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DocKarl

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A member registered Sep 23, 2020 · View creator page →

Creator of

Recent community posts

in Development for the LSDJAM 2023

Bravo! The golf mechanics are interesting enough to stand on their own. The atmosphere is convincing and tense. The end game was very impressive and thematic. Excellent! 

Great execution on the painting/photo mechanic. Had a great time playing!

Thank you! The feedback is much appreciated!

Great job! This game has a very laid back feel to it. Its easy to engage with the game whenever you want to check out the progress of your bouncy ball kingdom and easy to let it run on its own. Looking forward to future development on this one. 

Really enjoyed playing this game. I plan on spending some more time with it. Well done! 

This was awesome!

thank you ! I will definitely give it another go. 

I was super excited to see this pop up on my feed today. A great entry in the series. I did encounter what I think is an unintended feature at the end of the hogwarts level, where the next level would not load, but instead stayed on the loading screen. I tried reloading several times to no avail. ( I downloaded the 64 bit file). 

Aside from that. 10/10 would hagrid again. Looking forward to playing the last level in the near future. 

truly

This game has a slappin' bass line. 

Finally! Innovations in Tetris. Lots of fun, thank you.

I'm just now being informed that there is a supply drop. 

The boss fight is impressive. 

My character died in a car accident while changing the radio station. 10/10. 

My brain melted before I finished the quest. 

The ouroborkos.

The best season of Fort Knight yet. 

The secret character kind of looks like me. 

NIGHTMARE NIGHTMARE NIGHTMARE!

Really interesting gameplay! Good job!

Humans were not meant to live in tubeworld

I am not forklift certified. Maybe one day.

Frog is a cutie.

thanks for playing! The true ending is found after finding the memory object in the small room (second small room appearance after the church area). Doing that opens an alternate dialogue ending in the cave area when you play another game loop.  You can tell if you have the “true ending” screen, because it only has an option to return to the main menu instead of two choices like the other ending screens. 

I believe next weekend I might make a chart that shows the ending paths to help people out. 

thanks so much for playing! I will make sure that the doors have more generous overlaps for the mouse wheel controls on my next update. I appreciate the feedback! 

I just posted a bug fix that hopefully addresses the issue. Thanks again.

Thanks for bringing that to my attention. I had another person give me similar feedback. I know there is an issue related to talking to the first character and getting stuck if you look away from them before the dialogue is finished. Either way I’ll be sure to address that issue.

Thanks so much for trying the game out! Sorry you weren’t able to find all the endings and I appreciate the feedback. 

thanks. Off Hand I think it might have to do with looking away from the character while talking to them. I might have forgotten to lock down the mouse movmenet. Either way I’ll take a look at it on the next build. 

I think it will have some horror elements, but mostly it will be a heavy atmosphere and narrative. I haven’t decided yet how much of a horror element I want to have. 

Thanks so much for playing!