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Circumpunk

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A member registered Jan 14, 2021 · View creator page →

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I love interesting and original takes on mech games especially if they have good humour too. Great visuals, and loved the music.

It took a little while to get use to the controls but I had great fun with this one.

Fantastic work! :D

Many many thanks! I am so glad you enjoyed it!

Yep I think the blur could definitely do with being toned down or removed. I originally had more screen based feedback effects planned but didn't have time to implement them. It seems like that was a good thing or it might have been even more tricky to see.

I am so glad you enjoyed the narrative too. I'd wished I had had time to use voice actors though as well. 

You know I actually added the pylon area before the boss because I was worried the game was too short hehe.

Anyhow thankyou so so much once again!

Thankyou so so much for checking it out! I am so glad you enjoyed it!

Yep I definitely agree about camera angles, I especially think the position that the camera switched to while aiming definitely needs some adjustment.

I think I kept the challenge relatively light leading up to the boss because of the dialogue, but I reckon I should probably work on the balance a bit more too because there is a bit of a difficulty spike.

Thanks so so much once again!

Looks great so far especially in the voxel style. I just had to stare for a while admiring the intro screens.

One thing I noticed is the camera movement by default was very sensitive, I don't think I checked whether it was possible to adjust it but it was something I had to get use to while I was playing.

Great work though!

Nice one! Top down blasting always draws me in.  Great visuals too.

I know its already been said but yep, it would be really great if it had a single player mode too.

Nice job with this one!

Oh my word I loved this so much!! You captured that old school comic style perfectly, with the intro AND the gameplay. Absolutely fantastic work on this!! I loved the visual style , presentation and fantastic theme song .

The only thing I could suggest going forward is maybe it would feel better if the game used the mouse as its main controls. i.e pitching and moving left and right with the mouse movement and firing with the mouse buttons.

Great job!

This is a very fun and original take on a mech game. I loved the visuals and humour. Also the movement felt good and snappy. 

I found it hard though, and  my mistakes snowballed quickly. I think I'll need to keep trying it for a while before I'll be able to make a profit :D

Great work with this one!

Nice work with this. Its fun and challenging, also building up your abilities after each attempt feels rewarding. 

It would be great if this could be expanded to add some sound effects, feedback/juice and music.

But still, great job!

Great work with this one! Firing the homing missiles and beam weapon felt really satisfying. 

It would be great to see ths fleshed out with more sound effects and feedback like screenshake. I had fun with this though.

Thankyou so very much! So glad you enjoyed it!

Thankyou so much. I am so glad you enjoyed it!

I definitely plan to fix the cursor thing afterwards though still :D.

Many many thanks once again though. 

So glad you had some fun with it :D

Oh noooo! I thought I had fixed the cursor thing. Just my luck, I had to do another fix yesterday for something else and I must have brought the cursor back somehow. Kicking myself.

Unfortunately I am away from home now so I won't be able to resubmit before the deadline. Maybe I'll see if I am allowed to sort it as a minor fix later. I guess it's in the hands of the Mecha gods now.

Many many thanks for checking it out though FlobbaDob. So so glad you had some fun with it! And thanks so much for the feedback too.

Thank YOU so so much for checking it out and for your kind feedback! I can't say enough how happy I am to hear that you enjoyed it and had some fun with it!!!

I'll have a look and see if I can try to optimise it even further as I think there may be one or two other things I can do to squeeze it for performance.

I definitely think it could be something I could look at expanding as well.

Thank-you so very much once again :D.

Thank-you so so much for checking it out, I am beyond glad you enjoyed it! You made my christmas with that hehe.

Ooooh I honestly hadn't thought about building on this but I definitely would enjoy fleshing it out into a bigger puzzle experience :-D.

Many many thanks once again. Have a great and fantastic holiday and  a happy new year.

All the best.

Circumpunk

Hello Drone Garden Studios,

I just wanted to let you know that I have added a lower res texture version of the game, I am hoping it will improve the performance. 

Please feel free to check it out again if you have the time and the interest.

Many thanks once again,

Have a great holiday and new year!

Circumpunk

Great work! I like that the writing kinda touched on respecting the ecosystem and also the direction the ending took. 

I had fun with this. Nice job.

:-( So sorry about that (I should have known really as while it did run well on my machine, the fan always got a little noisier).

Due to time I didn't get to optimise it much, but I will  fix it and attach a version after the jam is done. Hopefully you can check out if you get the time to look at it again.

Many many thanks for checking it out though.

Awesome work, I liked this one a lot. I love the atmosphere and mystery with this. And I especially love the light mechanic.

I forgot at first that you swim faster when you aren't holding the light as I was so cautious I was holding the light everytime hehe.

Ultimately I loved the exploration and the feeling you get when you just about make it to the next air pocket.

Great job!

I love the visual style to this,  and changing the 2D items to simulate 3D perspective! I also loved the great atmostphere with this one, very foreboding!

Unfortunately I had some trouble with the movement, and a few times when the game thought that I had walked to the next area without being near to the edge of the screen.

I also missed some text bubbles that popped up quickly because I was already pressing the walk buttons, (I think they hide the bubbles when pressed right?).

Really nice work with this though!

I like the simplicity of this one, but then I especially like how it builds the tension and atmosphere with the darkness and view changes. 

I think it would be great to have some subtle sounds though too, but even without them it works well. Nice work!

