A great spin on the matching mechanic. I played so many times, and nearly had a full grid of castles! Really nice work.
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Arcnia Highlands - Jam Edition's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Art Direction | #9 | 4.306 | 4.306 |
Overall | #80 | 3.508 | 3.508 |
Game Design | #93 | 3.429 | 3.429 |
Fun | #116 | 3.296 | 3.296 |
Innovation | #161 | 3.143 | 3.143 |
Theme | #176 | 3.367 | 3.367 |
Ranked from 98 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
That was a really fun game! Seriously impressed that you guys managed to do it in such a short amount of time. I love the gameplay itself (and it definitely fits the game jam theme, since everything you do is connected; tiles upgrade based on what they're connected to). The art style is amazing, I love it. After reading some of the other reviews I discovered Doom Mode, and I couldn't stop laughing. 100% the best way to play the game!
You guys have a bright future ahead of you - if you could make this in such a short time, I'm excited to see what you guys will make in the future. Very impressive!
On a side note: I love that you guys also gave special thanks to the people involved in the description as well. It's a small thing, but very sweet. Someone being your rubber duck goes a long way, after all!
Our hearts are both humbled and warmed by such an amazing review :)
We hope we can live up to the expectations!
We wanted to honor those who wanted to join the jam with us, but due to life happening couldn't for one reason or another. This isn't to say they didn't help in other ways as pointed out by their roles though!
Thank you for playing!
Beautiful artwork and I really liked the feel of the game. The sound and animations really made placing the tiles feel interesting. I had a good laugh at the "doom mode" which I especially liked 😆. Awesome work!
Fantastic game! One of the best I've seen so far in this jam. Was originally drawn to it by the art style and because it looked similar to "Into the Breach," but it's more reminiscent of those Connect-3 type games. Everything about this is awesome from the art style, to the title screen, to the sound design. Everything works smoothly and without bugs. About the only thing I could ask for is maybe more clarity as to the building types, and possibly a type that will also remove corruption to add elements of strategy for extended play.
Otherwise, hats off to the devs. Good luck in the competition. I'd be surprised if this game doesn't place.
Such high praise! We are humbled and thank you :)
Into the Breach was the direct inspiration for the art and its pretty cool that it shows!
We had plans to add in a way to combat the corruption but ran out of time to implement it so it will have to wait till a commercial release unfortunately.
I plan to make an update post jam to help clarify what each tile is as we've been seeing the same confusion from many players, thanks for bringing it to our attention!
This has probably been asked, but what caused the green-roofed houses to appear rather than red roofed?
Really impressive polish on your game. Really simple and straightforward 2048 mechanic that works great with the sort of dorfromantik thing going on. Great job!
Amazing polish. However, I didn't really understand the mechanics as to why certain houses are different, aside from building it next to mountains and water. My experience ended up being just clicking random squares and getting messed up by the things I think are RNG, which is quite frustrating. Again, I do not know if the houses are supposed to appear with random types, but if it wasn't, or was more clear, I would enjoy it a lot more. Aside from that, visuals, music, audio feedbacks are amazing.
The premise of the game is you are "combining" two different tiles to make a new one (the recipes being shown on the right hand side of the screen).
The UI on the left hand side of the screen shows you and tells you what tile you currently have in your hand to place down (can be a : house, farm or shield generator).
The corruption spreads every 8 rounds to further limit the players options.
The goal is to simply score as high as you can via upgrading tiles which give a certain amount of points depending on the upgrade.
We wish we had more time to implement a tutorial that would have answered all these questions, but with just the two of us and having never made anything like this before it just wasn't in the time table.
Thank you for playing!
That was cool! Like others, it reminded me of playing 2048, but I found that I could never get past the yellow castle. I also wasn't totally sure why certain squares were appearing instead of the traditional red roof houses. I know the nearby elements allowed you to change houses, but couldn't quite figure the other types. Very fun game though overall! And a clean experience. Good job!
Took me a minute to realize there is no victory state, but dang did I have fun coming to that realization. Doom Mode toggle has to be the best toggle I’ve ever seen in a game. Thanks for this
We opted for an "arcade" style gameplay loop for high replay ability as when we were paper prototyping that was the most fun. Maybe in the future there is an arcade and campaign mode but we will just have to see!
Doom mode started as a joke between me and the artist and I decided on the last day of development to add it in to put a nice lighthearted end to our development for the jam. I'm glad so many people are enjoying it!
Thanks for playing and we are happy to hear you enjoyed your time!
Beautifully done with respect to EVERY category I cant think of. Reminds me of the 2048 game.
If there's one thing I could recommend changing, it's to make the map bigger so you can play more/for longer. Other than that, great game! I especially love the unique play/settings buttons when you first load the game, and the UI in general looks great! A+
Thank you so much! I'm not great with UI so I'm glad to hear that it is an enjoyable experience for the players.
Our artist put some good work into the main menu as we liked the idea of it being a board game of sorts that you are playing (kind of like Hearthstone is supposed to be you playing an actual card game in a tavern).
2048 was an inspiration for us and we wanted to put a twist on it as it fits the theme so well and is such an enjoyable gameplay loop.
Really awesome game, nice calm music in normal mode, the doom music is better tho, haha. I think this game could be a nice full fledged game.
This game is really really cool, the art especially. The attention to detail and polish is incredible. The gameplay itself is really fun and easy to grasp, with incredible music thrown on top I loved it.
My favourite thing was the heavy metal music with doom mode lol Although the red tint made it extremely hard to see and unplayable in that mode.. shame as I LOVE heavy metal and the implementation of it alone was so funny and awesome!
I really liked the main menu too. You did a great job with this game :)
So much about this game is so polished. From the art, music, gameplay, even to it's banner. It's very enjoyable, there's things to learn as you go and you can play it again and again too. Overall for me, one of the best games submitted at this jam.
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