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A jam submission

Faceroll InvadersView game page

Mash keys save Earth
Submitted by Hatless — 8 hours, 58 minutes before the deadline
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Faceroll Invaders's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#73.3333.333
Theme#83.8673.867
Mood#133.0673.067
Audio#143.0003.000
Overall#153.0673.067
Humor#192.2002.200
Graphics#212.7332.733

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Source code
https://github.com/thehatless/Faceroll-invaders

Tools used
Coffeescript, GIMP, Open Game Art

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Comments

Neat game! I included it in my Open Jam 2018 compilation video series, if you’d like to take a look. :)

Jam Host

Congratulations you earned 5 Open Source Karma Stars!


Submitted

At first I was confused because my screen was too small to see the turrets. But then the game started to make sense, and it even has upgrades after the waves, that’s cool! Very hard to play with a trackpoint, and the collisions are a bit weird, but I really like the idea.

(2 edits)

What key do we use to shoot? (would a mousepad + keyboard work?)

OHHHH I figured it out! I zoomed out of the screen and saw the commands that were at the bottom with keyboard controls.

The powerup options are great! Made me think strategically for what hand position would work best for button mashing.

Submitted

Cool idea, but the controls did not feel great, also the hitboxes feel a little strange sometimes. Good game overall.

Submitted

Cool idea, i liekd it a lot. Its just something that bother me: how the mouse control works, all the cannons go to the position og the mouse and explode, and thats really annoying and not fun. What i want my bullet to do it to go to the direction of my mouse and continue until it hits something and explodes. Not just go to the position of the mouese to explode. 

Also the music doesnt loop and when you die the money stays the same...those can be fixed really fast.

Submitted

Nice! Loved the tower defense + space invaders + spammy keyboard. My fingers hurt of playing this. Good job!

Submitted

Perfect fit for the theme, but for me it gets too fast to hard. Maybe I'm just too bad at the game. Hitzones felt a bit weird, often I thought I should have hit an enemy but didn't - or the white ones have some kind of defense ability? Somehow they gave me a really hard time but I couldn't really pinpoint why.

Developer

Aliens change colour as take damage. White means they have 15+ hp. (White aliens also line up in nice vertical rows for easy beaming :) )

cool idea