Many thanks! Glad you had some fun with it.  I wanted sound to play a big part about navigating through.

I thought about making everything brighter in general but as the sea bottom is very dark I  thought I should stick with the darkness and give some clues through sound. I hope it wasn't too difficult to navigate.

Thanks again for checking it out.

I loved this one especially the art! It looks great and feels so polished too.  Great atmosphere and writing.

The only thing I can suggest is that it could maybe have some more very subtle hints on where to go as I got caught out by the cool light and shadow system which stopped me seeing certain passages altogether at first.  But I am definitely just "reaching" with that thought because it was a great system that encouraged exploration too.

Great work!

Nice work with this one! The atmosphere really had me scrambling whenever the threats caught me off guard.  And even despite being able to steer away you definitely feel like a bit of a sitting duck whenever a new blip appeared on the radar. 

My main thought would just be that I think a reticle in the centre of the view would have helped me a little in the scramble to interact with things even if it was just a single dot.

Otherwise, I had fun with this one. Great job!

Many many thanks for checking it out! I am glad you had some fun with it.

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Many thanks for checking it out!

Yep I was really torn,  to be honest I should have passed it over for more play testing before I submitted it because I really couldn't figure out if I should have had the glow on by default.  I am glad I left the hints in to be honest though so please don't hesitate to use them. Glad you had some fun with it.

Thanks again!

Great work on this one! Great visuals and challenging gameplay.

Love the visuals for this one, It looks so pretty!

The only thing I would have preferred is if the area was a little smaller, it felt vast and it was easy to get turned around. I wonder if adding a sprint could help too, it would allow you to travel faster but would raise your temperature and make you thirstier more quickly.

It would be cool to see some desert animals added too, to draw your eyes to their movement as you explore.

Overall it was fun with a great "mystery" feeling . Great work!

I had fun with this one although I found it pretty hard. I wasn't sure where I had to put the people I picked up at first and spent a while trying to throw them out of the doors :D.

The controls took a little while to get used to as well,I found myself wishing for more "twin stick" type movement.

I like the art and music although some soundfx and indicator bar for when you clean something (or someone up) would have been nice too.

Great work!

Nice one! Simple and easy to drop into. Some nice sounds and feedback would make it feel more rewarding.

Good job.

Fantastic work! Easy to pick up and play, but challenging too.

It would have been good to have some more feedback whenever you grab but otherwise its all good.

I liked the stained glass themeing too. Good job!

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Great work. I especially liked the art  and feedback for this one!

Fun and challenging too. It was great gathering resources around a set map. But I kept imagining this would also be great if there was a large map and you could explore it like a Zelda type game.

Nice one!

I had fun with this one. It was challenging too as I got absolutely destroyed by the knights the first time round.  Attacking all at once was key I found. Nice work!

I kept wishing though that I could click and drag a selection box around all the units. It would have been a nice feature to have.  It would be also great to have more feedback when selecting and attacking.

Great job once again!

Thanks so so much! Glad you had some fun with it. Yep the controls definitely could do with some tweaking, I do have some ideas on how I could have smoothed things over a bit.

To be honest the achievements system was a prepared resource I had. Unfortunately there wouldn't have been time to build it from the ground up otherwise. I thought I had removed it during crunch time though  as a "nice to have but not required" feature so I was surprised to see it mentioned hehe :D

Many many thanks for checking it out. I am glad you liked and had fun with it.

Hehe, the jump sound effect was originally a more normal "leaping sound" but then I heard some more oddly melodical sound effects and thought maybe it would be a bit more unusual. I must confess though I wasn't so sure about them in the end either.

And you are absolutely right about the gun tutorial, I had planned for a kind of temple mural in the background of the first area that would have images directing you on how to use the gun. Unfortunately as usual I ran out of time hehe.

Really glad you enjoyed it though, and thanks again for playing, and for your feedback.

Thank-you so much for checking it out. I am glad you enjoyed it.  Yes I probably should have added an ability to look further to the left and right. One thing that I totally forgot to mention in the controls is that you can look up and down with W and S.

The timing for the doors was another one I kept switching back and forth between, every time I would play it I would say "no, thats too easy" and reduce the time the door would stay open. Then I would play again a minute later and be like "yikes that's too quick now" and increase it again. Kept going back and forth but I didn't seem to get it quite right in the end hehe.

So glad you beat it though! Thanks so much again

Thanks so much for checking it out. Yep I think maybe I could polish the controls a little. I think they are more responsive in the download version though.

I am also aware of a bug now where the jump height of the astronaut remains lower for a while after teleport. It was only supposed to be for a split second but it needs tweaking because it keeps them from jumping at the full height right after. Darn! I always miss something hehe.

Many thanks, I glad you had fun with it.  :D No worries about the hole, I think that is partly my fault in that I cheated and just put a chute in without putting an actual hole through the ground. I forgot that when you jump you can still see the ground in the chute hehe!

Anyhow, thanks again for checking it out.

Glad you liked it and thanks for checking it out! I had more planned but had to cut back so much due to time (as is always the case it seems).

Many many thanks for checking it out. Unfortunately I have had a lot of trouble with Webgl builds myself. I am definitely doing something wrong since this is the only one I have gotten to be able to run in ages, but just can't narrow down whats causing the problem yet.

Anyhow, I am glad you had some fun with it. If you have got the time, there is a download version on the page too which might have better performance.

Thanks again.