Wow, this was a fantastic game. First of all, art 10/10, it was creepy, it was effective, and it was very high quality. The sound design for the bullets was maybe a little harsh on the ears, but other than that everything else was good. When shooting, I feel there shouldn't be a long a delay as there is. I know that would make it easier, but when your bullets can spawn enemies, I think that's fair. I think your whole storytelling aspect was incredible, and it was super cool. Excellent, excellent job!
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Numbness's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #8 | 4.000 | 4.000 |
Presentation | #9 | 4.133 | 4.133 |
Overall | #14 | 3.883 | 3.883 |
Concept | #19 | 3.867 | 3.867 |
Enjoyment | #21 | 3.533 | 3.533 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
4
Software used
Unity, Notion, Pro Create, Photoshop, Sibelius, Cubase
Use of the limitation
The idea for this jam was to play with the concept of shooter games that the players spams the bullets to kill the monsters! So in this one you have infinite "bullets", but missing the target comes with a big increase in difficulty, so your aim and your impatience are your worst enemy!
Cookies eaten
12
Comments
Holly crap, it was phenomenal! Art style is amazing, escpecially considering the fact that its a 3d game. Music really made me immersed and plot seems promising. The fact that if you miss new enemy spawns made me really careful with my shots, which i really liked. It would be great if you did something more with this game.
Really well executed. The art was amazing! The music is astounding and the story is gripping. I like how the game play punished the player for a lack of accuracy. Overall well done!
Really thrilling game ! No lies, I got goosebumps at the beginning with the musical ambiance, visual darkness & monsters looks ! I liked a lot the match between 2D & 3D too, the storyline is very interesting.
I died a few times before understanding how the enemies' pattern worked ("ghosts" were a bit tricky).
A few things I can add to nuance my feedback :
- I'd have liked to be able to manager my mouse sensitivity, it was a bit too slow for me
- Enemies navigation feels a bit strange, they are sometimes stuck in walls
- It was too short, more please ! 👀
Very good entry overall, I'm hyped for you next games ! :)
Thanks! we were a little bit worried that this little experiment with a 2d character in a 3d environment will work! I realy wish we had more time to tweak the controls ! or the colision on the monsters ! but we where just getting the hang of how Jams Works !
Sorry about any errors on the story, english is not ours first language!! :)
And Thanks for the feedback! It realy make us try more of this chalanges!
Art is really great, the atmosphere and setting conveyed the theme well. The implementation of the limitation which is your aim will cause to one's detriment is very unique.
Enjoyed it. Great work!
Definitely a somber atmosphere. The story, music, and sounds really sell it there. I found the controls to be a little sluggish (mouse sensitivity seemed really low), not sure if that was just me or what. Artwork/UI was pretty well done, and the enemies were definitely creepy. Nice work!
I think the game lacks dynamics. Otherwise, the game is going fine.
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