Many many thanks. I am really glad you had some fun with it.
Circumpunk
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Fantastic work on this one! Loved the visuals and sounds and it felt very satisfying figuring the right angle to take down multiple kaijus. I loved how you kept the gameplay fresh and interesting with all of the new units and tiles to plan around in later levels. I also appreciated the quick restart that would let me experiment easily too.
Would love to see this extended with even more interesting kaiju units, maybe one that can fire ranged blasts at your base when ever they get within a certain radius.
A very sharp, polished and fun project. Great job!
A great little bullet hell style kaiju game. I loved the music and the visuals were cool too. The game also provided a good amount of challenge without becoming frustrating.
It would be nice to see this extended to include power ups, more sounds and I think some more feedback/juice such as screen shake when bigger enemies were defeated.
Fantastic job! This was a lot of fun.
Wow this was very impressive! The graphics, UI and art fit the kaiju style perfectly and looked great. I loved the destruction system for the buildings too, everything looked so awesome falling apart.
Though, I wouldn't have minded a fun kind of dash that would let you chain buiding destruction together and give even more of a "rampaging" feeling.
Fantastic work with this one though! I would love to see this get extended after the jam.
Awesome work! The controls felt great and there was some nice feedback to the weapons. The sounds were cool and it would be great to have more of them. Great choice of setting as well to make things feel kind of claustrophobic even though the floors were quite big. The ending sequence was great too. Fantastic job.
Definitely an interesting and original concept for a Kaiju encounter. I loved the retro artstyle and the music. And nice work using the secondary theme in an interesting way.
Only thing I could suggest would be having some satisfying "scoring" sounds when your followers go up.
Awesome job with this one.
Many many thanks, always great to hear about another toy commander appreciator too :D.
I definitely get you, a more forgiving floaty jump, or even gliding would ease the frustration. I would still like it to feel like a frantic escape as well though so I would have to experiment a bit.
Thanks so so much for checking it out. I am really glad you enjoyed it.
Thankyou so so much for checking it out and for your great feedback too.
You know I am so mad at myself about that cursor lock because it has come up for my last few games and I always say I will not forget to sort that out next time. From now on I'll have to make sure I sort it out straight away.
Ah, many thanks I'll definitely look into sorting out the shadow too. The projector methods definitely sounds like a good way of doing it.
I will admit I did use a controller I had used in other projects that had some systems set up to save time. I think I definitely wouldn't have got everything done in time without it.
Ultimately I am extremely glad you had some fun with it.
Thanks so so much again.
Great job! Challenging but fun and quite addictive.
I will admit I found this a little tricky at first to get my head around and things seemed to go wrong very quickly.
But as a result I found myself experimenting with my approach and had fun.
It is a little heavy on the information to read at first and I think some status indicators would help with the failure thing.
Nice work with this one.
Well...hehe, that's not quite the experience I had in mind for this game :-D. (Other than "THE PURPLE IS COMING HURRY HURRY NEED TO ESCAPE" of course. That is pretty accurate to what I wanted hehe :-D.)
But yes, I definitely have to make some adjustments, especially including to make objectives clearer and to add brightness settings.
Thanks so much for checking it out and for your recommendations.
I haven't had much time to work on the adjustments yet, but hopefully I will be able to get started on them soon.
Thanks again.
Great work with this! Its a simple but fun concept that works really well.
It was unforgiving though so being able to go back a step might be helpful.
Also I managed to glitch the rotation of the blocks a few times by roating them quickly, so instead of snapping to 90degree angles they started to be at odd angles in between.
I love the art and chill music too though.
Awesome job.
Nice job on this. It kind of reminds me of puzzle games like Portal.
I didn't get far with it though because I feel like I am missing a control to pick up the cube or something because I found myself in situations where I would need the same cube I had just used to press another red button later. But then there is a disintegration field or even steps in the way that don't let me move the cube over to it. If I could go up the steps and then pick up the cube from down below and drop it on the switch above then I would understand.
Scaling the cube up or down didn't help in that situation either.
Good job though.
I like the concept here, Its fun and could be extended to even more cool task. At the moment I think its a small demonstration of the ideas to come.
I would definitely like to see some cool music, sound effects and general feedback added though, as they would a go a long way to immersing you in the setting.
Nice job!
Nice work! This one is really well polished. The art and visuals look so great and once ai started to get the hang of the gameplay it really hooked me in.
Believe it or not though I was kind of nervous to upgrade my ship at times because I felt like it would make me a bigger target hehe :-D.
Really fun gameplay. Great job on this!












