Nice concept and well polished game! I liked it, good work! ^^
Play game
Smash 'N Mash Maths's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #3 | 4.524 | 4.524 |
Accessibility | #6 | 3.333 | 3.333 |
Overall | #10 | 3.612 | 3.612 |
Originality | #11 | 3.905 | 3.905 |
Fun | #11 | 3.714 | 3.714 |
Audio | #21 | 3.238 | 3.238 |
Controls | #25 | 3.190 | 3.190 |
Graphics | #28 | 3.381 | 3.381 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.4.3
Wildcards Used
N/A
Game Description
Like Candy Crush, but for Nerds!
How does your game tie into the theme?
Get points by combining operands and numbers to create "target" numbers!
Source(s)
N/A
Discord Username
Trencher
Participation Level (GWJ Only)
First One!
Comments
Thanks for the kind words! Accessibility was definitely not this game's strength, and I am looking forward to trying to make it more approachable for those with dyslexia. I was considering making an option UI display that shows the current calculation, maybe adding some additional space between blocks and other things to make it less busy for the mind.
I appreciate your time and feedback!
Neat game! The concept is simple, but you’ve managed to do quite a bit with it. Good music and graphics too. It felt satisfying to reach the target totals. The game is an interesting mix of two types of games: casual combining blocks game where you think a little, make a move, new blocks come in, repeat; and a strategic puzzle where you’re given pretty much the entire setup initially and you have to plan ahead to find the solution. The variety of different mechanics like block replace, bomb, etc keep the gameplay fresh. Audio is good and graphics are really neat. Very polished overall. Kudos on pulling this off within the timeframe of the jam!
I appreciate all of the kind words! I think you really described well the balance between 'relaxing' and 'strategic'. When I first started thinking about making this I imagined having a timer limiting how much time the player had per move----I now understand that could have been extremely stressful and pushed away a lot of players.
Thank you for your time and kind feedback!
overwrite-blocks were sometimes hard to control, changing an important number into an operand, or vice versa, which could get somewhat frustrating. but apart from that minor inconvenience (and the one-sided sound, as was reported already), this was lots of fun!
very nice concept!
- a fellow nerd
Thank you so much for playing! I went back to tinkering last night so I can release an improved version post-jam, and found that nearly all of my AudioStreamPlayer nodes were actually AudiStreamPlayer2d nodes instead! So that was an easy fix for afterward. I completely agree with making the operand UI, and will be trying to make some type of indicators to make it clearer what the player is 'currently' doing. I appreciate the feedback and your time!
Very well made! I had some confusion earlier on with selecting the blocks, but once I got that it was engaging! I'll echo the other comments that the music was nice, but the 100% pan it had to the left got irritating after awhile.
surprisingly polished entry! really well executed. gameplay is also quite fun and engaging. the method for selection could use some work to become more intuitive.
Very interesting game, I liked it.
The music was good but audio was kept to one ear, so I had to turn it off unfortunately :(
Submitted
https://itch.io/jam/godot-wild-jam-43/rate/1449312
Seems like an ideal game for mobile! I'll be coming back to this one when I have more time. :)
I had trouble at times knowing if I'd selected the modifiers(?) at the top, which caused me not to do what I wanted on the grid. Again I think on mobile it would work so well, dragging more than clicking I would imagine.
Thank you for the kind words and for playing! I didn't really start thoroughly playing until last night/today, and I was also surprised by how challenging it was to keep everything in mind (target numbers, what pieces I could out down, what the rotating number was).
Once again, thanks for your time! It's an honor to entertain.
Leave a comment
Log in with itch.io to leave a comment.