How can so much genius, original ideas, various puzzles, lowpoly 3D worlds and everything else this incredible game has to offer fit into 62 MB! o_o It's incomprehensible to see that. It reminds me of the endless games of the 90s on console cartridges that only took up a few KB. I would like to make the same menu, I would already have reached 60 MB. At this level, it is no longer Art, it is pure Magic! As for the game itself, it is a real feat. Fluid, beautiful, it offers a very pleasant moment of reflection with the pillars, but knows how to introduce this universe through a few more accessible puzzles. It would have been unfortunate to miss out on these ideas, and it is with pleasure that Simon leads the player into his irrefutable logic. Top! For that, just count to 3 ... 1, 2 , 10 ! o_o
Yazorius
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A good variety of settings, enemies as numerous as ever, in a high-octane game that will remind you of a Serious Sam, with old-school graphics, in a game engine that rocks by its visual dynamism. It was hard for me to stay alive for long, but I was able to explore a good part of the places and find some nice hidden bonuses. A game in the author's style, and aimed at trigger-happy people.
What I like the most:
- the colors
- the graphic simplicity that does not take away from the visual richness
- the level design
- the general dynamism
What I liked less:
- the multitude of enemies
- their resistance to blows
- my ineptitude in this kind of games
Certainly, LILA is a difficult title, at least for players like me. But that does not spoil the pleasure of having tried, and of having tried to go as far as possible. An LSD version of the Wolfenstein classics. The pixel/voxel/3D mix works very well and brings a very original general aesthetic.
A lot of sweetness in this music. Calm and simplicity. Time seems to stop while the melody is played, with a nasal timbre on discreet pads. All in the intimacy of a stolen moment, like a meditative introspection. I don't know the soundfonts of "The Legend of Zelda: Twilight Princess", but it remains to be noted that the music takes advantage of these sounds to deepen the atmosphere of old-school RPGs.
Indeed, it is a Rhodes, used as a vibraphone/bell ^_^ My music has indeed a slightly tense side, a little dark, inspired by the intense vegetation and the solitude of the human being at the center. I did my best not to fall into the marked sad, but I am not sure I managed to avoid the pitfall. Thanks anyway for your comment ^_^ PS: I like your funny nickname/avatar ^^
Sweetness and nostalgia. A meditative moment, with trip-hop percussion. Pleasant, full of poetry, beautifully orchestrated with a piano melody that stands out perfectly to make the whole thing airy. The breaks are well mastered, and highlight the piano which nevertheless loops in a minimalist way: wonderful to then find the layers of strings on which the melody comes to rest. Like a dream, a cloud of notes. Perfectly in the spirit of the photo. Bravo!
Cute, simple but offering a good sound rendering with various instruments highlighting Asian sounds. A bit of a shame that the accompaniment is so present and so little varied : some other chords would have considerably enriched the final result, offering a renewed attention. Still, what is offered here does the job.
It's hard not to think "epic" when hearing this music: the instruments, the rhythm, the melodies, everything is there to echo the great video game quests, in the medieval/Asian universe. The melodic layering is very successful and captivates the listener until the end. The woodwinds, percussion and brass represent the picture very well. One of the rare music to exceed 4 minutes, with a coherent speech that makes the time pass at full speed. Very successful
What a pleasure to hear music that reconnects with my meditative impressions of the photo: I ended up believing that I had gone off-topic. But here, you chose to stay in major, which brings an even stronger sweetness. The flute of the melody is perfect, the koto of the central variation is wonderfully used, and the musical choices inherited from the West and the East are absolutely mastered. The melody played without accompaniment at several moments of the work accentuates the meditative side, and the guitar considerably rounds off the accompaniment, like a pause where a whole group meets after a difficult quest, to regain strength. Excellent
An anguished, threatening atmosphere in each of the sounds and melodies. The imperturbable cyclical percussive side creates a hypnotic effect, and even if the whole thing remains very simple, until the end where the grave melody finally breaks free from its straitjacket before the rhythm fades out, the music remains effective and perfectly pays homage to the metroidvania genre.
