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Yazorius

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A member registered Jul 26, 2015 · View creator page →

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Played it  !  We can feed the goat with bacon , so it was fun.  I prefer being the goat than being the prince : cutest !    I specially like to not die in a game, and it's impossible to die in yours,   so I like your game. ^_^ Thanks for sharing !

Clearly, it is a very original game, very well executed, and which impresses enormously with its ability to adapt its text added to that of the player. What to say when the voice starts to read the text ! Wow ! The atmosphere is beautiful, the background of the story is sad, but the game makes you smile, and according to the stories told (personally, a story of a little girl who wants to learn to fly with her friends the fairies, and who collects every day her farts in a bottle so that it flies away and takes her into the clouds), it's purely epic to hear the words read with such seriousness. This is a very nice discovery. Bravo for the intelligent use of AI, and for having done this little wonder so quickly and alone. Probably one of the favorite projects from GGJ2024, because it combines the poetry of the story setting (as well as well-chosen images and music), effective interactivity, while offering a result that depends on the quality of the player's participation. A success, quite simply. WELL DONE !

Thank you for the comment ! It's an honor to receive such a positive review from a developer like you. This short Puzzle game does indeed offer a certain challenge in the end, but I hope that the early stages of the game will allow the majority of players to understand the workings of this puzzle and reach the end. My first project to use the help of Artificial Intelligence for graphics: there are strengths and weaknesses in these renderings, but it was very instructive to use them. A fun way to play with a cube: definitely, this shape, one of the simplest in existence, remains an inexhaustible source of imagination!

Without Threepwang's considerable help, I would never have been able to come up with such an addition. His work as a translator, extremely involved in the project, allows this version of the game to be accessible in its best way to all the many Chinese speakers. A chance to introduce this game, and perhaps even all of the Black Cube games to all these players.

Thank you for this glowing comment ^_^ I'm glad you liked this game. I did my best to pay homage to the wonders you created. It is true that the beginning of the adventure is not easy, because we are overwhelmed by all the clues at once, and it is a little difficult to understand which one to use and how. But as you said, once the adventure begins, everything gradually settles down without posing any more problems. Thus, the Colors/Letters/CubeShape are indeed the start of a succession of moments of reflection which, I hope, will please fans of your excellent series of adventure games.

Thanks to Simon for his advice: by installing the game with WinXPSp2 compatibility and Administrator mode, everything went well and I was able to launch the game as is. As a result, I was able to appreciate this particularly strange game, with its logic dedicated to the movements of the knight in chess. I really appreciated the numerous references to Simon's games (and not just the Black Cubes games), as well as the general atmosphere, the final enigma, ... I'm glad to have insisted on your advice. A great way to appropriate the concept of the cube, in order to offer a little game that deserves to be discovered. Thank you for this quality entertainment ^_^

Poetic, this game offers different challenges, whether textual, orientation : quest for harmony between Good and Evil. Enhanced with sumptuous backgrounds generated by AI, “A Beginning” is a very nice surprise that can be enjoyed with pleasure. The level of English is quite good, and you will have to take the time to read the texts carefully so as not to answer incorrectly. A great achievement from TreeDancer which deserves that players get lost in the labyrinth, before being amazed by the dreamlike landscapes which remain to be discovered.

What to say ? Zly.II is one of those games that makes it clear that certain developers gravitate into spheres inaccessible to ordinary mortals, and that their creations transcend the art of creating a game, especially for a game jam. Because here we have a pure gem of reflection and immersion in a SF universe with direct reference to the Black Cubes. Zly.II is as beautiful as it is difficult: logical, it is nonetheless complex and rich, with many elements to observe, recover, read, analyze, ... in order to understand what to do and how. An astonishing challenge that shines as much for its richness as for its execution. Forget that this game was designed for a game jam: it is, in its current state, perfectly legitimate to appear in any game sales catalog. Offered here for free, it would be very unfortunate to miss it: with a strong head and sharp pencils in your hands, you have here what will keep you entertained for many hours, fellow Adventurers. Don't shy away from your pleasure and take on this new challenge!

Proposed for YAZJam4, this project has all the makings of a great one: a real point-&-click in an intriguing universe, teeming with characters, dialogues, and original interactions to do. The graphics are pleasant, the choice of music is relevant, and the adventure may have been designed for a game jam, but it offers entertainment that will last more than two hours. In addition, enormous work has been done to offer all the texts in two languages (English and French). We all hope for a sequel ^_^

This short game is a perfect example of what Simon Mesnard knows how to do brilliantly: a quality mystlike, with a clear and intuitive interface, captivating graphics, varied settings, cutscenes, mysterious clues, ... A demo that seriously makes you want to know more about Hexpatria wich will undoubtedly be one of the most captivating pillars of the BlackCubes! I already LOVE it !

