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Yazorius

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A member registered Jul 26, 2015 · View creator page →

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I've already noticed this game mode, since it's the one I obviously chose to play this first episode. My remark was more focused on the next episodes, given that in the final preview, we have to shoot an alien: I therefore submitted the hope that this kind of phase would be optional, ultra-easy, or even removed, in the mode dedicated to exploration, to allow everyone to find their rhythm and gaming pleasure in this exciting universe.

This is a particularly successful first episode! I have greatly appreciated the possibility of choosing the game mode (thus allowing those who have difficulty with the action phases to enjoy the universe without being stuck by the first fight ^^). The subject covered is very interesting, and above all presented in an effective and original way. But above all it's difficult to remain unmoved by the graphics with extremely detailed textures, the lights of every scene, the audio which sets a distressing atmosphere by itself, as well as the original objects like the inventory, and the magnificently managed camera movements (discreet movements , even if immobile, to represent the hero's breathing). It's an episode that really makes you want to discover more. I join each player here in expressing my impatience with the release of the next episodes (obviously hoping that the action sessions will be optional in the "exploration" mode). I also appreciate the strong support for Itch.io, even if the game is also released on Steam (you have to earn a living): many developers took advantage of itch.io as a springboard before turning definitively to Steam, forgetting that without Itch.io and its supporters on this website, their game would not have been possible. Wishing you excellent continuation.

When Simon/"The Icehouse" creates a game, even a simple gamejam project, it's always of an impressive scale! Here, we have a rich universe, original characters, varied puzzles, several places that can be visited, several characters with which to interact, a point/click interface using keyboard + mouse, an integration of 3D characters, several quests to complete, ... all for a game that leaves you impatiently waiting for a sequel. What to say ? That it would take an independent team a year to do what one man here managed to do in just a few weeks. Obviously, it’s an eye-full!

When Simon/"The Icehouse" creates a game, even a simple gamejam project, it's always of an impressive scale! Here, we have a rich universe, original characters, varied puzzles, several places that can be visited, several characters with which to interact, a point/click interface using keyboard + mouse, an integration of 3D characters, several quests to complete, ... all for a game that leaves you impatiently waiting for a sequel. What to say ? That it would take an independent team a year to do what one man here managed to do in just a few weeks. Obviously, it’s an eye-full!

Honoring the style of the great puzzles of History, Shadow of Osiris is a particularly pleasant game to play. The choice of images and texts allows for quality immersion while offering a little entertaining cerebral challenge. For a first game, it's a total success! We will all the more appreciate the presence of a “Journal” which presents numerous design details of the game. Bravo for this work!

Honoring the style of the great puzzles of History, Shadow of Osiris is a particularly pleasant game to play. The choice of images and texts allows for quality immersion while offering a little entertaining cerebral challenge. For a first game, it's a total success! We will all the more appreciate the presence of a “Journal” which presents numerous design details of the game. Shadow of Osiris shows that the challenge of YAZJam4 has been magnificently met! Bravo for this work!

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Blacketdecker offers to stream the 4 projects on Thursday    September 7 at 7:30 p.m. (GMT+02:00\UTC+02:00)
To attend, a link:

https://www.twitch.tv/blacketdeker

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Blackedecker propose de streamer les 4 projets jeudi 7 septembre à 19h30 (GMT+02:00\UTC+02:00)
Pour y assister, un lien :

https://www.twitch.tv/blacketdeker

In adventure video games, there is always a moment when a totally obscure element that frightens you with its apparent complexity suddenly becomes obvious, crystal clear. The player's satisfaction is then at its peak, having then understood the incomprehensible, experiencing the duality: being proud of oneself / castigating oneself for not having understood sooner. This is exactly what happens in "Existence", a game that have everything to impresse with its first impact, but which proves very accessible as soon as you become familiar with the clues. Well done !

In adventure video games, there is always a moment when a totally obscure element that frightens you with its apparent complexity suddenly becomes obvious, crystal clear. The player's satisfaction is then at its peak, having then understood the incomprehensible, experiencing the duality: being proud of oneself / castigating oneself for not having understood sooner. This is exactly what happens in "Existence", a game that have everything to impresse with its first impact, but which proves very accessible as soon as you become familiar with the clues. A nice full3D contribution to YAZJam4! Well done

The YAZJam4 is now over... The voting period begins, with a jury of experts and enthusiasts. Some will also offer streaming moments to see them discover the 4 projects submitted: don't hesitate to follow them on Twitch to be sure not to miss anything! Everyone remains free (but it is recommended) to leave a comment for each game, both on the game page and the YAZJam4 page.

