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A very neat concept, though it's mired by a few technical issues. I noticed a small bug with jumping (if you jump right as you land, it plays the jump sound without actually jumping), the enemies could get stuck on each other, and the hitbox for the spikes is annoying. I quit when I got a level with two two-tall, one-wide spike jumps, which was annoying to try to get past.

Enemies getting stuck on eachother is an intended mechanic I want to expand on the future: if you kill two enemies at the same time, you will jump more than usual. I wanted to make some levels where you needed that extra jump, but I didn't have time to properly implement it on time.