I really love games with (even a bit) of story/cutscenes, so this one really appeals to me! I love the artwork too, it just feels nice!
Play game
KOTOMASHO: I Can't Believe This NEET Guy Turned Into a Magical Girl!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #11 | 4.171 | 4.171 |
Overall | #18 | 3.640 | 3.640 |
Enjoyment | #21 | 3.537 | 3.537 |
Concept | #27 | 3.610 | 3.610 |
Use of the Limitation | #52 | 3.244 | 3.244 |
Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
1 Member | WalGallen | https://twitter.com/WalGallen
Software used
Unity, Beepbox, Asepite, Audacity
Use of the limitation
The dungeon is procedurally generated
Cookies eaten
2
Comments
I love the idea behind this game, it's great! And the gameplay works very well with that idea, especially with the story that was added, so well done on that! I'd love to see more story in the game, actually, since it'd give some context to what I'm doing and why I'm doing it (which the intro part does very well, mind you!). The graphics were awesome, I loved the gameboy-ish look the game had and it fit really well with the (very good) music and style of gameplay as well. All parts of the game just came together to work really nicely! Great work on this game, I liked it!
this music is great! as for the gameplay, i wish newly pressed buttons would override previously held ones so that walking around is easier, and i have no idea how to put something into my (X) slot. to be fair, i was playing on controller (my keyboard has to be unplugged when playing unity games because it reports as a steering wheel and messes up controls), but i’d really like to keep the “S” item around!
also the procedural generation could use work: often you have a door in one room where there is a wall in the adjacent room, so the door is unusable. either avoiding such a situation, or detecting it and putting some kind of cool decoration over the doorway would feel better imo
also, after my second trip through the temple, i ended up back in the room, but nothing happened. like, i could just walk my character right off the screen!
Thank you so much! Yeah a lot of people are having issues with the directional walking, I'll will polish that soon. the second slot is for special weapons that I still need to add. The procedural generation is very scuffed right now and I might overhaul it completely. And I have no idea why that happens on the room on the second playthrough, I'll take a look into that.
Thanks for all the feedback!
The music is the highlight of the game - it's just that good. The graphics overall also pretty nice.
The gameplay is fine - Being locked to a grid and not being able to turn really hinders it though and makes it feel really unresponsive.
Overall charming, but could use some more work
Good game ! The isekai title made me smile X) it's very funny, the gameboy art and music are cool, I enjoyed it a lot, Well done !
Very cool game, I love the gameplay. Good job. Also nice pixel art graphics!
Absolutely loved it, it was such a pleasure to play! 5 stars all the way!
Very nice game! The art and music are awesome, and so is the concept, but there's still some work to do on the controls. Still, well done!
What a nice and long game its cool yo, but I find bugs on its moving collision , first its happened when i press down on getting mail, and it stuck like that, and then when its on the level, like you collide to something and being stuck, cant press any movement at all after that.
It's giving me massive classic Legend of Zelda vibes and I love it
It's insane how you build this in 72 hours. Love the art style and the zelda style dungeon
can't believe you made this in 3 days, there's so much detail here. Feels like a full world that extends off the screen and felt quite polished to me, aesthetically. The bugs weren't a huge issue for me.
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