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La YAZJam4 est maintenant terminée ... La période des votes commence, avec un jury de connaisseurs et passionnés. Certains proposeront d'ailleurs des moments de streaming afin de les voir découvrir les 4 projets soumis : ne surtout pas hésiter à les suivre sur Twitch pour être sûr de ne rien louper ! Chacun reste libre (mais c'est conseillé) de laisser un commentaire pour chaque jeu, tant sur la page du jeu que la page de la YAZJam4.

Merci pour cet excellent divertissement. Je ne m'attendais pas à découvrir un tel petit jeu d'aventure en français sur itch.io, et je ne regrette pas ma recherche. Graphiquement, ça claque ! J'ai beaucoup apprécié le moteur 2D, les rendus graphiques précalculés, l'ambiance générale, les codes à trouver et autres interactions à faire. J'ai loupé un élément à voir, vu que j'ai 34/35. Je me demande quel secret m'aurait été révélé si j'avais tout eu. Quoi qu'il en soit, bravo pour ce jeu réalisé avec la passion des choses bien faites !

No worries, on the contrary! Afterwards, the prompts may depend on the AI used: those of Midjourney, more complex, will not work on Nightcafe for example. But it is always possible to share experiences. It is even recommended, to help those who have trouble knowing how to get started, or to help others improve their way of doing things.

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CONCEPT / TEXT / IDEAS :
OpenAI - ChatGPTGoogle Bard     (US/UK only)
Notion AI
Canva - Magic Write
HuggingChat   (still in development)
Simplified AI WriterNeuroflash
Redaction.ioINK
CopymaticCopy.ai
Jasper


GRAPHIC :
Midjourney
Bing/Dall-E
DALL-E 2
Crayion
Canva
Night café / Stable Diffusion
MagicStudios Imagine
Stabiity AI - Dreamstudios
Deepdream
Wombo - Dream
Fy! Studio


AUDIO :
Mubert
Amadeus code - Evokmusic (japonese : use your Internet browser   automatic translation )
Jukedeck (one of the first IA ever  :     software   actually bought out by Tiktoc  and  removed from the internet, so no link available here)
Aural
Melodrive
Aiva
Boomy
Fliki
Riffusion

PROGRAMMATION :
PolyCoder (Github link)
Cogram
SNYK - Deepcode
CodeWP (for Wordpress)
OpenAI Codex
TabNine

IAs  PACK PLATFORMS :
Amazon AI Services

When the Argonauts team releases a new project, we can expect a game as rich as it is original, while offering particularly successful moments of reflection. Under the Sea is no exception to the rule, offering a very well-designed adventure, with several characters including two playable ones, successful dialogues, object management, puzzles, ... All served with worthy handmade graphics professional comics. A new adventure that will entertain players for a few hours, and which joins the panel of Argonauts successes. Congratulation for this game which honors the adventure game genre (specifically Point & Click), while considerably raising the level of games submitted for the Adventure Jam 2023!

When the Argonauts team releases a new project, we can expect a game as rich as it is original, while offering particularly successful moments of reflection. Under the Sea is no exception to the rule, offering a very well-designed adventure, with several characters including two playable ones, successful dialogues, object management, puzzles, ... All served with worthy handmade graphics professional comics. A new adventure that will entertain players for a few hours, and which joins the panel of Argonauts successes. Congratulation for this game which honors the adventure game genre (specifically Point & Click) !

Merci à toi (ça fait plaisir d'écrire en français !). En effet, j'ai affronté pas-mal de bugs complètement absurdes, ce qui m'a fait focaliser sur le moteur et sur les graphismes. Le challenge est donc considérablement amoindri par rapport à ce que je voulais faire, mais au moins, ça ressemble à quelque chose, et il n'y a plus de bugs ^^ Mais je compte bien reprendre ce projet pour lui donner la substance prévue. Mais avec le recul, je vois bien que   c'était chose impossible en si peu de temps. Merci encore pour ton appréciation. De mon côté, j'ai encore quelques jeux à tester et j'aurai pu voter sur l'ensemble des productions ^_^

You can try  with this link (I've uploaded the files on my personal page)

http://www.yazorius.com/v0.1/

I love this kind of little game. The atmosphere is interesting, the graphics are original, and the engine is well designed. Even if it's short, it's very coherent, pleasant and effective. This is one of my favorite BWGJ entries ^_^

