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Congrats on finishing your game! 

This idea looks really cool. Kind of like a rea time Worms without the horrible monetization or NFTs ;)

The controls were really unintuitive to me. I know you were trying to squeeze two players onto a single keyboard, but even without a 2nd player here, the WASD/CV keys just didn't feel right. 

Unfortunately, I didn't have anyone to play against, but I did take time to try a few matches, control characters, and blow stuff up. And after a bit getting used to controls, that was pretty cool. The destructible terrain and weapon variety make for some explosive gameplay moments. 

It was really unclear how to navigate the pre-match randomization menus. Sometimes inputs worked and other times they didnt? It was unclear. 

Also, doing a local multiplayer game for a jam is a bold move. Hopefully y'all get some good feedback as it might be difficult for a lot of players to find a second player. 

Either way, good job for making your game in just 48 hours. Huge accomplishment. Keep making games!

(1 edit)

Thanks for the feedback, I completely understand that the keyboard controls are weird but I couldn't find anyone that did it well so I suggest using controller for the best experience. I chose between WASD + RT or WASD + CV and both felt weird. 

For the pre match menus I wanted the player to have 3 chances to randomize their weapon and then the option would get greyed out and you cant start without randomizing your weapon because that would cause a bug.