For a randomly generated dungeon setup, I liked that you allowed the player to time when they hit the dice so that a speedrun could toss RNG out the window. A big complaint with games in this jam is the lack of control but you offer the alternative without losing the fun factor. I would have liked to see more added in terms of abilities, dice implementation, or maybe a boss fight at the end to give this game more meat on its bones. The platforming itself controls well and the level design is considerate of the physics and each room I played was interesting. All around good job!
Play game
Tomb of the Forbidden Dice's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #3489 | 2.298 | 2.385 |
Presentation | #3592 | 2.446 | 2.538 |
Overall | #3935 | 2.298 | 2.385 |
Creativity | #4425 | 2.150 | 2.231 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
This platformer room's will be decided randomly, by the roll of a dice.
Did your team create the vast majority of the art during the 48 hours?
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
Thank you for the feedback! I plan on expanding the game further after the jam ends; a hotfix has already been made and I'm already thinking on new things to add. During the development I did intend to add more mechanics, rooms etc. but I simply didn't have time. A boss fight at the end has been suggested by other players as well, so it is likely that I'll add one.
I though it will be a boss-fight or something after i met yellow dice, but nah - I won :D
But I really expected some boss-fight thing after it. Would be a nice ending.
Yet, nice Mario-type platformer)
Very well made, enjoyed it a lot really like how much variety there is between different levels even tho there are only walls, spikes and one enemy type. The camera is a little wonky but once you figure it out its quite bearable. Also the music is amaizing.
A very neat concept, though it's mired by a few technical issues. I noticed a small bug with jumping (if you jump right as you land, it plays the jump sound without actually jumping), the enemies could get stuck on each other, and the hitbox for the spikes is annoying. I quit when I got a level with two two-tall, one-wide spike jumps, which was annoying to try to get past.
I followed the advice in the comments and I rolled a 6 but i couldn't proceed unfortunately, having an explanation screen on what to do and how to play would be greatly helpful
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