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I would have really appreciated being able to try your game. Unfortunately, at the end of the installation, I encountered an error message stating that it was impossible to put two files in my system directory. I downloaded the files manually from the Internet to copy them directly into the intended directory, but the game refuses to launch: a new error message. Nothing helps, I have to admit defeat. Don't hesitate to suggest a solution or a "corrected" upload that would allow me to play your game. Thank you.
EDIT :  I was finally able to play it: congratulations for this successful game ^_^

But how difficult it is to find your way in this labyrinth! If at first, the lights on the ground help to understand, we quickly find ourselves in the dark, looking for a light that will not make us retrace our steps. But little by little, by insisting, we end up moving forward. You have to be meticulous, patient, even if it means drawing up a plan on paper to avoid following the same useless path 100 times. An original game that succeeds in entertaining, while offering a personal vision of the Black Cube.

Without a doubt, we have a game here that will amaze you. It's all the more frustrating because it's very short. How we would like to be able to extend the experience! We would like to see more, have more elements to observe, have phases requiring observation to move forward, ... We have here a title which deserves the dev to linger on it, in order to offer a real adventure, as the universe is splendid and lets shine through a lore that has a lot to offer. See here a barely disguised request to continue the development of this game in order to obtain a complete game, even a short one: it is blindly that players would support this title by purchasing it. More, we need more!!!

I had already enjoyed this game when it was offered at YAZJam4. Surprisingly, this is your very first game. And yet, this project is complete, benefiting from care given to the aesthetics, but also to its general system which integrates a menu, options, the possibility of saving, ... As such, this game is fun and original, so for a first project, it's downright impressive.

I've already noticed this game mode, since it's the one I obviously chose to play this first episode. My remark was more focused on the next episodes, given that in the final preview, we have to shoot an alien: I therefore submitted the hope that this kind of phase would be optional, ultra-easy, or even removed, in the mode dedicated to exploration, to allow everyone to find their rhythm and gaming pleasure in this exciting universe.

This is a particularly successful first episode! I have greatly appreciated the possibility of choosing the game mode (thus allowing those who have difficulty with the action phases to enjoy the universe without being stuck by the first fight ^^). The subject covered is very interesting, and above all presented in an effective and original way. But above all it's difficult to remain unmoved by the graphics with extremely detailed textures, the lights of every scene, the audio which sets a distressing atmosphere by itself, as well as the original objects like the inventory, and the magnificently managed camera movements (discreet movements , even if immobile, to represent the hero's breathing). It's an episode that really makes you want to discover more. I join each player here in expressing my impatience with the release of the next episodes (obviously hoping that the action sessions will be optional in the "exploration" mode). I also appreciate the strong support for Itch.io, even if the game is also released on Steam (you have to earn a living): many developers took advantage of itch.io as a springboard before turning definitively to Steam, forgetting that without Itch.io and its supporters on this website, their game would not have been possible. Wishing you excellent continuation.

When Simon/"The Icehouse" creates a game, even a simple gamejam project, it's always of an impressive scale! Here, we have a rich universe, original characters, varied puzzles, several places that can be visited, several characters with which to interact, a point/click interface using keyboard + mouse, an integration of 3D characters, several quests to complete, ... all for a game that leaves you impatiently waiting for a sequel. What to say ? That it would take an independent team a year to do what one man here managed to do in just a few weeks. Obviously, it’s an eye-full!

When Simon/"The Icehouse" creates a game, even a simple gamejam project, it's always of an impressive scale! Here, we have a rich universe, original characters, varied puzzles, several places that can be visited, several characters with which to interact, a point/click interface using keyboard + mouse, an integration of 3D characters, several quests to complete, ... all for a game that leaves you impatiently waiting for a sequel. What to say ? That it would take an independent team a year to do what one man here managed to do in just a few weeks. Obviously, it’s an eye-full!

Honoring the style of the great puzzles of History, Shadow of Osiris is a particularly pleasant game to play. The choice of images and texts allows for quality immersion while offering a little entertaining cerebral challenge. For a first game, it's a total success! We will all the more appreciate the presence of a “Journal” which presents numerous design details of the game. Bravo for this work!

