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A member registered Jan 16, 2016 · View creator page →

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Keep going! You have another month left so you can still do plenty.

What I'm going to do is post a review discussion here on the jam page but also share any changes/progress to the discord server. Puts it all in one place instead of searching through discord everyday.

Anyone know what the new update changed? Can't find a changelog anywhere...

Loved it, except for the putting one, but the last one made up for it! Was also kinda fun discovering the mechanics without tutorial. 👌

Neat puzzle game! Easy to pick up and mechanics are introduced gradually. Good job.

My hero!


Visually stunning and it is absolutely perfect for a game like this. It feels like I'm doing some Elders Scrolls quest for the thieves guild. I do however have to add that the motion blur is not something I'm a fan of and would like to have an option to disable it.

Level Design:

When I got to the library I was super excited and intrigued when I found the key hole. But I still needed a key so I started looking... and looking... thinking ok its probably behind some of these books. So I started throwing them all out. And as I did that I was also like, are you really going to make me go through all of these shelves and not reward me with the key. And it turns out that is exactly what happened. Spent ten more minutes trying to find it but it was nowhere... Perhaps it ended up under one of the book piles from clearing the shelves but that thought eventually made me give up. Sorry I couldn't finish it.

So as a final thought I'd recommend you try find a good balance between keeping the player intrigued and spoon feeding them with hints as they explore.  Perhaps fewer books to grind through, or perhaps a note from a librarian by the fallen bookshelf "I choose green because it was my favorite color and a shelf that had the least sunlight to prevent a glimmer from catching someone's eye" (assuming the key is hidden in some green book somewhere dark). You essentially want it to be just a bit more effort to find the item than to just google the walkthrough and ruin the immersion.

Hope this helps. Great game and very impressive you was achieved in such a short time. Keep at it!

Pretty amazing mechanic because even though I grew tired of covering every drawing, I couldn't resist finding out whats underneath.

Keep at it, I appreciate these kind of games, the style is weird and amazing, just how I like it.

Wasn't too sure what was going on but I love the idea. I ended up just mixing and matching them until it worked. Keep it up and congrats on your first jam.

Nice! I die every time it feels like the song is about to get good. Might just be my lack of skill but would like to feel a bit more in control of the jump. Also there seems to be bounce-able platforms higher up but I can't seem to pinpoint what the object is. Are they random? Or is there some kind of double jump? And congrats on your first game!

Made my first puzzle game. Its minimal and there are about 14 levels but the fun picks up at level 6.

Enjoy :)

Made a tiny puzzle game. Hope you enjoy it.

Made a tiny puzzle game. Hope you like it :)

Haha! I got to get in on this...

Still no idea what they are but they tiny and people seem to like their animation :)

Cute? I don't know...

(1 edit)

Haha, ye it felt good when I planned it but it was kinda a hit and miss. Glad you liked it though. 😁

Also about an hour before submission I realized I should turn it into a one button game. So when you press once they start moving, then another press of the same button turns them around and they never stop until you finish the level.

Thanks veunen for your feedback!

Will be looking into the issues. I did make a lot of changes to the deployment with the engine so hopefully this will be sorted soon.

Alternatively there will be a playable web version coming out soon. Pretty sure that will solve most of the OS issues.


Sadly audio will not be working on Windows. Rest should be fine.