An original way to appropriate the sounds of an old RPG game to make another so different : the result is surprising, but works super well. The timbres are very well chosen, the melody is catchy and very well constructed. All this music is the work of a good understanding of what is done, and a mastered taste for music between classic Japanese RPG and more recent and independent games (like Undertale). A success.
Growing from the criticism of the previous OST, this one remains pleasant, jovial, simplistic and cute as desired, while benefiting from a greater timbral richness which allows to differentiate well all the short music. The sound rendering is successful and allows to dive directly into an adorable RPG where everything leads to have fun and smile.
How strange! The sounds, the atmosphere, the harmonic staticity, and the polytonal of the melodies that seem to live their own life ... if the first impact is to remain stunned by so many disconcerting choices, on the second listen, we say to ourselves that finally, it is less difficult to grasp than we thought. The main melody ends up entering the head, and all the instruments as bizarre as it is become a personal touch with an original discourse, as if coming from a meditative improvisation. Why not. We just wonder what will end up coming out of the lake.
This is surprising (in a good way): you don't expect such sounds. Sometimes a little difficult to understand where the music wants to go (especially in the melody: the best way to know if the theme is "fonctional" is to be able to sing it from memory after two listens), but it remains perfectly in the style of a good bossa. Funny thing, the building seems, under this music, to become a store where you can buy fishing equipment and some potions to continue your quest. Which shows that the music has a considerable impact on the image: where I made a nostalgic atmosphere close to sad static, you brought a touch of dynamism and joy. And it works very well !
A little sweetness accentuated by the charming instrumental choice that I can only agree with ^_^ The very positive, slightly naive atmosphere gives this music an impact of great sweetness. A few slightly more daring chords reinforce the relaxing side of the rest. The end unfortunately remains rather abrupt, and would have deserved a more brought conclusion, or even a re-exposure of the opening theme, for a coherent listening. The work remains pleasant and sympathetic, which can be listened to without weariness several times in a row.
This music represents so well the atmosphere of a break near a stretch of water, why not go fishing or sit on a bench to regain strength. The atmosphere is very positive, and even if some dissonances surprise by their presence, the whole remains as accessible to listen to as it is effective in its role as sound clothing.
Excellent stealth game , with many perfectly implemented mechanics. The levels are well built, the gameplay meets all the expectations of this type of demanding game. It's not always easy to escape the guards or other imperatives to continue the adventure, but what satisfaction when you succeed! On the other hand, I didn't find how to save, which means that when I quit, I had to do everything again ^^ The most impressive point of this game is obvisouly the artistic field, especially the graphics which are a pure marvel. The animations, the sets, the lighting, ... it's MAGISTRAL! Even if I'm not very good at this type of game, I had a great time on this game that I highly recommend.
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Excellent jeu d'infiltration, avec de nombreuses mécaniques parfaitement implémentées. Les niveaux sont bien construits, le gameplay répond à toutes les attentes de ce type de jeu exigeant. Pas toujours simple d'échapper aux gardes ou autres impératifs pour continuer l'aventure, mais quelle satisfaction quand on y parvient ! Par contre, je n'ai pas trouvé comment sauvegarder, ce qui fait que lorsque j'ai quitté, j'ai dû tout recommencer ^^ Le point le plus impressionnant de ce jeu est évidemment le domaine artistique, notamment les graphismes qui sont une pure merveille. Les animations, les décors, les éclairages, ... c'est MAGISTRAL ! Même si je ne suis pas très doué dans ce type de jeu, j'ai passé un très bon moment sur ce jeu que je recommande vivement.
Clearly, it is a very original game, very well executed, and which impresses enormously with its ability to adapt its text added to that of the player. What to say when the voice starts to read the text ! Wow ! The atmosphere is beautiful, the background of the story is sad, but the game makes you smile, and according to the stories told (personally, a story of a little girl who wants to learn to fly with her friends the fairies, and who collects every day her farts in a bottle so that it flies away and takes her into the clouds), it's purely epic to hear the words read with such seriousness. This is a very nice discovery. Bravo for the intelligent use of AI, and for having done this little wonder so quickly and alone. Probably one of the favorite projects from GGJ2024, because it combines the poetry of the story setting (as well as well-chosen images and music), effective interactivity, while offering a result that depends on the quality of the player's participation. A success, quite simply. WELL DONE !
