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A jam submission

One Day with DerrickView game page

One Day with Derrick takes forever.
Submitted by Road To The Credits — 7 hours, 37 minutes before the deadline
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One Day with Derrick's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#53.2003.200
Use of Theme#63.4003.400
Enjoyment#62.6002.600
Overall#73.0603.060
Visual Aesthetic#83.0003.000
Concept#93.1003.100

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • I just wish there was a little more game here. Good use of theme, but I'm not sure how much of the assets (music & graphics) are from RPG Maker. I liked it generally.
  • Interesting use of theme! The visual aethestic feels a bit jarring, but I enjoyed trying to get away from Derrick!

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Comments

I like the unexpected outcomes for this game. I also really like the concept where you have to carefully navigate a social situation with Derrick to prevent consequences. However, some of the gameplay felt so buggy that I wasn't really able to progress in the game and explore all the options.

Submitted(+1)

I wish this game had more Derrick

Developer

Me too. Because of work I  only had 6am to 12:30pm sunday to crank out the game. It was a big rush. I actually wanted it to last 7  days minimum. Now that the competition is over, i can get feedback and hopefully complete the entire game. Something like "Seven days with Derrick" or "365 days with Derrick".

Developer

What did you like about it? What could I improve, or i could incorporate?

Submitted

I was just joking but if you actually want real feedback here we go:
- I'm not a huge fan of the post processing. The game looks much much better without it. The visuals are way crisper.
- Can't get enough Derrick
- I like the idea of making an entire game around just dealing with one annoying guy. I think that could get very annoying for the player though. How would you make it fun?
- A tutorial for controls would be nice
- Make a distinction between when the player is talking and when Derrick is talking
- Make it more clear what will happen when you choose a dialogue option. Right now it's just guesswork
- Like the art and sound :) Good luck on your journey!!!!!