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Dandy Knight Games

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A member registered Apr 15, 2019 · View creator page →

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Appreciate the play and vid!

Thank you so much. It was amazing working with this team to bring it to life. I'm very glad you enjoyed it. It was a huge undertaking for the entire team.

Sorry about the CPU usage. We ran right down to the deadline here so I didn't get any time to focus on optimization. I'm surprised that a few people have had CPU issues though, I was really expecting GPU to be the major problem if anything. It makes me think it would be a pretty solvable problem. Thank you so much for playing though, I'm glad you enjoyed. 

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I'm sorry to hear that, I'm assuming the streaming software or something else was adding up to a large load on the CPU, I use the same CPU and it doesn't tax it at all.

Thanks for giving it a shot and sorry it underperformed there.

When it comes to graphics optimization and modes, it was a stretch goal I sadly did not achieve before the deadline. I'll keep in mind the save and load button for the future, I should have left them on the dialogue boxes.

I forgot to say, even though for the majority of the team this was their first jam, they all worked very hard and together well. Work was split effectively and a few of us managed the VA's so everything was pain free as far as managing the team.

Well put! Sadly the biggest challenge for me was trying to get the 3d scenes together on time, so art lost cohesion for them, while they are supposed to feel dreamlike and unreal, I did want more visual consistency with the novel segments. Given a longer deadline I would have liked to have hand drawn art for the memories you encounter in the dreams. I was hoping the fragments would give a bit more of a tie to the overall story for feeling there. 

I was the dev for this team and I really can't remember tbh lol. If I had to guess I think it was the more up to date version of the game with a bug or two fixed. I think it was submitted past the submission deadline, so both were left for the judges.

I plan to take a second go at it at some point. This was a fun one for programming! Thanks!

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By day you pursue your love interest. By night you are plagued by nightmares. When you can't trust your own mind, who can you trust?

We are team Pastel Knight. We are a joint partnership between programmer/UI designer (Christopher) and artist/designer (BelleinPastel). Our other team members are writer (Rae), composer (JanHehrComposes) and 3d modeler (NathanBathan). We have been planning a game around a protagonist who realizes that the reality they are perceiving is the result of new degenerative brain disease they have, Regressive Neurologic Hypnagogia (RNH). Live out memories and nightmares as though they are the present, and finally reach a moment of clarity.

Currently we are looking for the following roles:

  • SFX artist
  • 3d artist
  • Voice Actors



The gameplay will consist of visual novel segments that play out like a typical dating sim and nightmares that play as a first-person puzzle solving segments. I will handle the programming and whatever roles we do not fill. This is a game with 2d characters in 3d worlds (think Danganronpa). I have experience setting this up and if we don't find a 3d artist, I will build the scenes out. 

This will be my 14th game jam and my 3rd time participating in this game jam. I'm a professional developer and UI designer for my work, and on my free time often work on game jams or other small projects. You can see some of my previous game jams, including submissions to Spooktober, on my itch.io page.

BelleInPastel is a professional storyboard artist in the animation industry, with additional experience in illustration and animation. During her spare time, she works diligently on her own visual novel projects.

Belleinpastel Art Compilation

A compilation of Belle's art

If you want to be a part of this amazing project, please DM me on discord Christopher#2299 or drop a comment below. 

Do you have a skillset we didn't listen and still want to be a part of this? Contact me anyway! I want this game to be as strong as it can so if you feel you have some skills to really bring this thing together, we would love to hear.

I'll add screenshots later but it's a 3d game with post processing effects. Pretty sure it won't run in web.

I got the fast ending. This game made me laugh, I loved when you slice the bread in half. At first I thought the final phase was too hard but it was because I was being dumb and not moving far enough away. 

Note: For webgl builds in the player section you can set the width and height, at first when I was playing I didn't see the health bars because they were being cut off.

Thank you, really been enjoying making music over the past year. It's tough though! I'm really blown away by what people can make.

That's very high praise, thank you so much. During the middle of the night (for me) right before the deadline is when I asked my friend for a cover image. He still did a lot better than I could but he only had a few hours.

I often have no clue what to do for a cover image... In your opinion, what would you do for this game?

