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Drogue's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #3708 | 2.471 | 2.471 |
Overall | #4126 | 2.216 | 2.216 |
Presentation | #4226 | 2.176 | 2.176 |
Enjoyment | #4290 | 2.000 | 2.000 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Visually uses dice to roll damage against enemies as well as currency gained. These dice are customizable through unlocks that will let the player improve each face of the die as to roll better.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
WOW this game is hard. Upgrading the dice to have different numbers of pips on each face is a clever idea. It's a little disheartening to see the shop filled with things worth 5x your entire wallet. The controls were smooth and the sight was a great idea!
Thanks for playing! To be honest the difficulty is mostly due to lacking time to playtest lol. I hope to push a post-jam build that will have a better difficulty curve and hopefully fix that disheartening feeling with the shop, along with other polishing and QOL changes using all the feedback I have got!
I really like the unique look of this game, the gameplay is also really fun. the concept fits well with the theme, overall great job :))
lets gooooooo! I'm happy you liked the look of it :)
(It's gonna be even more polished in the post-jam upload) :P
I liked the random damage that you can upgrade, and when you hit many bunnies in a row it's so satisfying!
I found the UI to be a bit cluttered, sometimes to the point of unreadability. Furthermore, the game is kind of finicky when it comes to the game over screen. I like the concept of randomized upgrades, though, and the game played well. There's some potential here.