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A jam submission

DightView game page

Submitted by PepperBoi — 9 hours, 25 minutes before the deadline
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Dight's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#13863.1253.125
Presentation#15203.3753.375
Overall#16293.1813.181
Creativity#22873.0423.042

Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
At the start of each round you get a weapon with randomized stats

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted

Suuper fun and addicting game !! I found myself playing this one for a while and a well polished game too :)) Good stuff overall :D

Developer

Glad you enjoyed!

Submitted

Props to you for making a local multiplayer game in a jam! It certainly has its own potential, but in the context of a jam it definitely cannot shine. Gameplay is fast and fun, with many different weapons and maps to keep the game fresh. Tutorial took me like 5 seconds to read, super simple. Visuals are nice, music feels well-made. I tried to put myself into a multiplayer-perspective, and personally I think it's really good. Overall nice work! 

Developer

Thanks for the review!

Submitted

This was really cool. Great concept here with some definite potential.
Like others have mentioned I found that the controls were a bit odd and clunky especially since I have a 75% keyboard. I couldn't imagine playing for too long due to the awkward positioning, But that may just be me being a bit picky.
Other than that, the pixel art was really impressive and the gameplay itself was really fun.
Good work!

Developer(+1)

What would you suggest for controls, I have no idea what the best thing to do for local multiplayer keyboard controls. All of the local multiplayer games I found had weird keyboard controls so I chose what I thought felt best and added controller support cause that works well.

Submitted

You are totally right in that most local multiplayer games have odd controls for keyboard. I usually steer away from them due to that fact but this one drew me in with the art!
Upon some testing on my end, I think I would add the option to customise your controls to fit the set up you feel is best or even including a few different variations (For example I have larger hands and so having my hands bunched up was awkward so I would have set my Player 1 jump to space and shoot to E or F). It's tough because with local multiplayer it almost assumes that at least one player will be using a controller (Which I don't have so this could have been a lot better with that admittedly). 

Developer

Yeah, I had to choose between rebindable controls or controller support and I think I made the right choice because playing with controller is really fun, even though the comments would probably prefer rebindable controls because its hard to get to get the effort to get a controller (if you have one) and a friend for a jam game lol.

Submitted

very fun game although I had no one to play with. Reminds me a lot of Duck Game. I was most impressed with the destructable terrain

Submitted

Congrats on finishing your game! 

This idea looks really cool. Kind of like a rea time Worms without the horrible monetization or NFTs ;)

The controls were really unintuitive to me. I know you were trying to squeeze two players onto a single keyboard, but even without a 2nd player here, the WASD/CV keys just didn't feel right. 

Unfortunately, I didn't have anyone to play against, but I did take time to try a few matches, control characters, and blow stuff up. And after a bit getting used to controls, that was pretty cool. The destructible terrain and weapon variety make for some explosive gameplay moments. 

It was really unclear how to navigate the pre-match randomization menus. Sometimes inputs worked and other times they didnt? It was unclear. 

Also, doing a local multiplayer game for a jam is a bold move. Hopefully y'all get some good feedback as it might be difficult for a lot of players to find a second player. 

Either way, good job for making your game in just 48 hours. Huge accomplishment. Keep making games!

Developer (1 edit)

Thanks for the feedback, I completely understand that the keyboard controls are weird but I couldn't find anyone that did it well so I suggest using controller for the best experience. I chose between WASD + RT or WASD + CV and both felt weird. 

For the pre match menus I wanted the player to have 3 chances to randomize their weapon and then the option would get greyed out and you cant start without randomizing your weapon because that would cause a bug.

Submitted

I like how both the destructible terrain and variation of weapons make the game very fancy and interactive! I also like the retro feeling this game's art gives, but I have mixed feelings about the moody atmosphere. And, the control is not very familiar for PC players, although I understand that "w" can not be used for jumping since you need to aim up sometimes. However, I'm sure players would get used to it in a couple of rounds. Overall, very nicely made!

Developer

Yeah, I had no idea what to do for PC controls cause every local multiplayer seemed to have weird controls imo so recommended way to play is controller.

Submitted

Love the concept. Wish I can find a Player 2 to play the game together

Developer

If you want to play someone online you can try parsec, which also works for all local multiplayer games

Submitted

Really cool game! I like the variation in weapons

Submitted

Its a very amusing game. I was able to play it with 2 people and it works well. However it's not entirely balanced (the laser is extremely op) and the lack of a lot of levels as well as a small jump height make it a bit less fun. The dice theme is present in the RNG but it feels like much of the RNG , besides the weapon choice and radius, don't hugely impact the game. Maybe with larger maps or more lives it would be felt  more ? 

Developer

Thanks for the feedback, when I playtested with my friends we got to a point where you could dodge thelaser do whoever got the laser always lost lol, but that’s only because we’d played it for 2 days straight so it’s hard to tell how balanced things are. Also I wanted random level generation but I made custom levels because that would be a bit much for a 2 day jam.

Submitted

Gameplay and presentation are very nice, but kind of missed the theme in my eyes. Very fun nonetheless!

Developer

Why? Mark Brown in the discord said role of the dice could mean rng.

Submitted

I feel like I can't properly rate this because I was trying to play alone, but I love the art!

Developer

Its all good when we went all in on local pvp we knew that we probably wouldnt get as many ratings lol