I really liked this game's take on the limitation - it was great to see each playthrough be different because of what I'd learned rather than random chance, so that was great to see! The game itself was well made as well, and I'm always a fan of these sorts of puzzle games too, so I certainly had fun! The timer was a nice concept, and it worked very well with the story too, which was awesome; not only did it have a story, but it was used with the gameplay, which you don't see much in game jams, so well done on doing that! This was a fun, unique game, so good work!
Play game
Dream Dr's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #27 | 3.418 | 3.625 |
Concept | #43 | 3.418 | 3.625 |
Presentation | #46 | 3.418 | 3.625 |
Overall | #46 | 3.329 | 3.531 |
Use of the Limitation | #62 | 3.064 | 3.250 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Leslie Crooks, @LeslieLlama
Software used
Unity, Visual Studio, Clip Studio Paint
Use of the limitation
My idea was to make each "playthrough" very short, breaking up a normal adventure game puzzle into micro loops about acquiring information within the context of a time loop.
Cookies eaten
1, was an insanely vegan thing. chocolately dry shortbread
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