A fun little mechanic! I had a good play. As a design idea: you could colour the line to match the colour squares it needs to catch. Well done
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Cube Invasion's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #106 | 3.625 | 3.625 |
Fun | #177 | 3.083 | 3.083 |
Game Design | #216 | 3.000 | 3.000 |
Overall | #259 | 2.925 | 2.925 |
Innovation | #271 | 2.792 | 2.792 |
Art Direction | #373 | 2.125 | 2.125 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I like the idea for this game! Reminds me of Libble Rabble a bit haha. As you continue, you might consider having the boxes fly in from different directions, since at the moment there's no need for the player(s) to move horizontally , as they can dodge just moving up and down.
As some other people mentioned too, some audio feedback for gaining points and losing lives would be helpful, as at first it didn't register to me that my lives were being lost when I collected red cubes.
I also love that it can be enjoyed single player or multiplayer without having to change any settings or gamemodes, it shows how versatile the concept can be! Great job :)
Congratulation for your first game. It was fun to play. Now, you can add some feedback on cubes, to let us know there effect. Some SFX and Screenshake. You manage to have a good aesthetic with simple shape and color. Music is good too.
Well done.
Not bad for a first game, and you've released it is what matters the most.
That said, there is no real incentive to split, it's easier to just stay as close as possible, maybe give bonus points or replenish lives for collecting multiple green cubes at once. Also at some point you're guaranteed to start loosing lives, since you're either too close and movement is too slow to get all the green cubes or too far apart an you can't evade red ones in time, some predefined patterns for cube spawns instead of full randomness could help with that.
Just keep it up and experiment, you will certainly improve, good luck.
Pretty cool! Limited assets but I like what you did with them. The angle on the lighting along with the materials used look appealing. I think the biggest thing missing is feedback when you collect a green cube or get hit by a red cube. Maybe just two sound effects for those two game events would have gone a long way.
I agree! Something I would have loved to do (but ran out of time) was to add some kind of difficulty menu to the game as well. Maybe an easier difficulty for starting out, or a more difficult one if the player wants a challenge - or similarly, if a person struggles solo but does well with a friend, or does well in solo but struggles with a friend, it would have been nice to be able to adjust the difficulty too.
Something I will definitely keep in mind for the next game jam!
I enjoyed the simple mechanic of this game. Even though it has the mechanics of a 2D game, the 3D is a nice aesthetic.
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