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Mecha Combat's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #39 | 3.167 | 3.167 |
Visuals | #44 | 3.417 | 3.417 |
Overall | #52 | 3.083 | 3.083 |
Originality | #74 | 2.917 | 2.917 |
Fun Factor | #75 | 2.500 | 2.500 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Is your game a video game or a physical game?
Video game
Was your game made solo or in a team?
Solo
Did you use any third party assets, if yes what assets did you use?
I used some third-party assets from Unity Asset Store and couple of free fonts
Did you choose from one (or more) of the optional secondary themes?
Low battery, Frosty
Does your game contain 18+ content (Nudity, Gore, Language)?
It is absolutely safe for kids. Just robots shooting each other
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Comments
Pretty hard to play it properly, but for what i was able to do, it was put together very well. Props to making a multiplayer game for a jam! I know those can always have issues.
Ah that would explain it, I thought it was multiplayer but there would be bots. Was just me, the missiles hitting was so great, I wanted things to shoot and blow up he he sounds, feel, look, was all great, all the camo choices and also the music, but without anyone to play with the fun was way less than it should have been. Really cool entry, I'll try to get some friends to play tomorrow :D Which 3rd party assets did you use? I can't see any attributions anywhere.
There is 'Credits' button in main menu. It's dozen of different assets. The major one with mecha models is Slava Z's Mech Constructor: Humanoid Robots
Thanks for clarifying I'll check them out after work cheers, I must be blind as a bat. In my defence I was trying to get as many games and feedbacks posted as possible very late at night...
It's ok, don't worry. During the jam I do not see many obvious things in these games as well . Too many of them! :)
Buggie and I were able to have a pvp match and wow, so fun. It would have been off the charts if we had another 1 or 2 people. If you can try this game with others, sooo good!!
Nice one! Top down blasting always draws me in. Great visuals too.
I know its already been said but yep, it would be really great if it had a single player mode too.
Nice job with this one!
BurstDebugInformation_DoNotShip
I love when people ship it. I could already see its a multiplayer game by checking it.
Guys? "DONOTSHIP" theres a lot someone can read of those files you shouldn't ship.
To the Game itself:
The Rocket exploding on the Ground? The Effect looks absolute amazing! Shooting feels good.
I love the work on the Menu, i love it when People have Menus in their Game Jam Games, Settings for Sound and Video Control. Just awesome and great Job, takes a lot of time thats why most people don't bother with it.
I like the Textures and Bullet Effects when hitting objects. really well done.
The Camera Control feels bugged, as it constantly zooms out or in. Or i walk to one side and leave the mouse on the other side to have it zoomed out. It also makes it weird to play when the Camera goes in and out for no reason.
The Movement itself i had my struggle with, i think its not intuitive, to "complex" for a game like that and i always walk in some direction as the Arrow is hard to see and follow while you turning with the other Keys.
I know by myself how much work it is to get a Multiplayer Prototype in 2 Weeks going. With that said i also know that especial on Game Jams the chance that people can play those Multiplayer Games going to be almost 0, as Multiplayer Games need a certain amount of Player Base.
Amazing Job, sadly i couldn't find any Opponents that wanted to play with me
Keep up your good works, u might wanna improve it and add a Single Player and then maybe go for a Playerbase as i could imagine a Arena Multiplayer Game as it is could make a lot fun.
Edit, just wanted to point out the Sounds also were really good and fitting.
Wow! Thank for so detailed review! That 'donotshipme' stuff is funny. I was uploading the game when it was early morning at my place. I was absolutely sleepy. I even forgot about bug I fixed being sleepy and tried to fix it the next day after submitting :) Yes, rockets explode on the ground.. Not only ground, any collisions actually. Camera is controlled by Cinemachine frame transposer. Could not customize it well :( The idea was to make it show bigger space in front of mecha's face and small behind it. Movement is quite overcomplicated I agree with you. Maybe I will remake it into Crimson Land style. Just moving into WASD direction and thats it.. I showed the game to my friends and they liked it too. So I maybe will upgrade it and maintain to have ability to play with friends on fridays :) Thanks for the comment again! Glad you liked the game
A lot of fun! Really impressive to release a multiplayer game this good in only a 2 week game jam!
Seems like fun,
but i could only see the menu and mech skin choice with the game being multiplayer only and apparently not havig much games going when i tried it :(
Would be cool to have a way to make offline botmatches to try the game out in single player in case there’s no way to find online games.
Other than that on a more positive note, i like the mech model and the choice of camos for it, plus i found it funny that instead of the model simply rotating it did its walk cycle so it looked like it was dancing to the menu theme :)
Good programming for multiplayer but would have been good to have an NPC mode for when you can find players. Graphics where good and the HUD was clear. I did get stuck on the ammo spawn in the middle of the map but overall a technically sound game.
This game would be fun with more players. I know this would definitely be a very fun game if more people were online to play with. A singleplayer mode can usually save a multiplayer game.
The graphics are good, I like the menù. I am alone and I could battle against other people. It would be great to have some IA to kill as well as real people.
Good Job.