Wow thank you! I'm glad you noticed I made the hitboxes really small. I wanted it to feel a lot like a traditional bullet hell in that way. I also wanted players to be able to beat the game haha.

Nailed it, exited to see the updates when they come!

The movement is smooth and works great. The win screen made me laugh.

Wasn't expecting to see anything like this haha. Very cool! I

Fun and really challenging. I like that you added sub goals as well!

Really cool. I love the creepy 3d on 2d visuals and the music is great. Nice job!

Thank you, I was originally going to do atmospheric horror kinda music... Then I realized with the bullet jam theme something with a fast pace would feel a lot better.

I really love this entry, pretty much gave a perfect score! I have a couple of suggestions:

1. The hitboxes & hurtboxes need to be a bit smaller, usually in a bullet hell game they are really small and it gives the player the feeling of near avoiding things when they probably didn't.

2. The projectiles need to have more contrast with the background. Typically in a bullet hell they have high contrast so you don't need to focus on them but can still tell where they relatively are.

Otherwise, I'm bookmarking this game... It's a ton of fun! I love the upgrade system and the bird theme.

Honestly really fun. I found it pretty easy to set up my towers so they would never hit eachother though. Maybe an alternative implementation would be that you have a player character that places the towers and needs to avoid their projectiles as you place more towers.

Otherwise I honestly think this game is a lot more fun than mine and has great longplay value. Nice job!

Thanks I really appreciate it! I had a moment 3 hours before the deadline where I was making the boss attack patterns where I decided to end it where I was instead of trying to squeeze in the second phase. After you knock off the faceplates there's an entire thing where you can destroy the face too. 

Over the next few weeks I plan to release (separately from the entry) the full battle and add some of the wilder ideas I had.

One of those situations where I was spending the last 3 hours trying to hammer out bullet sequences and stuff. Plan to do an update to make things a little better for gameplay after the jam is done. Thanks for playing!

Feels great! The special projectiles causing the arena to be built up is really cool. Also great asthetic. I think the bullet hitboxes could be a tiny bit smaller but that's just a personal preference.

I like that you introduce new mechanics through gameplay, that is awlays a good design choice in my opinion. Great job, this was fun!

Wow the sound effects really compliment the gameplay, kinda reminds me of excite bike sound effects in a way. I think the look ahead camera causes the screen to move too rapidly, maybe it needs a bit more damping, otherwise awesome!

The sprites were drawn by me but they are "animated" through 2d inverse kinematics. I built a few different scripts to move the solver targets to make the limbs move. I want to do something cool for the cover but I don't have patience to animate by hand haha.

I've been trying to get better at music but it's a work in progress haha. Thank you so much for playing!

Great sprites, colour scheme, and really original gameplay concept! I think the SFX were a bit too loud, but otherwise really solid!

Solid platformer with a nice difficulty ramp. It gets quite challenging after a while. Took me a while of trying level 3 to realize I could dash haha.

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I love escape rooms so this was a blast. Never done one that involved playing a video back and forth, so cool. I'm glad you made it short to focus on the polish, because it was extremely polished wow!

I love the art, so cute!

I'm a massive F-Zero fan so I really enjoyed this game. Got 4 deaths. Not sure if you already have it enabled, but the player car needs continuous collision detection enabled on the Rigidbody, at the highest speeds I didn't need to jump the obstacles sometimes. Otherwise you would need to do raycasting yourself to check for collisions.

Great music and great game!

They were a ton of fun to make, I used the Unity 2d inverse kinematics package in combination with navigation. The biggest challenge was making the script to figure out where to place the limbs when they are searching for a new position. 

Glad you enjoyed the music! I'm not sure what genre it is but I had a lot of fun making it. 

Thanks for playing!

Really challenging but fun. I found the part with the enemy a little bit too difficult because it forces you to repeat so much. Awesome game though! Great music!

Looks nice and sounds nice, enjoyable experience! I think a minimap would be nice, but it's not totally needed. 

Oops I must have left a bit of space where it's possible to get outside of the final area. Thanks for the heads up!

I love the music and the gameplay. Feels really solid. Very relaxing to play.