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Pod-01's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How well the theme was used | #2 | 4.333 | 4.333 |
Atmosphere | #2 | 4.000 | 4.000 |
Gameplay | #4 | 3.333 | 3.333 |
Writing | #9 | 2.167 | 2.167 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Reminds me a lot of Nauticrawl. I like it, its neat!
Thank you for playing! I didn't know that game :o Added to wishlist
Nice work with this one! The atmosphere really had me scrambling whenever the threats caught me off guard. And even despite being able to steer away you definitely feel like a bit of a sitting duck whenever a new blip appeared on the radar.
My main thought would just be that I think a reticle in the centre of the view would have helped me a little in the scramble to interact with things even if it was just a single dot.
Otherwise, I had fun with this one. Great job!
Thank you so much for playing :) I'm glad you enjoyed it
I love how difficult it is to see the threats. Something about presenting them only on the radar leaves things up to imagination in a good way. My only criticism would be that the repair buttons lack feedback. Otherwise, the atmosphere is very impressive and I'd enjoy seeing more from a project like this.
Thank you so much for hosting this jam and playing my game! I hope to see more in the future as it was so much fun. Also thank you for the feedback c:
Quite an impressive presentation ! Graphics work really well and gameplay is pretty intuitive and fun. I agree that a bit more diversity in sound ambiances and effects would have been nice but overall it's very decent.
I like the attention to some neat details like the degrees display or the fact that the ship turns faster if you slow down.
I would say though that as it is, the experience feels a bit too long for the variety present. After the first couple of times the monster attacks get less tense as you figure out how to react and since no new event happens to shake things up it didn't (for me at least) rise up again. That is quite understandable for a gam jam though :)
Thank you for playing! Yes, I had some struggle balancing the enemy encounters, their difficult and frequency. So, at the end, I couldn't add as much variation as I would have liked. Thank you again for your feedback :)
Nice work! I agree with Leshiy about the water sounds, and maybe a bit more variance in the monster noises? Overall, though, nice resource management gameplay--even if I suck at that kind of thing lol
Thank you for playing :) I've tried to make the game as accessible as possible, if you can tell me what is the system you've had more struggle with, I will appreciate it.
Wow! The game feels really polished and I actually got those nervous scary vibes. Felt tense!
The only thing I would add is maybe some ''water sounds'' at the background cus rn it feels like emptiness and not scariness. There were pretty cool sounds when the radar started working tho.
Thank you so much for playing! Water sounds would definitely be a nice addition for immersion.