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A jam submission

Roll of LegendsView game page

Submitted by Aspect - Psi — 4 hours, 9 minutes before the deadline
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Roll of Legends's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#5783.7353.735
Overall#11543.3733.373
Enjoyment#12143.2063.206
Presentation#19353.1763.176

Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Your character's actions are determined by the roll of the dice

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted(+1)

Kinda confusing, but packed full of features!

Submitted

Cool game! I was kind of confused at first, but quickly enough, I got the hang of it... For a 48-hour jam game, this is pretty impressive. Nice work!

Submitted(+1)

Really nice game, but as some others said, the learning curve is not as intuitive at the beginning, which could be solved by some little UI animations or a small tutorial at the beginning, but we know how tough it is to do such a thing during 48h. But apart from that, the game is so original, fun and it has depth. Overall, great game.

Submitted(+1)

There’s a lot going on there- took me a while to figure it out; a surprising amount of depth there for 48 hours!

Submitted(+1)

Really nice gameplay! I played it for a lot longer than a lot of the other entries (:

Submitted(+1)

Agree with the rest of the comments, once I figured it out, it was very fun! For ages I thought the sword icon was a 0, and didn't realise it was an attack. But cool idea, and well executed. Well done!

Submitted(+1)

Great idea! I was confused at the start though.

Submitted(+1)

This was a cool concept! I can see the Slay the Spire inspirations.

I think the most interesting idea present here is actually introducing 4 distinct party members, which each draw from their own "deck" of options. It adds a surprising amount of depth, even when the options are more limited.

Overall a good concept, and super impressive for the time given!

Submitted(+1)

Interesting game! Love the idea and power-up items.

Would be better if we can control the randomness somehow, maybe keep the dice to next turn without using it? idk but it's fun to play!

( also thank you for rating mine! xD

Submitted(+1)

the UI felt confusing and unintuitive at first, but once i got it it was very nice. its got a nice strategy element to it and i can see myself drowning hours on a more polished and feature complete version of this

Submitted(+1)

It took me a bit to figure out combat, but once I understood it was really cool! I felt like I could manage my dice rolls and units effectively without it feeling too random. 

Submitted(+1)

Took me quite a long time to understand what was going on, but once I got it, the gameplay felt quite smooth. A couple things to add might be a tutorial and a way so when you click to use a dice you can click the dice again to go back? i found myself wanting to switch dice but not be able to. Other than that, the art is really nice and the music is too. Good job!

Submitted(+1)

Oh my god, thats a very nice game for just 50 hours, really complete. It took me a bit to understand the combat, but when I did I had a really nice time playing it!

Submitted(+1)

i liked the turn based combat

Submitted(+1)

awesome game. i like the indicators for what the enemies will do and how the different classes work, overall very fun experience