I had to host the game on my page to be able to launch the html version (https://www.yazorius.com/WebGl <- for those who want to try and cannot launch it). Strangely, for me, the character is glued to the ceiling (inversion of the camera) while the textual indications are in the right direction. Suddenly, not easy to play, because the controls seem reversed (especially the mouse to aim, where you have to lower so that the character lowers his weapon, but visually raises it in the air). Despite everything, I was able to get eaten raw by a horde very quickly, without being able to pass it despite my many attempts. This game remains very beautiful in my opinion, but remains too difficult for me to succeed in going very far ^^

Yes. You've got the version for the GGJ (no animation  camera for the intro, and shorter second "level"). I spent the extra days for the BWGJ to improve the game engine, change the intro graphics and integrate the second level pictures. Everything was already created for the GGJ (except the new intro's graphics), but I ran out of time to implement everything correctly. And there is still a lot of work to do for this "game" to offer an interesting challenge ;)

As good as difficult to play. A great success, for a game with varied levels, requiring a lot of cunning and skill (and patience/perseverance). A lot of good ideas. Sometimes it's hard to understand how it works, but it's certainly a great achievement. I really like the original use of the root principle. Bravo for this game. I got stuck on a level, because it probably requires more reflexes than I can have, but I will have had a good time advancing in this game as minimalist as it is complex ^_^

Can't wait !!!  How wonderful this looks !  o_o

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Un petit message pour féliciter toute l'équipe pour ce jeu d'enquête/VN : le mélange de genre fonctionne à merveille, et sert parfaitement au discours général relativement sérieux et réaliste malgré son côté "anticipation". Les graphismes sont certes peu nombreux, mais ils sont particulièrement soignés dans leur esthétique et animation. Les textes à l'écran sont nombreux, mais toujours très bien écrits et agréables à lire. La musique est assez variée, selon les protagonistes rencontrés ou les phases de jeux (c'est toujours un moment jouissif d' entendre qu'on a réussi à avancer dans la "confrontation" avec la musique qui s'intensifie). Un excellent projet, riche et captivant, que j'ai découvert sur Fireflowergames, et que je m'empresse de saluer ici. En revanche, vous prévoyez 1 heure de jeu là où moi j'en ai passé  près d'une dizaine ^_^ Je reste médusé qu'un tel jeu soit gratuit. Encore une fois, bravo à vous ! Et le fait que ce jeu soit en français est un Must indiscutable pour le francophone que je suis ^_^

Hope to see you again soon on Twitch. Wishing you the best for this end of the year. And thank you again for always answering my call, and playing the games I created.

Thank you for playing my game. It was a real pleasure to discover your way of playing to it, as well as your channel which I immediately subscribed to. It's rare to see people motivated to try projects from game jams or really independent games, and I can only advise everyone to discover your Twich/Youtube channel to enjoy its content and follow you live.

Nice video, videoreview2023 ^_^ 

And as you've made such video on a production submitted for the YAZJam3, you've won the right to choose a title from the list of Steam games offered on the Jam page. To access it more quickly, the direct link: https://www.yazorius.com/gamelist.txt

If nothing interests you, or you don't want to receive anything, no worries, just tell me and I'll move on to the next participants ^_^ To contact me and recieve the Steam key you've choosen, just write to me at "yazorius at hotmail.com", or "@YAZORIUS" on Twitter.

Thanks. And Long Life to the so sweet Francium ! ^_^

Thanks for your comment. And as you left a review on the productions submitted for the YAZJam3, you've won the right to choose a title from the list of Steam games offered on the Jam page. To access it more quickly, a link: https://www.yazorius.com/gamelist.txt

If nothing interests you, or you don't want to receive anything, no worries, just tell me and I'll move on to the next participants ^_^
To contact me and recieve the Steam key you've choosen, just write to me at "yazorius at hotmail.com", or "@YAZORIUS" on Twitter.

Kalibracja prędkości gry jest dziwna, co uniemożliwia prawidłowe granie. Z tego, co widziałem w grze, nie widać żadnych platform mobilnych: może są bardziej zaawansowane w grze?
(Sorry for my french comment ... but Google Translate is easy to use ;))

L'étalonnage de la vitesse du jeu est bizarre, ce qui rend impossible de jouer correctement. Honte. D'après le peu que j'ai vu du jeu, aucune plate-forme mobile en vue : peut-être sont-elles plus avancées dans le jeu ?

