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A jam submission

Out of PocketView game page

Pool with dice: can it work? Join an amateur designer to find out!
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Out of Pocket's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#2893.9523.952
Overall#5093.6983.698
Presentation#8223.7623.762
Enjoyment#8393.3813.381

Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You roll dice on the board (literally), and narratively we discuss taking chances with new, outlandish mechanics.

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted(+2)

Neat idea! The narration's fun. It's quite difficult to score points!

Submitted

I loved that game. It was very fun especially WASD movement. Good job!

by the way could you play and rate my game?

Submitted (2 edits) (+1)

Heh, this was a fun meta entry. Can we please all agree that advisor guy was a jerk, though? Or, at the very least, lacking even the most fundamental communication skills? Having a point is worth nothing if you're not able to convey it without calling the other person stupid. Also, none of their criticism was constructive in any way (at least in the beginning). Telling someone "this doesn't work" without giving any reasons or ways to improve is just not helpful in any way. I can totally understand why designer guy got defensive about it.

Anyway, this game sucks I quite enjoyed the narrative here. I know the point of the game is to be not particularily enjoyable, but I actually did get a little frustrated at the part where I had to answer questions. I really liked the idea to actually be able to influence the story a bit, but even after finding that sinking the cu(b)e ball worked, I often needed several attempts to actually do so. Maybe it would have been a good idea to keep the tilt mechanic during that part of the game?

Physics were a little janky, but again, I guess that's the point of the game. It would have been nice to have a more satisfying ending than just turning the dice back into balls, though.

All in all, definitely a worthwile narrative experience. And a good cautionary tale to surround yourself with people who can support and challenge you at the same time.

Developer(+1)

Yeah, we wrote the characters in a way where none of them really listen to each other's advice, but they do come to respect each other eventually. I based both off the relationship I had with one of my mentors.

As far as the controls go, it's your fault we wanted to make them difficult to show how terrible of an idea pool with dice would be. We didn't give you the tilt controls back because we wanted you to be engaged throughout the game, and tilting dice around on the table isn't as fun as trying to  herd dice towards the pockets.

Glad you liked it! Thanks for the great feedback!

Developer

I was going to say we put in the dice models at the last minute and didn't have time to tweak the friction values, but the cannon explanation sounds better haha :)

Submitted(+1)

fun game! I love the storytelling and I really enjoy this.

great work.

Developer(+1)

Thank you for playing!

Submitted (1 edit) (+1)

Love the ideaq of a storytelling game dev trying out peculiar ideas, very strong Stanley parable vibe, spot on. <3

Developer (1 edit)

Thanks, glad you liked it!

Submitted(+2)

Nice concept! Unfortunately I just couldn't keep playing once getting to the shop bit. While the idea is cool, the cue slid wayyy too much. The cue movement never quite followed its guide (perhaps wide monitor) causing me to miss almost every shot, then you have to 10+ seconds before you can shoot again. I liked the commentary, but once again, the fact that you often had to wait for it to end felt like a real drag.

(+3)

Hilarious and amazing. They feel like two voices in your head during any creative processes, and that really got me emotionally.

(+3)

had a lot of fun playing this!!

Developer

Thanks!

Submitted(+3)

This game makes me think of the game  "What the Golf" and a hint of "Stanley's Parable". And I absolutely love both of those games. Super great job to everyone who worked on this :)

Developer(+1)

Yeah we were definitely taking those as inspiration, I love how wacky they can get. Thanks for playing!

Submitted(+3)

This was absolutely wonderful - it's just wildly inventive and a joy to play. The sheer number of ideas was amazing, and the absurdity of it all was just a blast from start to finish. The script was very funny, whilst also surprisingly insightful. 

I even started to get the hang of pool but with dice... kind of...

Loved the game :)

Developer(+3)

Haha I'm so glad you liked it! We had a blast making it and charging forth with all our goofy ideas c:

Submitted(+2)

Amazing game. My main and only grip is that I absolutely hated the slipperiness of the table. Everything took forever to stop moving. Still an absolute joy to play, though the ending wasn't what I expected.

Developer(+2)

Thanks for playing! The table's slipperiness is something we compromised on in order to make it easier to move around while also fixing bugs. I think ideally we would investigate different models for the dice to solve the issue too hoho

Submitted(+2)

Sweet concept, love it!

Developer(+1)

Thanks!

(+2)

Would be better if pointer can go beyond wide side of the table.