Thank you for your kind words! 12 minutes is a great time, most people take 15 or more!
It was a lot of work. I had to lock in for a weekend. One major advantage is that I made this game in my own engine, so I can be very efficient with my work.
I was just joking but if you actually want real feedback here we go:
- I'm not a huge fan of the post processing. The game looks much much better without it. The visuals are way crisper.
- Can't get enough Derrick
- I like the idea of making an entire game around just dealing with one annoying guy. I think that could get very annoying for the player though. How would you make it fun?
- A tutorial for controls would be nice
- Make a distinction between when the player is talking and when Derrick is talking
- Make it more clear what will happen when you choose a dialogue option. Right now it's just guesswork
- Like the art and sound :) Good luck on your journey!!!!!
Yeah, we wrote the characters in a way where none of them really listen to each other's advice, but they do come to respect each other eventually. I based both off the relationship I had with one of my mentors.
As far as the controls go, it's your fault we wanted to make them difficult to show how terrible of an idea pool with dice would be. We didn't give you the tilt controls back because we wanted you to be engaged throughout the game, and tilting dice around on the table isn't as fun as trying to herd dice towards the pockets.
Glad you liked it! Thanks for the great feedback!