Impressive: a very well done game, with a universe centered around the Café, and gameplay that is reminiscent of Pandemonium. Fluid, with good camera movements, visual dynamism, enemies, actions to be performed at the right time, ... it's an excellent little arcade/platform game in the spirit of 90s games.

A very sensitive gamerplay. It is better to jump before moving to avoid falling into the void or on peaks. The difficulty is very present, and it is impossible for me to see the end of it. Despite everything, I insisted for a long time, showing that is game has a certain interest. I wonder where the moving platforms are, but I probably haven't gone far enough in the game to see them.

The level 9 is hard for me, so I can't finish the game. But the concept is good and fun

I'll admit it right away: I suck at these types of games, and so, despite all the insistence in the world, I never managed to see an end. I just perish, and return with empty pockets to the top of the screen, again (and again, and again). But even if this game is not made for people like me, as clumsy as prone to panic as soon as an enemy is in sight, it is certain that this game has a lot of qualities. The graphic universe, the original gameplay, the challenge, ... All with impeccable respect for the imposed theme and the restrictions of the gamejam. I obviously would have appreciated being able to finish the game, at least find a key somewhere, but this problem comes from me and not from the game ^_^ Thank you for this submission: it is with such projects that we realize what one person can do in such a short time.

Sorry for the trouble you encountered with the tutorial part of my game. Indeed, I would not have thought that the keyboard setting was the cause of such a problem, especially since I only programmed two possibilities: French OS = 0, non-French OS = 1. I am surprised that the keyboard is an element taken into account, and that a conflict like "English OS + German keyboard" can block access to the texts. I learned something today (^_^), and I'll try to solve it later.

Inevitably, we could expect a complete game from Simon! A Francium that remains as original and fun as the other opuses. Rich in dialogues, characters, quests, this game is in no way a gamejam project but a real little adventure game, entertaining and accessible to all players, and full of good vibes ^_^ Without forgetting a few moments of reflection which are not an easy task. Beautiful work, all in 3D (even if personally I would prefer pure 2D), with decorations that are reminiscent of another work by the same artist. Wonderful !

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Yeah! Solved!

It's not easy to understand all the numerous rules at first. But in the end, it is very logical. I had to try myself, to understand a few elements before going back to read the rules which were much clearer afterwards. Not being able to exceed the required number of each number eluded me at first, as well as having to use all the tiles. But as soon as understood, it was a pleasure to find the ideal order, and to validate it to open the drawer ^_^ Congratulations for this game which must have asked a lot in recognition of tile layout in order to write the right message of error every time. Very smart puzzle and ... mysterious ^_^ And I loved the cat sounds  ! Miaou !

Excellent little game. Not easy to use the boost power, but so great to reach the end. A game very well made, with great graphics, original narrative part and very nice music and sounds. A pleasure to play. Thanks for submitting this game ^_^

My projet : No Turning Back (with a "k")

Version for Fusion : Steam, please. 
Contact : @YAZORIUS (twitter)
Thank you

What to say ? BlurredGames projects are each time short strong moments, neat, which let imagine a whole deep lore. They are teeming with details, and force the contemplation of places, objects, elaborate lighting. Lot No. 242 is not to be outdone, with these two universes intertwining through this strange door. The Giger/Lovecraft aesthetic is delectable and remains intriguing to perfection. The audio part is also finely produced, and the whole gives a unique atmosphere, between the exploration of archives and a mysterious temple. As if the player goes from a "Tomb Raider" to a "Prey". Many professional AAA games don't have a quarter of the wealth underlying/suggested, here. Highly captivating, BlurredGames projects would all deserve to be deepened to become complete games. BlurredGames would then have enough to become a video game institution on its own.

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What to say ? BlurredGames projects are each time short strong moments, neat, which let imagine a whole deep lore. They are teeming with details, and force the contemplation of places, objects, elaborate lighting. Lot No. 242 is not to be outdone, with these two universes intertwining through this strange door. The Giger/Lovecraft aesthetic is delectable and remains intriguing to perfection. The audio part is also finely produced, and the whole gives a unique atmosphere, between the exploration of archives and a mysterious temple. As if the player goes from a "Tomb Raider" to a "Prey". Many professional AAA games don't have a quarter of the wealth underlying/suggested, here. Highly captivating, BlurredGames projects would all deserve to be deepened to become complete games. BlurredGames would then have enough to become a video game institution on its own.