work. Great job!
Best Rpg style found so far! Its easy to get overwhelmed by a strong foe, if it gets you in a corner there’s no way to get out
Fun little dungeon crawler! Great aesthetics, feels very polished!
That was really addictive. I liked the music but it got repetitive fast. I liked the feel of riskign to enter a room when there's a die lying there in spite of the challenge. Really well made.
I liked this! It took be a bit to understand the strategy, but once I did I loved racking up loads of damage.
A brilliant game. You really distilled the RPG format into a enjoyable, mini package, and the art was great. Very addictive, too!
Simple, cute, and fun! Everything feels professional and well-polished. It's really satisfying to watch your damage number keep going up and up!
I think to say how much I like this game, it's enough to mention that I ended up playing this for over 30 minutes. At one point the damage is so high that is just stops at the int value limit (2147483647). And the damage display reading "Lots of Damage" made me chuckle.
Did you sleep during the GameJam? Because this does not feel like a 48h game. At all.
Haha, it was certainly an intense development period - I had probably the deepest sleep I've had in a while after the jam finished. I'm just glad I stayed awake long enough to finish the game! And it's awesome to hear that people are playing long enough to reach the max int values, I love seeing that you enjoyed the game that much, and it's nice to know that the time spent adding in the "Lots of Damage" meter and the max int limits was worth it! I'm sorry that I never managed to add longs and the ability to go to even more hilariously high damage numbers. It's great to hear you had so much fun, though, and thank you very much for the comment!
I really liked the visuals in this game! I wonder if there is a place for one more gameplay mechanic to allow the player to develop a strategy. From my experience with the game, player becomes too powerful too quickly and becomes basically invincible. Maybe I was just lucky with the drops though!
I definitely agree, it would be great to have a bit more strategy and a bit less randomness in the game! Initially, I had plans to add a few more features in the game to reduce randomness, but as in every other game I've made I overscoped and missed out on adding some simpler mechanics in the meantime. Some new strategies would've been great to add, then! It's good to know that you liked the visuals, though, and thank you for the feedback!
Really enjoy the game the art is good despite losing all progress after dying and overall it is a good game
Really enjoyed this one, the art is great and is overall a really great game!
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