Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Silentstrike46

66
Posts
2
Followers
6
Following
A member registered Oct 05, 2016 · View creator page →

Creator of

Recent community posts

Pretty clever game, I like it! It looks like a bullet hell, but feels like a puzzle game with the way you need to try decide which enemy to attack so that you'll fly back towards more ammo (just shooting like crazy will often leave you in a corner with no ammo).

Really cool idea!

Very fun! I suck and platformers and usually find them frustrating, but I had such a blast playing this I even tried it again to improve my time (2:32 is best I could do). Controls feel very intuitive and the game is really well made!

Only sad thing is that I didn't participate in this jam so I can't vote for your submission, but it was really good!

Thank you for the feedback! Will try our best to incorporate that into our future games :D

(1 edit)

Best way to explain it would be: mixed emotions. It might just be because the game is a game-jam entry so it's lacking that polish, so it felt frustrating to play, but... it might also be the single entry in this game jam with the most untapped potential, and I'd love to see it expanded and improved upon.

Good:
Voice acting in a game jam entry? Amazing.
Artwork is amazing.
Aesthetically,  most polished and professional looking 3D game I've seen in Godot, I'm amazed that this was a game-jam entry and not a project worked on for months.
The camera and gameplay reminded me of the RE games. If a game jam entry can give me the same feeling as old AAA games, that's a really good sign.

Cons:
Controls: Took me a while to get used to the controls, but also some of it didn't make sense (for me W and S both moved forward?)
There was also no mention of the other controls in game, nor on the game jam submission page. Kept trying to run past the mobs and getting stuck and frustrated. Only after reading the other comments did I realise there was a Itch IO page (not just the submission page) for the game (no link from the submission page) with the rest of the controls; I didn't even know there was a gun until my 5th attempt! So definitely having a page in game talking about it would be great.
Combat: Felt too easy to stunlock enemies (once I realised I could fight back).
Map: felt confusing, wasn't sure where I was or where I meant to go. I figured the two dots were the scientists but that was it. Found one before giving up.

Having said all of that... I honestly don't know how you guys managed to make this in a week, this feels like an alpha for a AAA game, or something being worked on for months. You all have some serious skill, and I'm seriously impressed with what you've come up with. All the negatives I mentioned are things that could be easily polished and improved if you had more time, so I don't weight it too heavily for a game jam entry. You should all be so proud of what you've made!

Well made game, sounds were good, mechanics were simple but well made. Only issue I had is that to search the graves I had to keep running into the grave, not just be nearby. This made it hard to do the corner graves where I kept running diagonally past it, instead of 'into' it to search it. 

But for a game jam submission, I'm quite impressed!  Solo developer and first GWJ submission? Keep up the great work, quite interested to see what you work on next!

Quite an interesting idea. Do agree with a lot of the other comments that it feels like it's a game where you need to learn the route as you go and 'speedrun' the game - nothing wrong with that, just a different style of game, and something the player needs to keep in mind.

I did run into an odd ... bug? Double-jumping against a wall makes you get 'stuck' to the wall, stopping the double jump. So to double jump up that starting area, for example, you need to stand away from the wall; if you double-jump against the wall/while running into the wall you'll never get up. Took a bit to figure that out xD

Love the concept of the game (imperfect information), quite enjoyed it! Well made game

Moonwalking will never stop being funny :D

Quite fun, well made!

Thank you for the feedback! I agree, some background sounds would have gone a long way. We'll definitely keep it in mind for next time :D

Really fun game! I quite like the idea of taking PVZ into a 3D environment, gave it quite a unique spin!

(1 edit)

This is probably one of my favourite games I've played this jam :D 

Really like the art design, and the character designs were amazing. Sound and music was nice, and gameplay loop was quite enjoyable!

Design is quite original, and definitely appreciate having the ability to rebind keys (I was fine with the default ones, but always great to see).

Only bug I ran into was a case where I had a pumpkin field, harvested all but one pumpkin, and a mob grabbed the last pumpkin off the field, causing the field to be bugged: couldn't place new crops since it "wasn't empty" but couldn't harvest anything since there was nothing to harvest.

