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A jam submission

Dice SoulsView game page

A dice-based roguelike
Submitted by FeatureKreep (@FeatureKreep) โ€” 2 hours, 8 minutes before the deadline
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Dice Souls's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#1084.4444.444
Overall#1963.9783.978
Creativity#3743.8803.880
Enjoyment#4663.6113.611

Ranked from 383 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
It's a dice-based roguelike

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 40 to 21 of 177 ยท Next page ยท Previous page ยท First page ยท Last page
Submitted

That was very good game from a two-person team, very incredible. I don't get far but already seen enough. The shop and the blacksmith is great, giving you more power. The art looks pretty in terms of coloring and the style. The only problem I encounter is battling a pair of healers, takes long. But great job nonetheless.

Developer

Honestly, healers are too powerful. I wish I had more time to playtest it. I'll definitely tweak their behavior in the post-jam build.

Submitted

Don't worry, it's not game-breaking bug and still possible to beat, so it wasn't that bad. 

Submitted

Awesome game! I did not manage to get to the end screen though as the RNG can make it pretty frustrating at times. But now that I know that there is one I might try again :D

Only minor complaint: The control scheme felt kind of awkward (especially on my german keyboard where Z and X are not anywhere near eachother.

Developer(+1)

Thanks for playing! You can use Space and Enter instead of Z and X, I just had too little space on the screen to explain the controls. They are listed in the game's description, though.

Submitted

Good game

Submitted

cool idea

Submitted

Nice! And the title is because of Dark Souls, isn't it? :)

Developer

Yep, I first thought of the name and only then of the gameplay :) Also, the title font emulates Demonโ€™s Souls.

Submitted

Cool! :)

Submitted (1 edit)

Pretty solid and well built game! tho i would like a bit more of an explanation - like some scrolls that you need to collect which tell you about different strategies!

Developer

Originally, there was going to be a plot and even different classes. I had to cut out the tutorial once I realized I wasn't going to make it in time. No excuses though, I knew what I signed up for :D Thanks for playing!

Really fun and well polished! Just wish my luck was better

Submitted(+1)

I played this game for like 2 hours, so much fun.
There are def some balancing issues however. the healing enemies can be excruciating to fight if you can't kill them in one hit, there were one or two times I had to restart because I was fighting two and couldn't deal more then they healed. There were also some runs where I just went through the map way too fast and never landed on any upgrades or shops.
But the fact that I kept playing for so long speaks to how fun this is.  I can for sure see this being expanded into a bigger game.

Developer

I'm not sure even I played it for 2 hours straight :D Thanks for the feedback, this means a lot to me! I'll definitely fine-tune the balance in the post-jam build of the game.

Submitted

Cool rogue like especially when we really start to influence our dice. the vibe is nice.

Submitted

Really enjoyed this. Love the retro vibe to it.

Great concept and design, would love a more fleshed out mobile version to play.

Developer(+1)

Yeah, I think the gameplay is easy enough to implement for mobile. I'll see if I can do this for the post-jam version of the game.

Submitted(+1)

Great use of theme. Absolutely love the art and music. Super polished. Great job.

Submitted

Absolutely wonderful, the randomness is truly baked in so the end product has a nice gooey center instead of just some flakes on top

Developer

Your comment made me hungry :D Thanks for playing!

Submitted(+1)

Found a small bug where you could accidentally knock a dice too high and it would stay there, like its resting position was permanently higher. I could still hit it though so no biggie.

Got to the boss and died because I couldn't stop rolling 1s. 5/5 stars

Developer(+1)

Haha, yeah, I found this bug too quite early on but kept forgetting about it until it was too late. Think of it as a pro gamer's strat (which doesn't help in any way).

Submitted

While I've seen games with similar ideas, this one definitely has the best execution and polish. Great work! 

Submitted

Nicely done! Fun and well polished!

Submitted

well put together

Submitted

well put together

Submitted

Amazing idea and execution!

Submitted

Loved the combat and visuals in this game.

Submitted

This is really cool... Amazing work!
Just one minor comment - maybe for each turn, if the dice would have become blank, it would be more apparent that you have to throw the dice again... I was confused as I saw the attack symbol but couldn't attack until I jumped...
But otherwise, brilliant concept.

Developer(+1)

You're right, there should be some sort of a tutorial level for the player to get comfortable with the gameplay loop. Keep your eyes peeled for the post-jam build!

Viewing comments 40 to 21 of 177 ยท Next page ยท Previous page ยท First page ยท Last page