“Did the game have atmosphere or make you feel something?”
*mashes five stars*
Yes. It made me feel… seen.
Criteria | Rank | Score* | Raw Score |
AUDIO | Did the game have great music or sound design | #15 | 4.143 | 4.143 |
FUN | Was the game satisfying to play or did it bring you joy | #17 | 4.286 | 4.286 |
Overall | #18 | 4.067 | 4.067 |
MOOD | Did the game have atmosphere or make you feel something | #35 | 4.000 | 4.000 |
VISUAL | Did the game have nice graphics or art direction | #50 | 4.143 | 4.143 |
IDEA | Was this game super interesting or innovative | #61 | 3.762 | 3.762 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Let people know how long you've been working on the game
total 20 days
Help Jean to rebuild his mind in this little tribute to AirXonix/Qix
“Did the game have atmosphere or make you feel something?”
*mashes five stars*
Yes. It made me feel… seen.
Simple graphics, basic gameplay, ... and yet, a particularly successful and addictive game. Each level allows to gradually understand the mechanics of this oh so addictive game. As soon as it started, it was impossible to let it down, even if it required looping the same level dozens of times. Very well designed, this game responds very well (thanks for the arrow keys instead of the usual WASD keys), all with highly haunting music. Everything in this game allows an unicity and is coherence, for an optimal and intuitive gaming moment. Well done for this nice project!
HI ! Thanks for your feedback !
If I sell the game and improve the content, I will restart the dev from zero, I have already an optimized flood fill algorithm, objects pooler etc...
Maybe the volumetric postprocess, blendshapes ennemies and all check needed for the game need to be optimized. What is your type of GPU ?
Great presentation! Those galaxy-cloud transitions were really cool. Was this inspired by an old flash game?
This is slick presentation that is soothing to play. the subtle visuals and soundtrack are very atmospheric. good game!
This is such a cool approach to qix -i love this! Has a really cool arcadey vibe to it and the game feel is really good! Awesome work on this!! :D
I went in not know what to do or what to expect. Within seconds I understood what to do, and what not to do. Very intuitive, amazing visuals, and such a strong atmosphere with the music and the narrative. Very well done to the team!
Very creative game. It becomes much more fun when you start seeing the bouncing ball enemies. The idea of jumping from one safe area to another, trapping the ball, while at the same time, giving yourself more safety is superb. If you take this further, I think you can make a really fun game with it.
oh and there's typo and the credit in the end: "ennemies design"
quite interesting game
but i think story is not synergizyng with gameplay, like, for me there is no connection between story about someone mind and snake-like gameplay
i think this is very important for the game which gameplay is the most important thing, because story just feels superfluous (same with my game btw, but in case of gameplay)
i cant say anything about core gameplay, it
s just great and feel enjoyable (like a original snake game but with cool sfx and audio)
also your game have very interesting level mechanics, and nice background music
I think I tried to make the game play coherent by the writing , that's why it can seem a bit clumsy. But beyond that I'm talking about the "fear of not being able to bring a message through his work", which justifies this clumsiness in the writing.
However thanks to play my game ! And a thousands thanks to your review <3
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