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A jam submission

Dice SplicerView game page

It's time to dice 'em!
Submitted by vanivanelson (@vanivanelson) — 50 minutes, 4 seconds before the deadline
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Dice Splicer's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#14173.1133.231
Creativity#18753.1873.308
Overall#22192.9653.077
Presentation#32372.5942.692

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
It's a turn based battle game where the weapons are dice that you have to roll.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted

I loved this game. It was fun. Good job!

by the way could you play and rate my game?

Submitted(+1)

This game is a lot of fun, but I think it could've have been improved so much if you could choose what dice you get somehow. I feel it would add a ton of fun strategy and help minimize the need for good RNG. It's a really great feature that you're allowed re rolls though. It adds a fun layer of depth where you have to decide if you should risk re rolling to possibly get a worse number. It was annoying fighting the enemy that would just keep constantly healing back all of the damage I would do and I couldn't do anything about it. This is just a random idea, I don't know how well it would actually work in practice, but what if at the beginning of a battle there was just a pool of dice and you and your opponent take turns picking a die. So that way you have some control over your deck while not having a 100% control of what you get. Or maybe you just pick a dice to make sure your opponent doesn't get it. I don't know how well that would work and I'm not saying that you necessarily should have included a system like that, I just think it could be a possible fix to both issues, you have some control over both getting the dice you want and your opponent not getting the dice that are annoying to fight against. Don't take this as I hate this game. I like it a lot. It's got some really good things going for it. It's because you made such a good game that the potential improvements become all the more apparent. Great Job!

Developer

i was going to add a "chest room" where you could get more dice to put on your "deck", but when i was going to do that, i was already on the last day and only had a barely playable game. the idea you have is pretty interesting though!

(+2)

I think that the core idea is a common one, but the variety of dice was fresh and interesting plus the chance to re-roll. If you gave people the chance to build a set instead of pre-sets I think it could be very fun. I couldn't hear any music sadly, so if there was, cool, if there isn't, try getting some copyright-free tunes for next time! Good job!

Developer (1 edit) (+2)

i was going to add chest rooms where you could unlock more dice to place in your "deck", but i realized i didn't have enough time and just made it randomize before every fight. also, i made some music, but once again, time was an issue so i wasn't able to import it

(+2)

Aw, still you did very good on the time limit! Be proud of what you achieved.

Submitted(+1)

When I first heard the theme I was expecting a lot more RPGs like what me and you made. I like the fact that you get re roll dice that was originally one of my ideas in my game but I never got to it. I wish there was a little more options that you got because I never felt like I fully got choices past what die to roll

I'd really appreciate it if you could take the time to review my game