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Circumpunk

128
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31
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120
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A member registered Jan 14, 2021 · View creator page →

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Many many thanks. I am really glad you had some fun with it.

Thanks so so much. Glad you enjoyed it :D

Fantastic work on this one! Loved the visuals and sounds and it felt very satisfying figuring the right angle to take down multiple kaijus. I loved how you kept the gameplay fresh and interesting with all of the new units and tiles to plan around in later levels. I also appreciated the quick restart that would let me experiment easily too.

Would love to see this extended with even more interesting kaiju units, maybe one that can fire  ranged blasts at your base when ever they get within a certain radius.

A very sharp, polished and fun project. Great job!

The art style and music was cute and fun.

I would love to see this extended with more enemies and powerups.

Nice work!.

A great little bullet hell style kaiju game. I loved the music and the visuals were cool too. The game also provided a good amount of challenge without becoming frustrating.

It would be nice to see this extended to include power ups, more sounds and I think some more feedback/juice such as screen shake when bigger enemies were defeated.


Fantastic job! This was a lot of fun.

Nice work with  this one. It was great  to see the detail in the city as you fight, like the people running away. Good job to all of you.

Wow this was very impressive! The graphics, UI and art fit the kaiju style perfectly and looked great. I loved the destruction system for the buildings too, everything looked so awesome falling apart.

Though, I wouldn't have minded a fun kind of dash that would let you chain buiding destruction together and give even more of a "rampaging" feeling.

Fantastic work with this one though! I would love to see this get extended after the jam.

Awesome work! The controls felt great and there was some nice feedback to the weapons. The sounds were cool and it would be great to have more of them. Great choice of setting as well to make things feel kind of claustrophobic even though the floors were quite big. The ending sequence was great too. Fantastic job.

This was fun and addictive, and I love the scribble type artstyle. It just needs some cool sounds now.

It could be interesting to embrace the scribble theme too and have some scribble related  powerups like a marker that comes down to blot out a whole building :D.

Nice work with this one!

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Definitely an interesting and original concept for a Kaiju encounter. I loved the retro artstyle and the music. And nice work using the secondary theme in an interesting way. 

Only thing I could suggest would be having some satisfying "scoring" sounds when your followers go up.

Awesome job with this one.

Nice work with this one. I loved the concept of having a Kaiju team and it was satisfying to build up their skills.

I think a little more feedback from the UI would help, e.g. mousing over and clicking stuff.

Great work though, I  had fun, building up the stats and abilities.

Many many thanks. I am so glad you enjoyed it. :D

Many many thanks, always great to hear about another toy commander appreciator too :D. 

I definitely get you, a  more forgiving floaty jump, or even gliding would ease the frustration. I would still like it to feel like a frantic escape as well though so I would have to experiment a bit.

Thanks so so much for checking it out. I am really glad you enjoyed it.

Thank-you so so much, I am so glad you enjoyed it, and I'm really glad the quick respawn worked out well too as I actually added it really last minute.

Many thanks for checking it out.

Thankyou so so much for checking it out and for your great feedback too.

You know I am so mad at myself about that cursor lock because it has come up  for my last few games and I always say I will not forget to sort that out next time. From now on I'll have to make sure I sort it out straight away.

Ah, many thanks I'll definitely look into sorting out the shadow too.  The projector methods definitely sounds like a good way of doing it.

I will admit I did use a controller I had used in other projects that had some systems set up to save time. I think I definitely wouldn't have got everything done in time without it.

Ultimately I am extremely glad you had some fun with it.

Thanks so so much again.

Hehe, no, but I'm sure Kyle June would like being compared to him :D.

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Many many thanks :D. Really glad you enjoyed it. Thanks again.

Thank-you so so much. I'm really glad you had some fun with it :D.

Thank you so so much. Glad you enjoyed it.

Great job!  Challenging but fun and quite addictive.
I will admit I found this a little tricky at first to get my head around and things seemed to go wrong very quickly. 

