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A jam submission

SacrificeView game page

Puzzle platformer in which your previous attempts helps your current attempt.
Submitted by lrdazrl, 4Apila — 1 hour, 27 minutes before the deadline
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Sacrifice's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#104.3684.368
Mechanics#154.2374.237
Fun#823.8423.842
Aesthetics#1074.0004.000
Music#1153.6583.658
Sound#1453.3163.316
Story#2442.7632.763

Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game total?
2

Did you use any existing assets? If so, list them below.
Parts of some script files were reused from earlier projects of ours. All art and sound assets were created by the team during the jam.

Link to your source?
https://github.com/MrAurela/GameDev.tv-Game-Jam-2022

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Comments

Viewing comments 33 to 21 of 33 · Next page · Last page
Submitted(+1)

Clever use of  ghost replays. Your level design has been great and shows a nice level of progression in challenge. 

Submitted(+1)

I really liked the mechanics, needing your past "ghost" self inorder to solve puzzles is quite unique and clever!

Submitted(+1)

The game was very challenging. It took me a while to learn the mechanics. Making 2d puzzle games has always scared me. i like this game. congratulations

(+1)

Great game, I really liked your idea for the theme and the ghost players worked very well.  The puzzles were fun and I appreciated that each puzzle worked differently -- they weren't just a reconfiguration of the same puzzle concept repeatedly. I liked the NES-style graphics and the camera zoom work as well.  I didn't have trouble on the third puzzle (the one where you need to move a platform up to the spikes to get a new ghost), for what it's worth -- sometimes when there are a lot of comments that a particular stage was problematic, it's good to hear that sometimes it wasn't.

My improvement comments seem to have been covered by other commenters, or by you:  (ghost didn't respawn, but I used Esc. to fix; I thought the black screen at the end was a crash).  Getting stuck on the sides of walls or platforms when pushing the arrow button into those walls/platforms was the biggest issue for me.  The first large wall that you can move with a button, for example, was one where I 'stuck' to the wall.  This sticking issue repeated on a few other structures.  (Maybe using a Platform Effector Component, or making sure you have the layer designated properly on that object?).  It also felt like I also couldn't jump to my full height at times, even when holding down the jump button -- not sure what caused this, but possibly related to the sticking issue as I was usually trying to jump onto something.

Overall, fun game, was happy to play to the end!


Submitted(+1)

This had my favorite interpretation and execution of the theme of any game I've played so far. The concept is classic and brilliantly done. One thing I would suggest is to make it so you can jump on your old selves. It would make sense since they are physical enough to push the buttons anyway. It would also open up new puzzle possibilities. Occasionally I would die and the game would simply hang, requiring a page refresh. That's the only thing I noticed that felt off though. This was an excellent submission, thank you!

Submitted(+1)

Heck yeah, I LOVED this game.  I really dig the mechanics on it.  The music was a _bit_ repetitive.  Just need a slightly longer loop probably.  I'd love to see this game made longer.  When I cleared the 4th(?) board I just went to my right and died and the game just stopped.  Was that a crash or was that they way the game ends at the moment?

Developer

Thanks for playing and thanks for the feedback! Really good to hear you enjoyed it.

I very well understand your comment about the music. It would have been nice to have longer track or even multiple different songs but I had to also do programming + level design which were higher priority. That's what I managed to do with the time I used for the background music. I'm just glad that there is at least some music! But if I were to continue working with the game later, music would obviously be one thing that needs more content.

The game only has 4 actual levels. That's the amount of level I had time to design and test. The fifth area was meant for "narrative" closure of the game: the death of the character which is represented by the screen going black. So that's how the game currently ends but I can see why people would be confused about it. I think someone else also commented earlier that they thought it to be a crash.

Submitted(+1)

Very interesting game with a really inventive mechanic! It was fun experiencing it. I got a bit frustrated at the first couple of levels but one I understood the mechanics it was completely fine. Maybe you could add a really short beginning level as a tutorial. I definitely would play a full version of this game.

Developer

Glad you liked the mechanics!

And you might be right that the first level should have been shorter to make it work better as a tutorial. Or to have even simple level before the current first one. 

Submitted(+1)

A very interesting game. Awesome art and audio 

i would definitely buy this 

Developer (2 edits)

That's a really good compliment. I'm happy you liked it!

If you don't mind an extra question: was there anything about the game that could be improved in your opinion. Did you encounter bugs, was certain part of the game too boring/difficult or was there something you would have liked to have more of? If I would ask you to name 1 or 2 most important things to improve if I were to continue development of this game, what would those be?

Submitted(+1)

Interesting mechanic with the ghosts or shadows of the previous live opening up the way for the next incarnation.

Submitted(+1)

I like your game and found the puzzles very interesting. I would have made the first level a bit shorter to have players learn the core mechanic much faster. Also I thikn subsequent copies fater death should appear faster, although that just might be WebGL being slow.

All in all I found it a solid game!

Developer

Thanks for playing and commenting! I'm glad you enjoyed the puzzles.

The first level should have probably been shorter to better work as a tutorial, you are right. About the copies: the characters should spawn with 1 second intervals. If it was slower than that, then it might have been just WebGL being too slow.

Submitted (1 edit) (+1)

A very fun game! Interesting puzzles and an interesting mechanic. Love the sprite, especially how it bounds.

The game is great, but there's still some room for improvement. Some levels have some frustrating segments. The pause for the previous character to finish running feels very weird, especially when the timing is important. Not being able to start immediately at the same time as the previous character interrupts the game flow slightly. The control is also not as precise as it can be.

Overall, a very well-made fun game with an interesting mechanic that correspond to the theme well. Nice attempt!

Submitted(+1)

I really liked the game. The visuals were easy to understand.  The puzzles were good. The controls were responsive.

In the 3rd level I had some trouble jumping on the platform in the middle with a button.

Also later there's a level with a long corridor and then a pit full of spikes. I haven't figured that level out and whenever I reached the spikes the game would get stuck with a black screen.

Developer

Thanks for playing and thanks for the feedback!

The middle platform in 3 puzzle is something that a lot of players have commented about. Again we see that it is not enough that the developer tests their own game. One should always have outsiders to the test the game as early as possible to prevent these kind of unnecessarily difficult section.

About the last level: that is actually the current ending for the game. The character dies in the pit and the screen goes black. I can really see how that might look like the game crashing though. It was not necessarily the best design choice I have made... I probably should have just kept the game more abstract and not try to include narrative when I clearly did not have time to do it well enough. 

Submitted(+1)

I'm so bad with this typ of games... i hate it that I'm stuck at the second room. How do i get over the spines at the beginning?

I really like the Idea, that's a cool concept. I like the art style of the main character. The landing animation feels fantastic. All in all a great job:)

Developer (2 edits)

Thanks for trying it out anyway!

So in the second level it should be possible to just jump over the first two spike pits. Getting over the third set of spikes is the only puzzle part in that level and solving it requires using the red pressure plate and one ghost.

Please tell if you have any issues and don’t hesitate to ask if you need more hints or instructions!

Submitted(+1)

Haha, really? I just can jump over:D ....ok it work, thank you^^

Developer

Were you distracted by the platforms above the pit perhaps? Did you think that you would have to somehow get on top of them? Some others have commented that those platforms were confusing because player cannot jump on top of them so they are not useful for the level. Those were actually added when I was thinking about adding collectables to the game. I did not have time for it in the end so now those platforms might feel out of place and maybe even confusing.

Submitted(+1)

I don't know exactly why, somehow I thought I couldn't get over it and tried to time it with the jumps to avoid the spikes.

Viewing comments 33 to 21 of 33 · Next page · Last page