Hey this is a really cool idea! I'd love a sequel. The detail where the two sides are flipped because both participants are on either side of the wall is a neat detail.
unclemistersir
Creator of
Recent community posts
Yeah, we wrote the characters in a way where none of them really listen to each other's advice, but they do come to respect each other eventually. I based both off the relationship I had with one of my mentors.
As far as the controls go, it's your fault we wanted to make them difficult to show how terrible of an idea pool with dice would be. We didn't give you the tilt controls back because we wanted you to be engaged throughout the game, and tilting dice around on the table isn't as fun as trying to herd dice towards the pockets.
Glad you liked it! Thanks for the great feedback!
Hey, this kind of reminds me of the game my team made!
I've always wanted a videogame that let me the role of an actor trying to play the role of a die. This game delivers on that very specific promise.
I got one of the bad endings but it didn't display the text correctly :(
I wanted to know what happened to the actor.
What engine did you make this in?
Dev here! Thanks for your feedback, it means a lot!
I wholeheartedly agree that the jumping can be a little precise, especially for the first few levels. I constrained myself to 16x16 tiles, which means the player's jump height can't be too high if I want to make long levels, which means I can't allow a large timing window to jumps. Most jumps are a little precise because of this.
I think the levels themselves can also be a little difficult. I was only able to get three play testers on board, and two of them played the easier levels after they'd already had some experience with the game. I tried to make the first and second levels as forgiving as possible, but I wasn't really able to get a good gauge on how easy the first few levels were for new players.
I'll find a couple new players and ask them whether they thought the first few levels were too hard, and make changes accordingly. I'll also use what I learned for my next games!
Edit: Also, if you're having trouble and a jump just seems impossible, consider looking for another way to beat it! Don't be ashamed to look at the walkthrough if you get stuck.