But as a result I found myself experimenting with my approach and had fun.

It is a little heavy on the information to read at first and I think some status indicators would help with the failure thing.

Nice work with this one.

Nice work! Fun and challenging gameplay and I liked the colourful art.  

Its unforgiving at times, so you definitely have to plan carefully.

Great job.

I really enjoyed this one! Great work! A simple concept that works really well.  Easy to get into, with a nice chilled vibe and very addictive gameplay. Awesome job!

:-D hehe, well I am glad you managed to discover the main mechanic and even more glad that you enjoyed it. 

Many many thanks again.

Many many thanks! So glad to hear you had some fun with it. I definitely would like to try and extend it at some point by building some new tracks.

Thanks so much again.

Thanks so so much! Glad you enjoyed it.

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Well...hehe, that's not quite the experience I had in mind for this game :-D. (Other than "THE PURPLE IS COMING HURRY HURRY NEED TO ESCAPE" of course. That is pretty accurate to what I wanted hehe :-D.)

But yes, I definitely have to make some adjustments, especially including to make objectives clearer and  to add brightness settings.

Thanks so much for checking it out and for your recommendations.

I haven't had much time to work on the adjustments yet, but hopefully I will be able to get started on them soon.

Thanks again.

Great job with this! I especially love the juice/feedback and sounds. Its a simple concept that is effective and fun.

Nice work.

I used google to translate.

No need to apologize. I had fun with it.

Thankyou.

Я использовал Google для перевода.

Не нужно извиняться. Мне было весело.

Спасибо.

Great work with this! Its a simple but fun concept that works really well.

It was unforgiving though so being able to go back a step might be helpful. 

Also I managed to glitch the rotation of the blocks a few times by roating them quickly, so instead of snapping to 90degree angles they started to be at odd angles in between.

I love the art and chill music too though.

Awesome job.

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Nice job on this. It kind of reminds me of puzzle games like Portal.

I didn't get far with it though because I feel like I am missing  a control to pick up the cube or something because I found myself in situations where I would need the same cube I had just used to press another red button later. But then there is a disintegration field or even steps in the way that don't let me move the cube over to it. If I could go up the steps and then pick up the cube from down below and drop it on the switch above then I would understand.

Scaling the cube up or down didn't help in that situation either.

Good job though.

I like the concept here, Its fun and could be extended to even more cool task. At the moment I think its a small demonstration of the ideas to come.

I would definitely like to see some cool music, sound effects and general feedback added though, as they would a go a long way to immersing you in the setting.

Nice job!

Many many thanks! Really glad you enjoyed it.

I had a lot of fun with this one! I like how you introduced each mechanic with great use of the scaling too. The only thing I felt like it needed was a few more sounds like some subtle congratulatory tones when you collect an orb or win.

Awesome job though!

Nice work! This one is really well polished. The art and visuals look so great and once ai started to get the hang of the gameplay it really hooked me in. 

Believe it or not though I was kind of nervous to upgrade my ship at times because I felt like it would make me a bigger target hehe :-D.

Really fun gameplay. Great job on this!

Great work with this! I think it is a very interesting take on the theme and I found myself saying "one more try all the time". 

Great visuals and I love the chill music to go with it too. 

I definitely will have to practice to get better though as it starts to get quite tricky.

Great job!

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Thankyou so much! I am beyond happy to  hear that you enjoyed it. 

And no worries at all, I will definitely check out and rate your project too!

Thanks so much once again

Many many thanks! 

:-D  I had actually wanted to have a more "crumpling" or "folding" sort of animation for the car at first.  But I figured it would take me too much time so I just decided to leave it at simple scale changes.

Thanks so much again for checking it out.

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Thank-you so so much! I am so glad you enjoyed it. 

I loved the Micro Machines and Toy Commander games back in the day. I think I definitely had them in the back of my mind while working on this one.

Thanks again.

Thanks so so much! Really glad you had some fun with it!

Many many thanks! I'm really glad you enjoyed it!