It's definitely satisfying to link the dice with the nice wiggly line and rising tone as you link more and having it all bounce around.
The shop is a nice (albeit superfluous) touch.
I think the main issue with this game is just since it seems more difficult to factor strategy into it. My highest score came from just flailing as fast as I could and hoping.
Good polish, good vibe, good job 👏
Play game
Dice Link's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #2011 | 2.855 | 3.083 |
Presentation | #2480 | 2.932 | 3.167 |
Overall | #2586 | 2.829 | 3.056 |
Creativity | #3164 | 2.700 | 2.917 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game is heavily dependant on physically simulated dice.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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