Very creative and amazing overall game for a 48h jam. Well done! Cheers!
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I'll give it another play then. I wana see this mechanic. I think I went through 6-7 levels then gave up
These are great and add more variety to such a common game theme thoughout the jam. Well done, cheers!
Nice one! Really liked the movement, especially the trampoline. But I still kept losing the dice or never got to it in time to change the number and land on the tile I was hoping for. What would be great is if it was two player, one can reroll the dice and the other one can look at the pawn and board to get a good landing tile. Still had fun though! Cheers!
Great party game and visually it looks amazing. I would just try to integrate it into the theme a bit more than just dealing damage.
Seemed a bit buggy and I wasn't sure what to do at first, but I got it eventually. Should be good if I can someone find someone to play next to without them seeing what my moves are.
A lot of fun and great presentation. Just needs a little bit of balancing and I feel like the theme could be integrated a bit more systems. Well done, cheers!
This was great. When the eyes came out my panic started haha. The art style is amazing and it's a good job overall. Cheers!
For me it sadly broke after a while, the bullets didn't move and seemed to spawn only on the player. The AI also started shooting away from me. None the less, it has potential and 48 hours really isn't a lot, so keep at it! Cheers!
That was neat, I just felt like there are some technical issues. I think the camera being offset to the side made it weird. Other than that with some balancing it'll be a great tower defence game :)
The art attracted me to this game, but I think the gameplay was missing something. It's not that the combat mechanic is bad, I think it's the scaling and balancing that needed more tender loving care.
Seems to have been a common implementation for the jam. Most of them I could just brute force until the numbers match the floor, but you added a nice twist to that, which made me actually think about what I need to do. Good job!
Love it! Great minimalist art and gameplay, but I got hard stuck the moment I tried to reroll them but it's invalid so the dice don't change.
This was great well done! It felt very polished. Just took me a while to get used to what's happening and also understand the dice aspect beyond just the visuals.
Thanks for playing! And also for understanding it's not always that easy within a 48h period haha. Cheers!
Thanks for playing!
Ye, I'll work on those controls, I had pushing planned which is why I wanted the jump input for the climb. But I'll rather give that a separate input and keep the climbing for fluid. And coyote time is one its way ;)
Good game with a classic retro aesthetic. A bit more polish and some extra levels then it'll be worth buying one day.
haha those skeletons also scared thecrap out of me the first time. they blend so well with the walls.
This is such an amazing game! Well done on getting it done after all the time you put into it. Music is great, art is amazing, funny humour, controls are tight, and just when I got bored of the early easy puzzles, I could skip a few and go into the more challenging stuff like Section A. My personal favourite of the jam so far.
I went in not know what to do or what to expect. Within seconds I understood what to do, and what not to do. Very intuitive, amazing visuals, and such a strong atmosphere with the music and the narrative. Very well done to the team!