Very pleasant experience, great submission!

Really well made! Favourite part was definitely the dialog, made me laugh quite a lot!

Thank you for playing and for the feedback!

Yeah I agree. It was coded so the last item you walked over would be the first to be picked up, but realistically that's just a bandaid fix (especially when you can only carry so few items) - next time I'd love to add some logic to stop them spawning on top of each other!

Thank you for playing and for the compliments! 

33 is still higher than what I got a lot of the time :D

Thank you so much!

Quite fun! I like the fact that the game is as hard as you make it for yourself (the more you plant, the more points you get, but also the more you need to dodge).

The tutorial was clear and made sense, artwork was gorgeous, controls felt good and sound was quite nice. Game felt very polished, especially considering it was a game jam submission. The fact that the time IS your health also feels quite nice to play with.

All in all a very good submission!

Very fun! Game feels quite polished considering it was for a game jam. Quite impressed by what you've managed to make!

Thank you for the feedback, glad you enjoyed it!

Definitely, we had so many different ideas we would have loved to do - especially with making the game feel more fleshed out, have different levels with different layouts and objectives and so on. But unfortunately we ran out of time for this game jam xD

Quite enjoyed it! Found myself getting stuck if I ever went over 2 traps (had to bounce between the two traps to stop the bird destroying them, but 3 tended to be too much). Was playing the web version, so the bug you mentioned makes sense. Managed to survive to the morning of day 10!

Overall I really enjoyed it, loved the sounds and aesthetics , reminded me of the old Flash games I used to play. Considering this was (I believe?) a solo project, that makes it even more impressive.

Excited to see what you work on next!

Interesting idea! Quite enjoyed it. I feel like the game might have benefited from having the cones a bit more clearly defined? Kept getting caught by a cone I could barely see because there was such a short space in time from it appearing on the screen and me getting hit. And in the fourth level (I think) where the way forward to walk between two cones of light, except I found this by trail and error since it looked like the cones overlapped xD Didn't know it was a safe spot.

Definitely a good submission though!

Thanks for checking! Yeah unfortunately neither of us had a Mac to test on, so while we could build the executable in Godot, we had no idea how to properly do all the settings required for Mac.

Hopefully the browser version still works on Mac?

(2 edits)

I really enjoyed this! Sadly couldn't finish it (got 6 out of the 7 and couldn't figure out that 7th combination: got all the 2-combination ones though). I definitely have a weakness for farming games, and 'find all the combination' style games haha.

I did run into an odd bug though where the text describing the plants harvested was blank (so the box would show up, but no text inside). Might be partly why I was missing what to feed the pumpkin haha, but really enjoyed it nonetheless.

VERY impressive considering you did this as a solo developer! Very excited to see what you work on next.

Thank you! Yeah I'm very impressed with Liasathel's art too!


Definitely looking forward to making more games in the future :D

Thank you! 

I'll check yours out now!

Awesome, looking good! Feels really good to play. Can't wait to see what you build out of this!

Thank you! That's a brilliant idea :D

Fun game! Finally managed to complete all levels with 6 resets (thank you for the hint on map 8 though, would have been stuck without it).

Really enjoyed the game. I love the art style, and the game matches the theme perfectly. The puzzles were difficult, but doable. The game felt quite polished as well.

Good job!

That was a really fun game! Seriously impressed that you guys managed to do it in such a short amount of time. I love the gameplay itself (and it definitely fits the game jam theme, since everything you do is connected; tiles upgrade based on what they're connected to). The art style is amazing, I love it. After reading some of the other reviews I discovered Doom Mode, and I couldn't stop laughing. 100% the best way to play the game!

You guys have a bright future ahead of you - if you could make this in such a short time, I'm excited to see what you guys will make in the future. Very impressive!

On a side note: I love that you guys also gave special thanks to the people involved in the description as well. It's a small thing, but very sweet. Someone being your rubber duck goes a long way, after all!

Disclaimer: I only tried the campaign as I didn't have anyone else to try the versus with.

