Hello again,
With some recent work on a map I have been running into some new crashes. The project i am working on runs on 4.27 but I have also ran into the exact same crash on import in UE 5.2, 5.3, and 5.4.1.
I open the HammUER window, choose file, select the map and when I hit "open file" it will crash.
I tried several changes such as removing some larger geometry and func_detail props as well as grouping into one mesh.Tried removing the texture information from the map file.
I also split the map into 3 sections and I noticed 2 areas will crash on import but one of the areas works properly however I haven't been able to determine what geometry or difference in the file could be causing this problem. I provided the 3 maps below with the 2 that guarantee a crash for me, they are pretty simple maps as far as brushes so struggling to determine what could be creating such an issue
Crash map 1https://gist.githubusercontent.com/jamacanbacn/887ba8a304c146a05db150a41c2851af/...
Crash map 2https://gist.githubusercontent.com/jamacanbacn/f42bd5105bd90d917c48a891ee7cdf89/...
Properly Imported map https://gist.githubusercontent.com/jamacanbacn/7dc7d15338c1b7dd27a76f97397fb9d3/...
HammUER settings ini https://gist.github.com/jamacanbacn/d88fe7cd926ee20d8cb85880c854520c
```
Unhandled Exception: 0xe06d7363
KERNELBASE
VCRUNTIME140
msvcp140
UE4Editor_HammUEr!std::stof()
UE4Editor_HammUEr!MAPLoader::PhaseOne()
UE4Editor_HammUEr!SHammerDialogWidget::RunFirstPhase() [D:\UnrealProjects\VillageKS\Plugins\HammUEr\Source\HammUEr\Private\SHammerDialogWidget.cpp:946]
UE4Editor_HammUEr!TBaseSPMethodDelegateInstance<0,SHammerDialogWidget,0,FReply __cdecl(void),FDefaultDelegateUserPolicy>::Execute() [D:\UE_4.27\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:290]
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_ApplicationCore
UE4Editor_ApplicationCore
UE4Editor_ApplicationCore
UE4Editor_ApplicationCore
user32
user32
UE4Editor_ApplicationCore
UE4Editor
UE4Editor
UE4Editor
UE4Editor
UE4Editor
UE4Editor
kernel32
ntdll
```
Could you take a look at this and let me know if I am handling anything incorrectly or need to adjust my setup at all? Thanks as always for the help and I hope everything is going well :)