I like the concept of this game, and it is visually interesting and pretty. I found myself frustrated with how easily I got get stuck on the geometry (like, touch a wall would sometimes just lock the player), as well as how it seemed like the levels were less about being a "puzzle" to solve (like "how do I hit the pieces to have them land in the way that I want?) and was more about just randomly winning or not. Both of these would have been less frustrating with at least a Reset button being added, so that the player wasn't forced to wait out the timer. That aside though, I thought that this was a really fun way to implement the theme! (Also, I see that you're another person like me, that directly named your project files after the theme lol)
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Dice Hunt Rush's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #4078 | 2.075 | 2.154 |
Creativity | #4425 | 2.150 | 2.231 |
Overall | #4515 | 2.051 | 2.128 |
Presentation | #4789 | 1.927 | 2.000 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Push over dice to gain points and progress
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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