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yamEater

72
Posts
1
Topics
30
Followers
15
Following
A member registered Apr 30, 2020 · View creator page →

Creator of

Recent community posts

3:44 with 10 deaths is really good. Thank you for playing! I agree that making people reload the page is not an elegant solution. It's a good tip for my next games! Thanks!

Thank you! Yeah, I need more platformers to come out soon. Hopefully I'll have time to play Silksong lol

Thank you so much! I'm really glad you liked it!
I'm planning on putting out some more stuff in the future, so stay tuned for more platformers! Thanks for the follow! 

Holy shit no way

Omg

The prize is in your dms

Lmao some people get stuck there. They don't expect a platformer with no jump and assume it's broken. Thank you for playing!!!

Wow, 5 minutes for your first attempt is really good. Most people get about 15 minutes. Great job for grtting the special challenge! 2 minutes is fantastic. I really appreciate you discovering more about the game! Thank you so much for playing!

Thank you! I'm glad you liked it!

That's pretty good! Most people get about 15 minutes or more on their first try. Go for the secret diamonds if you're feeling adventurous! Thank you for playing; I'm glad you liked it!

Yeah! They're the same color as the powerups you get. Red is for jump, Yellow is for slide, and green is for double jump. Thanks for playing!!!

YaYYYY thank you!

Thank you! I'm really glad you liked it!

I am the platforming peasant

Try again tomorrow you'll get there

YAAAAY thank you

HOly shit
Check your dms

Thank you Boomie

Cool idea, great execution

Thanks! Glad you enjoyed it!

No u

I was just joking but if you actually want real feedback here we go:
- I'm not a huge fan of the post processing. The game looks much much better without it. The visuals are way crisper.
- Can't get enough Derrick
- I like the idea of making an entire game around just dealing with one annoying guy. I think that could get very annoying for the player though. How would you make it fun?
- A tutorial for controls would be nice
- Make a distinction between when the player is talking and when Derrick is talking
- Make it more clear what will happen when you choose a dialogue option. Right now it's just guesswork
- Like the art and sound :) Good luck on your journey!!!!!

Oh you can't win lmao
But I tell my friends that if they can get to the end of the music they've won
Great job! Thanks!

Thanks!

Loved this game, great moments
Can't wait to try out these techniques on my next date!

Oh boy! I love penicillin!

I wish this game had more Derrick

Wait the trowel card turns red when it's poking you

piranha plant jumpscare

This is a cool idea! I had a lot of trouble on the platforming section but great job!

AWWW theyre cute lil mice now!

Hey this is a really cool idea! I'd love a sequel. The detail where the two sides are flipped because both participants are on either side of the wall is a neat detail.

Excellent game! Pantograph supremacy!

Thank you!

Great job! Yeah the trick is really hard, but we kept it in because we thought it was fun.

Yeah, we wrote the characters in a way where none of them really listen to each other's advice, but they do come to respect each other eventually. I based both off the relationship I had with one of my mentors.

As far as the controls go, it's your fault we wanted to make them difficult to show how terrible of an idea pool with dice would be. We didn't give you the tilt controls back because we wanted you to be engaged throughout the game, and tilting dice around on the table isn't as fun as trying to  herd dice towards the pockets.

Glad you liked it! Thanks for the great feedback!

The main character is cute! The eyes add a lot to it.

Hey, this is a good idea! I can totally see this meshing well with a deck building game where you have to equip the cards on the die. If you make the UI a little clearer, give the enemies their own die, and polish it a bit, it's could be great!

WOW this game is hard. Upgrading the dice to have different numbers of pips on each face is a clever idea. It's a little disheartening to see the shop filled with things worth 5x your entire wallet. The controls were smooth and the sight was a great idea!

Hey, this kind of reminds me of the game my team made!
I've always wanted a videogame that let me the role of an actor trying to play the role of a die. This game delivers on that very specific promise.

I got one of the bad endings but it didn't display the text correctly :(
I wanted to know what happened to the actor.

What engine did you make this in?

The puzzles are interesting, but the presentation is what really shines through. My only gripe is that the fade and next level animations take too a little long to play. Bravo!