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Aaron_C

27
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2
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6
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A member registered May 02, 2019 · View creator page →

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Lots of effort in the presentation and execution. That bug is a bummer though. There's always something that goes kooky right before submission.

There's something fun about this idea but the camera needs improvement and there's still some honing to do on the sword. All in all for 48hrs it's a solid little concept that you might be able to build on later.

Very polished and a fun concept. I like the spriting on the prince!

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I think you did a great job with the theme. This is very creative, I like the idea a lot, and I love the sprites for the trees.

One thing that crossed my mind for this jam was doing a reversed Lemmings but I just couldn't conceptualize it. This feels like that and is done quite successfully. I assume you considered this but the only criticism I have to offer is that I wish that I didn't have to sit and wait to turn back to the dirt block. There were a bunch of times that I tried to reposition and even though I had the solution I ultimately lost due to the time waste.

Overall good work on the puzzles for 48hrs I feel like these are pretty well fleshed out and have some real consideration put into them. Just maybe add a sit button in the future if you flesh this out into something larger.

Really appreciate the kind words. Thank you so much!

Please. Yurga-chan, he is just here to be punched in the face. You make him blush.

That’s the special face defense +2 bandaid. Makes it super hard to get to the rare missing teeth face.

Great little idea with fantastic execution. Gun make snake go brrrrrrrrrrrr.

Oh yes I would. (Launch my dog into space.)

Thanks for playing my game. Gotta admit I love everything this game is wearing on its sleeve. The writing is perfectly whimsical and a fantastic execution on genre. The gameplay itself is fun and I had a great time trying to wind up the dog faster and faster.

Great feedback and so much praise! Thank you so very much.

 You're right on the nose. We wanted to shake the player portrait and telegraph successful hits that way but responsibilities got in the way of a nice chunk of me and my compatriot's development time. I was personally worried that a rapid fire sound effect would get in the way of the music or be overwhelming but there's something that would have worked for sure.

Thank you for noticing the patterns. I was up very late at night hammering that one out.

We wanted it to kinda be a rhythm game. I was up all night working out the spawn sequence for the projectiles so this comment makes me feel seen!

Did you get an A rank or better score? I bet you did you A+ gamer you.

Kind comment! Great player! <3

Arigato gozaimasu!

It's definitely anime/Japanese arcade inspired. It's hard to approach the genre's we mashed in there without it. Thanks so much for the feedback and playing!

Thanks so much for playing!

Thank you for playing! We appreciate the feedback as well. I had a lot of fun making this little prototype with my friend and have been drawing up some ideas almost as soon as we had submitted. Looking forward to having some extra time to test and iterate post game jam.

Impressive amount of levels. Presentation is really good too.

I adore the look of this game. I wish there was more at stake with each turn than there currently appears to be. I find that I'm just wasting days hoping for better rolls. Maybe the ability to build temporary camps on the board and start from those locations on the next day? Great work. Really enjoy it. Definitely going to try and free all the characters.

Fun idea and good execution. Love me some Sokoban-esque maze movement puzzlers. You should make more levels for sure!

Good choice for music! Don't think I've ever played this kind of game as a physics sim before. I was skeptical at first but eventually succumbed to the fun of just smashing stacks.

Gotta hand it to you this is a very well conceived and executed idea!

Great art and presentation. It's a fun conceptual skin for a shmup. The music volume is destructive though.

Goofy and entertaining!

A great little game! The dice camera is a nice addition and those crows are a bunch of jerks!

Thanks for playing our little game. It's been nice receiving positive reactions to the art and presentation! I'll be rating your game once my queue is actually cleared. Gave it a play and really enjoyed it!

Feedback on what kind of control malfunction is coming up would be a good addition. Great work though. The enemy swarms could get annoying but I thought the boss fight played really well. Artwork is top notch. Don't think for a second that I left a good rating though. I-It's not like I enjoyed your stupid game or anything!

Love it. I want to make a game with a frog so bad. Much praise for the one button mechanic while still having a secondary condition based around hitting the walls.

Man, that fish had some niiiiice legs.