Thank you for the comment ! It's an honor to receive such a positive review from a developer like you. This short Puzzle game does indeed offer a certain challenge in the end, but I hope that the early stages of the game will allow the majority of players to understand the workings of this puzzle and reach the end. My first project to use the help of Artificial Intelligence for graphics: there are strengths and weaknesses in these renderings, but it was very instructive to use them. A fun way to play with a cube: definitely, this shape, one of the simplest in existence, remains an inexhaustible source of imagination!
Without Threepwang's considerable help, I would never have been able to come up with such an addition. His work as a translator, extremely involved in the project, allows this version of the game to be accessible in its best way to all the many Chinese speakers. A chance to introduce this game, and perhaps even all of the Black Cube games to all these players.
Thank you for this glowing comment ^_^ I'm glad you liked this game. I did my best to pay homage to the wonders you created. It is true that the beginning of the adventure is not easy, because we are overwhelmed by all the clues at once, and it is a little difficult to understand which one to use and how. But as you said, once the adventure begins, everything gradually settles down without posing any more problems. Thus, the Colors/Letters/CubeShape are indeed the start of a succession of moments of reflection which, I hope, will please fans of your excellent series of adventure games.
Thanks to Simon for his advice: by installing the game with WinXPSp2 compatibility and Administrator mode, everything went well and I was able to launch the game as is. As a result, I was able to appreciate this particularly strange game, with its logic dedicated to the movements of the knight in chess. I really appreciated the numerous references to Simon's games (and not just the Black Cubes games), as well as the general atmosphere, the final enigma, ... I'm glad to have insisted on your advice. A great way to appropriate the concept of the cube, in order to offer a little game that deserves to be discovered. Thank you for this quality entertainment ^_^
Poetic, this game offers different challenges, whether textual, orientation : quest for harmony between Good and Evil. Enhanced with sumptuous backgrounds generated by AI, “A Beginning” is a very nice surprise that can be enjoyed with pleasure. The level of English is quite good, and you will have to take the time to read the texts carefully so as not to answer incorrectly. A great achievement from TreeDancer which deserves that players get lost in the labyrinth, before being amazed by the dreamlike landscapes which remain to be discovered.
What to say ? Zly.II is one of those games that makes it clear that certain developers gravitate into spheres inaccessible to ordinary mortals, and that their creations transcend the art of creating a game, especially for a game jam. Because here we have a pure gem of reflection and immersion in a SF universe with direct reference to the Black Cubes. Zly.II is as beautiful as it is difficult: logical, it is nonetheless complex and rich, with many elements to observe, recover, read, analyze, ... in order to understand what to do and how. An astonishing challenge that shines as much for its richness as for its execution. Forget that this game was designed for a game jam: it is, in its current state, perfectly legitimate to appear in any game sales catalog. Offered here for free, it would be very unfortunate to miss it: with a strong head and sharp pencils in your hands, you have here what will keep you entertained for many hours, fellow Adventurers. Don't shy away from your pleasure and take on this new challenge!
Proposed for YAZJam4, this project has all the makings of a great one: a real point-&-click in an intriguing universe, teeming with characters, dialogues, and original interactions to do. The graphics are pleasant, the choice of music is relevant, and the adventure may have been designed for a game jam, but it offers entertainment that will last more than two hours. In addition, enormous work has been done to offer all the texts in two languages (English and French). We all hope for a sequel ^_^
This short game is a perfect example of what Simon Mesnard knows how to do brilliantly: a quality mystlike, with a clear and intuitive interface, captivating graphics, varied settings, cutscenes, mysterious clues, ... A demo that seriously makes you want to know more about Hexpatria wich will undoubtedly be one of the most captivating pillars of the BlackCubes! I already LOVE it !
I would have really appreciated being able to try your game. Unfortunately, at the end of the installation, I encountered an error message stating that it was impossible to put two files in my system directory. I downloaded the files manually from the Internet to copy them directly into the intended directory, but the game refuses to launch: a new error message. Nothing helps, I have to admit defeat. Don't hesitate to suggest a solution or a "corrected" upload that would allow me to play your game. Thank you.
EDIT : I was finally able to play it: congratulations for this successful game ^_^