Awesome game, very juice. Player controller and camera follow is so smooth. Congrats!
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ULTRATORO classic's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #15 | 4.030 | 4.030 |
Theme | #28 | 4.121 | 4.121 |
Overall | #36 | 3.899 | 3.899 |
Black and White | #39 | 4.788 | 4.788 |
Music | #81 | 3.455 | 3.455 |
Art | #117 | 3.485 | 3.485 |
Originality | #130 | 3.515 | 3.515 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
This was so much fun. The controls feel great, snappy, and responsive. You utilized the theme very well.
Hi,
great game! It has very smooth movement and a pretty nice soundtrack, did you make that one yourself? The death animation could be a bit cooler (like a big explosion :)) and the texture wraps around in a weird way, which disturbs the vibe a bit. One thing I do like about the game is the fact that the levels are presented in a way so that you can learn new types of obstacles pretty quickly.
Keep up the good work!
-Remi
I'm a massive F-Zero fan so I really enjoyed this game. Got 4 deaths. Not sure if you already have it enabled, but the player car needs continuous collision detection enabled on the Rigidbody, at the highest speeds I didn't need to jump the obstacles sometimes. Otherwise you would need to do raycasting yourself to check for collisions.
Great music and great game!
Great work with this one! It felt so fun and satisfying to beat some of the trickier laps when they were at their fastest. Love the torus track too! I am really intrigued how you set it up.
I think adding more juice to car when it jumps and turns would definitely make it even better indeed. I am dreaming of other cool extensions of this game where you can use your own tracks and the hazards would match the music.
I think this one could definitely be extended beyond the jam. Fantastic work!!
Wow Ultratoro have a great potential!!
My suggestion to make this game even greatter:
* I'll suggest to change the music to a more "mario kart" or upbeat song, something with a clear "motiv", so the game can be remembered from its music.
* Add some effects, for example some gas particles behind the car.
* Little bounce when reaching the floor.
* Jump effect
* Synchronize the car velocity with the BG music speed.
The character controller is great, and the game is really fun to play.
Do you drive in an actual torus, or is a straight cylinder with a curved shader?
Thanks for all the feedback AwsApps!
Yes, it's an actual torus without any fancy shader code, just used a little bit of trigonometry to turn the car (sin and cos to calculate the car position and rotation).
Synchronizing the background music to the car speed would be really cool.
Also, one of the plans with the next update is make the jump more "juicy", definitely needs a jump effect and a bounce effect.
Really cool game! Very addictive and fun to play. I wish there was a Mario Kart level like this!
Wow! That was very fun and very well amde! Using a loop around a torus was such a creative ideia. Congrats! One the best games I played on the jam!
controls nicely, good music, its obvious how you've used the theme, and simple to understand, that said, eventho i knew that up was jump the first time i saw the jump-obstacle i smashed right into it.
slow downs where less expected than speedups. Love the "Lap" markers around the torus.
nicely done!
Audiosurf vibes. Really fun, and the levels get super interesting (and challenging) if you survive past the third or fourth lap! Great concept with a great name too.
Pretty cool, I like the aesthetic and it brings me back to the days when I played cubefield on loop!!
Yes! for example, in Ultratoro, the car doesn't move forward, is the torus shape that rotates, you only avoid stuff that comes to you by going left or right. Also went the faux gravity way, there is no physics simulation.
I think the trick(mostly) is moving the shape itself rather than the player object.
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