Honoring the style of the great puzzles of History, Shadow of Osiris is a particularly pleasant game to play. The choice of images and texts allows for quality immersion while offering a little entertaining cerebral challenge. For a first game, it's a total success! We will all the more appreciate the presence of a “Journal” which presents numerous design details of the game. Shadow of Osiris shows that the challenge of YAZJam4 has been magnificently met! Bravo for this work!

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Blacketdecker offers to stream the 4 projects on Thursday    September 7 at 7:30 p.m. (GMT+02:00\UTC+02:00)
To attend, a link:

https://www.twitch.tv/blacketdeker

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Blackedecker propose de streamer les 4 projets jeudi 7 septembre à 19h30 (GMT+02:00\UTC+02:00)
Pour y assister, un lien :

https://www.twitch.tv/blacketdeker

In adventure video games, there is always a moment when a totally obscure element that frightens you with its apparent complexity suddenly becomes obvious, crystal clear. The player's satisfaction is then at its peak, having then understood the incomprehensible, experiencing the duality: being proud of oneself / castigating oneself for not having understood sooner. This is exactly what happens in "Existence", a game that have everything to impresse with its first impact, but which proves very accessible as soon as you become familiar with the clues. Well done !

In adventure video games, there is always a moment when a totally obscure element that frightens you with its apparent complexity suddenly becomes obvious, crystal clear. The player's satisfaction is then at its peak, having then understood the incomprehensible, experiencing the duality: being proud of oneself / castigating oneself for not having understood sooner. This is exactly what happens in "Existence", a game that have everything to impresse with its first impact, but which proves very accessible as soon as you become familiar with the clues. A nice full3D contribution to YAZJam4! Well done

The YAZJam4 is now over... The voting period begins, with a jury of experts and enthusiasts. Some will also offer streaming moments to see them discover the 4 projects submitted: don't hesitate to follow them on Twitch to be sure not to miss anything! Everyone remains free (but it is recommended) to leave a comment for each game, both on the game page and the YAZJam4 page.

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La YAZJam4 est maintenant terminée ... La période des votes commence, avec un jury de connaisseurs et passionnés. Certains proposeront d'ailleurs des moments de streaming afin de les voir découvrir les 4 projets soumis : ne surtout pas hésiter à les suivre sur Twitch pour être sûr de ne rien louper ! Chacun reste libre (mais c'est conseillé) de laisser un commentaire pour chaque jeu, tant sur la page du jeu que la page de la YAZJam4.

Merci pour cet excellent divertissement. Je ne m'attendais pas à découvrir un tel petit jeu d'aventure en français sur itch.io, et je ne regrette pas ma recherche. Graphiquement, ça claque ! J'ai beaucoup apprécié le moteur 2D, les rendus graphiques précalculés, l'ambiance générale, les codes à trouver et autres interactions à faire. J'ai loupé un élément à voir, vu que j'ai 34/35. Je me demande quel secret m'aurait été révélé si j'avais tout eu. Quoi qu'il en soit, bravo pour ce jeu réalisé avec la passion des choses bien faites !

No worries, on the contrary! Afterwards, the prompts may depend on the AI used: those of Midjourney, more complex, will not work on Nightcafe for example. But it is always possible to share experiences. It is even recommended, to help those who have trouble knowing how to get started, or to help others improve their way of doing things.

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CONCEPT / TEXT / IDEAS :
OpenAI - ChatGPTGoogle Bard     (US/UK only)
Notion AI
Canva - Magic Write
HuggingChat   (still in development)
Simplified AI WriterNeuroflash
Redaction.ioINK
CopymaticCopy.ai
Jasper


GRAPHIC :
Midjourney
Bing/Dall-E
DALL-E 2
Crayion
Canva
Night café / Stable Diffusion
MagicStudios Imagine
Stabiity AI - Dreamstudios
Deepdream
Wombo - Dream
Fy! Studio


AUDIO :
Mubert
Amadeus code - Evokmusic (japonese : use your Internet browser   automatic translation )
Jukedeck (one of the first IA ever  :     software   actually bought out by Tiktoc  and  removed from the internet, so no link available here)
Aural
Melodrive
Aiva
Boomy
Fliki
Riffusion

PROGRAMMATION :
PolyCoder (Github link)
Cogram
SNYK - Deepcode
CodeWP (for Wordpress)
OpenAI Codex
TabNine

IAs  PACK PLATFORMS :
Amazon AI Services

When the Argonauts team releases a new project, we can expect a game as rich as it is original, while offering particularly successful moments of reflection. Under the Sea is no exception to the rule, offering a very well-designed adventure, with several characters including two playable ones, successful dialogues, object management, puzzles, ... All served with worthy handmade graphics professional comics. A new adventure that will entertain players for a few hours, and which joins the panel of Argonauts successes. Congratulation for this game which honors the adventure game genre (specifically Point & Click), while considerably raising the level of games submitted for the Adventure Jam 2023!

