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A jam submission

Emorrior_PrototypeView game page

A rogue-like game where you build your emotion army to fight against struggles in normal life.
Submitted by BerilyTeam (@berilyteam), Rikerat (@rikerat) — 1 hour, 39 minutes before the deadline

Play game

Emorrior_Prototype's itch.io page

Results

CriteriaRankScore*Raw Score
IDEA | Was this game super interesting or innovative#204.2144.214
FUN | Was the game satisfying to play or did it bring you joy#294.0714.071
Overall#573.6863.686
MOOD | Did the game have atmosphere or make you feel something#933.4293.429
VISUAL | Did the game have nice graphics or art direction#1233.5003.500
AUDIO | Did the game have great music or sound design#1293.2143.214

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Let people know how long you've been working on the game
Up to this point, we have only been making Emorrior for 2 months. This is a demo of this Roguelike game. Hope you will like it.

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Comments

Submitted

The upgrade mechanic is very interesting and creative! I love being able to change up the modules and alter the gameplay.

Graphically, I think something higher-res would be needed, especially in the text. The anti-aliasing makes some of the words very difficult to read, and there were times I skipped picking modules because it wasn't clear what the description said.

I really liked how the physics of the player and the enemies worked. The projectile gradually gaining speed instead of being at a constant one was a great touch. Also, the visual indicator for enemies spawning was really great for planning out movements. I'm looking forward to more!


Please check out and rate my game. =)

Submitted(+1)

I really enjoyed playing this! There was a great gameplay loop, with playing, choosing an upgrade and then upgrading your ship. Each level you really felt like the ship improved an you got further in the game. The music and sound effects were also great and fitted the atmosphere very well.

The low-res style was really cool, but sometimes it made it hard to read the text. I think it would help if you either increase the size of the text, or choose a pixle art font that matches the resolution you are going for. I often make pixel-art games, and this is one of the things that is always really tricky to get right >_<

And secondly, I think the balancing might need some work. For me the first levels felt really easy, and the upgrades felt very powerful. For example, in my first run I got a package of three shields. This was extremely powerful, because I could protect myself from all sides. However, the boss was suddenly super difficult and I did not stand a chance. Of course, this was just my experience, so do with it what you like :D

Finally, I did not fully understand how the maximum number of modules worked. I noticed that sometimes I could put an extra module on my ship, whereas other times I could not. I saw the number in the top left, but this one often gave me some weird numbers, or did not help. (Like, one time it was -1, and another time it was 2 but I could still not place any modules). It was also not totally clear to me what some modules/upgrades did (like the ghosts, or the cats? I did not understand what they did).

Anyway, I hope you don't think my feedback is too harsh! I really enjoyed the game, so I just hope that telling you my epxerience helps you create a better game in the end. Do with it what you like :D I want to stress again that I had a great time playing, and I really hope you will continue to work in it. Thanks a lot for making this :D

Submitted(+1)

Great game! very fun! i like how the bullet speeded from slow to fast, and when enemy dies the splash (the green particles on the white particles), but the bullet speed is a bit too slow..

Submitted(+1)

Very good game idea. The module upgrade system is what makes me want to play more. Here are my suggestions:

- In the module crafting page, let players know they have to press Z again to close the page.

- html5 version is too big for my screen, there's already a full screen option so it's alright if you make it smaller.

- There's also a bug when picking gem, I picked it but it won't go away so I could not continue on that run.

Submitted(+1)

I loved the concept of upgrading via modules, it felt a lot like some flash games I played in the past and the nostaliga really reeled me in. Some things I would recommend:

-Make the enemies harder to deal with, but augment their number throughout the rooms, otherwise the game feels quite easy
-Set the animator for the "picking up modules" panel to "unscaled time". This is because you can pause in the middle of the animation and have it freeze, which feels unnatural.

-Instead of having every gameobject use an audio source, make an "audio manager" object instead, that way you won't have the same sound effect playing in multiple instances at the same time. Right now it seems like having that many audio sources makes the game a little bit loud. (Brackeys has a pretty good tutorial on how to set up an audio manager)

Aside from that, the concept works really well and makes for a pretty fun game! Some polish like camera shaking or these corrections I mentioned would make the game really smooth. If you ever update it, i'd totally spend a couple of hours on it myself!

Submitted(+1)

great! 

The game is extremely original, I love it! 

A bug prevented me from continuing but I would love to see this game on steam one day! 

Submitted(+1)

Very original game! There were a few issues i found, such as being able to drop blocks into the spaces between the slots to make them dissapear, but overall I had a lot of fun with it, definitely one of the best games i've played in the jam so far!

Submitted(+1)

great game, challenging, visuals really polished, was a bit confused with gameplay, but it's not bad, good game.

Submitted(+1)

Played html5 version and it was just a bit too big to fit on the window on my screen.  Really fun tho -wow the difficulty ramped up fast but was intense and fun! Liked all the effects and juice too -controls and feedback was great too!  Great job on this! :D

Submitted(+1)

Just like Ghast, I had trouble understanding the upgrades, only the second time I played I started using them and I managed to get to level 21. That my be a problem of playing on the browser, because I downloaded it, I noticed that the browser window was cropping a huge part of the game screen.

Developer

Wow, I'm very sure no player has ever broken your record. That makes me really happy. I'll improve the next version so that players can better grasp how to use the module. Thanks to you, I realized the PC version was outdate, I just updated it <3

Submitted(+1)

This was quite cool! It took me a couple rooms to realize you have to add the rewards to your ship manually but the game really came to life after that! Another thing I didn't understand was what the different icons meant after you choose your reward. You have to walk into them to begin the next stage - do they influence the reward type of the next room or something like that? Anyways, very cool concept and the gameplay was fun.

Developer(+1)

Thank you so much, I will improve the next version so that players can easily understand how to use the module. In addition, those icons represent the rewards that the room has, for example, if you go into a room with a red star and win that room, you will be rewarded with attack modules.

Submitted(+1)

Good job. Seems like a unique concept and has lots of replayability. Might need some difficulty balancing tweaks here and there but otherwise lots of fun.

Developer

Thank you so much bro, Do you have any game-balancing suggestions? For example, are you finding it too challenging or too simple?