Overall a very cute and fun game. RTS games are always a risky choice for a game jam due to the number of systems to build and consider, but I think you pulled it off quite well! Music fits the game really well, I love it. Art style is simplistic, but fits the game well. The game in all feels very well polished. Kind of reminds me of those flash games I used to play! Controls took a bit to get used to (but I suppose that goes for any RTS game though), but after a bit it started to feel very intuitive.

Pretty impressive result!

Very impressive given the amount of time available in the game jam!

The camera felt nice to use, and I liked how it rotated as events happened to focus on what was happening (e.g. climbing up a ladder). I liked the character animations, and the art style worked quite well with the gameplay. 
The game also felt quite intuitive to play and well polished! Definitely incorporated the game jam theme well. The lantern bouncing off the walls felt quite nice to use (and satisfying when you bounce it off multiple walls to hit a lantern). Combat felt quite difficult, but that's not necessarily an issue.

I also liked that there were secrets to find (e.g. needing to backtrack to the first room after unlocking the lantern  to find the another relic piece). Also no idea if it was intentional or not, but I loved how the "mark of your success" was called Lost Relic Piece (in the Lost Relic Games game jam), was a nice touch.

Overall, I was very impressed by what you managed to do in so little time, and I think this could very well be the basis for something much bigger!

I like the concept! Only issues I had was that it was a bit dark (so I actually lost a gear on the ground), and that the physics allow you to glitch out gears a bit (e.g. while one gear was falling, I accidentally picked up a different gear, which sent the first gear flying off the screen and I had to restart). But it is a game jam, so these minor things aren't too important.
I loved the concept, and it matches the theme very nicely. The lighting and background hum of machinery creates a nice atmosphere.

Good job!

Really cool game! I love the dark aesthetic (and the music works well with it). Simple concept, but quite a clever puzzle game.  Very well polished, especially with how little time there was. Well done! 

Seems like such a cool concept! I hope that you can continue it one day.

At the end of the day: You submitted something. Even if it's not everything you wanted to do, you should still be proud of yourself!

Very creative idea - the Case File/Pages is very unique and presents quite a fun challenge. I had a huge amount of fun in this game! The pacing also felt quite good - Week 1 was perfect for getting your feet wet, while Week 4 is very hectic, trying to get everything done in time (managed to complete week 3, failed week 4). Definitely becomes quite intense when you get 5 clues, all in binders hehe. The art style also suits the game very well, and I loved the music and sound effects too. Thank you for including the tutorial though - concept seemed confusing when I read the written description, but after doing it in the tutorial it all "clicked".

Overall, probably one of the most fun games I've tried in this jam!

Quite chaotic, but also quite fun. Was a little lost about what exactly to do, but after a while it grows on you. I like the concept! Good job.

(1 edit)

Finally managed to finish the game (took me a while to figure out how to beat each level), and had a lot of fun. I suck at puzzle games, but for some reason these puzzles didn't feel "frustrating", but rather challenging. It's hard to explain, but I usually give up fairly quickly on puzzle games, yet I happily played this one to the end. Definitely one of the harder games (and could definitely benefit from a tutorial, but I know how tight time is in these sort of jams).

Loved the simplistic art style, and the sound effects were great. Overall, I had a lot of fun! Good job on the game!
Edit: Typo

Very interesting take on the theme! I never would have thought to make a game out of the Trolley Problem, but you nailed it! Overall was quite fun. I like how you incorporated other challenges into the game as well (killers and zombies for example). The art style also looks quite cool!

Very good submission! The mechanics themselves feel very intuitive (even though I suck at these types of game), and am very glad that there is a tutorial in-game. The dialog is very humorous, and I like both the floaty effect of the text, as well as the fact that there is sound effects for the text. The sound effects in the game are also very satisfying (especially the "thump" when falling from great heights, and a simple screen shake). The art style is simple, but fits the game very well. All in all a very well made game!

Very impressive for your second game jam!

Thank you for taking the time to give such detailed feedback, I agree with all of it. This was still just a prototype (to see how far I could get in time), but next time I'd love to flesh it out a bit more and make a more "complete" game and give it some more love and attention.

Thank you :)