When the Argonauts team releases a new project, we can expect a game as rich as it is original, while offering particularly successful moments of reflection. Under the Sea is no exception to the rule, offering a very well-designed adventure, with several characters including two playable ones, successful dialogues, object management, puzzles, ... All served with worthy handmade graphics professional comics. A new adventure that will entertain players for a few hours, and which joins the panel of Argonauts successes. Congratulation for this game which honors the adventure game genre (specifically Point & Click) !

Merci à toi (ça fait plaisir d'écrire en français !). En effet, j'ai affronté pas-mal de bugs complètement absurdes, ce qui m'a fait focaliser sur le moteur et sur les graphismes. Le challenge est donc considérablement amoindri par rapport à ce que je voulais faire, mais au moins, ça ressemble à quelque chose, et il n'y a plus de bugs ^^ Mais je compte bien reprendre ce projet pour lui donner la substance prévue. Mais avec le recul, je vois bien que   c'était chose impossible en si peu de temps. Merci encore pour ton appréciation. De mon côté, j'ai encore quelques jeux à tester et j'aurai pu voter sur l'ensemble des productions ^_^

I love this kind of little game. The atmosphere is interesting, the graphics are original, and the engine is well designed. Even if it's short, it's very coherent, pleasant and effective. This is one of my favorite BWGJ entries ^_^

I had to host the game on my page to be able to launch the html version (https://www.yazorius.com/WebGl <- for those who want to try and cannot launch it). Strangely, for me, the character is glued to the ceiling (inversion of the camera) while the textual indications are in the right direction. Suddenly, not easy to play, because the controls seem reversed (especially the mouse to aim, where you have to lower so that the character lowers his weapon, but visually raises it in the air). Despite everything, I was able to get eaten raw by a horde very quickly, without being able to pass it despite my many attempts. This game remains very beautiful in my opinion, but remains too difficult for me to succeed in going very far ^^

Yes. You've got the version for the GGJ (no animation  camera for the intro, and shorter second "level"). I spent the extra days for the BWGJ to improve the game engine, change the intro graphics and integrate the second level pictures. Everything was already created for the GGJ (except the new intro's graphics), but I ran out of time to implement everything correctly. And there is still a lot of work to do for this "game" to offer an interesting challenge ;)

As good as difficult to play. A great success, for a game with varied levels, requiring a lot of cunning and skill (and patience/perseverance). A lot of good ideas. Sometimes it's hard to understand how it works, but it's certainly a great achievement. I really like the original use of the root principle. Bravo for this game. I got stuck on a level, because it probably requires more reflexes than I can have, but I will have had a good time advancing in this game as minimalist as it is complex ^_^

Can't wait !!!  How wonderful this looks !  o_o

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Un petit message pour féliciter toute l'équipe pour ce jeu d'enquête/VN : le mélange de genre fonctionne à merveille, et sert parfaitement au discours général relativement sérieux et réaliste malgré son côté "anticipation". Les graphismes sont certes peu nombreux, mais ils sont particulièrement soignés dans leur esthétique et animation. Les textes à l'écran sont nombreux, mais toujours très bien écrits et agréables à lire. La musique est assez variée, selon les protagonistes rencontrés ou les phases de jeux (c'est toujours un moment jouissif d' entendre qu'on a réussi à avancer dans la "confrontation" avec la musique qui s'intensifie). Un excellent projet, riche et captivant, que j'ai découvert sur Fireflowergames, et que je m'empresse de saluer ici. En revanche, vous prévoyez 1 heure de jeu là où moi j'en ai passé  près d'une dizaine ^_^ Je reste médusé qu'un tel jeu soit gratuit. Encore une fois, bravo à vous ! Et le fait que ce jeu soit en français est un Must indiscutable pour le francophone que je suis ^_^

Hope to see you again soon on Twitch. Wishing you the best for this end of the year. And thank you again for always answering my call, and playing the games I created.