Hey, I really like where you're going with this game! The visuals are great, and I'm a sucker for 2.5D style games, so I'm always glad to see someone developing one. The controls themselves felt very responsive, although I kind of wish the fire button was on the right trigger and not the left (to make it easier to shoot & teleport without having to move your fingers). Took me a little to figure out how I was supposed to progress but it's a really creative mechanic. I did have some trouble with the camera in some spots where the character was practically cut off on the side of the screen. I think my biggest gripe though is the forcefield doors/cubes: the timing on them is too short requiring you to be absolutely perfect to jump > position yourself > shoot > teleport > jump again. I think (at least in the early stages) they shouldn't be timed at all letting the player get used to how they work and getting better at playing in general before introducing a timer with them. All in all though really solid entry!
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Lesser Terror's Gift of Displacement's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #13 | 3.536 | 3.750 |
Audiovisual Presentation | #17 | 3.418 | 3.625 |
Execution | #18 | 3.418 | 3.625 |
Creativity | #20 | 3.536 | 3.750 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I really like the concept of the game. The controls feel a bit awkward, but honestly with some polish this could be an awesome game. It's also impressive that you had achievements in a jam game:)
Thanks so so much! Glad you had some fun with it. Yep the controls definitely could do with some tweaking, I do have some ideas on how I could have smoothed things over a bit.
To be honest the achievements system was a prepared resource I had. Unfortunately there wouldn't have been time to build it from the ground up otherwise. I thought I had removed it during crunch time though as a "nice to have but not required" feature so I was surprised to see it mentioned hehe :D
I like the game mechanic/concept of teleporting! The sfx and visuals were great! I felt some puzzles were unfair since I couldn't see where I'll be teleporting to so it was difficult to judge the timing on the teleport. Also, the first "door" puzzle was very difficult to time correctly for me. All that said I was able to beat it!
Thank-you so much for checking it out. I am glad you enjoyed it. Yes I probably should have added an ability to look further to the left and right. One thing that I totally forgot to mention in the controls is that you can look up and down with W and S.
The timing for the doors was another one I kept switching back and forth between, every time I would play it I would say "no, thats too easy" and reduce the time the door would stay open. Then I would play again a minute later and be like "yikes that's too quick now" and increase it again. Kept going back and forth but I didn't seem to get it quite right in the end hehe.
So glad you beat it though! Thanks so much again
Great game.
What I like :
- Displacement effect / Particle effects
- Lights
- To teleport
- Music
- SFX
What can be improved :
- Jump SFX
- No tutorial for the gun.
Overall this game has a lot of polish qualities. Great job.
Many many thanks for checking it out. I am glad you liked and had fun with it.
Hehe, the jump sound effect was originally a more normal "leaping sound" but then I heard some more oddly melodical sound effects and thought maybe it would be a bit more unusual. I must confess though I wasn't so sure about them in the end either.
And you are absolutely right about the gun tutorial, I had planned for a kind of temple mural in the background of the first area that would have images directing you on how to use the gun. Unfortunately as usual I ran out of time hehe.
Really glad you enjoyed it though, and thanks again for playing, and for your feedback.
Many many thanks for checking it out. Unfortunately I have had a lot of trouble with Webgl builds myself. I am definitely doing something wrong since this is the only one I have gotten to be able to run in ages, but just can't narrow down whats causing the problem yet.
Anyhow, I am glad you had some fun with it. If you have got the time, there is a download version on the page too which might have better performance.
Thanks again.
Nice job! It took me longer than I'd like to admit to realize I was supposed to jump down the hole in the beginning.
Many thanks, I glad you had fun with it. :D No worries about the hole, I think that is partly my fault in that I cheated and just put a chute in without putting an actual hole through the ground. I forgot that when you jump you can still see the ground in the chute hehe!
Anyhow, thanks again for checking it out.
Good concept, controls feel a little awkward though.
Thanks so much for checking it out. Yep I think maybe I could polish the controls a little. I think they are more responsive in the download version though.
I am also aware of a bug now where the jump height of the astronaut remains lower for a while after teleport. It was only supposed to be for a split second but it needs tweaking because it keeps them from jumping at the full height right after. Darn! I always miss something hehe.
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