I love this game. The simple atmosphere, the respect of the theme, the challenge, the pleasure of achieving the levels, ... There are, of course, some errors in the trajectory provided by the ball that does not always take into account the obstacles on the road, but as soon as we understand the concept and the small "weaknesses", this game is very pleasant and motivating. Very nice entry for this gamejam. I have not reached the 13th level yet, but I do not despair. Bravo!
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Congratulations to the winners of this contest. I am sorry for my absence, both to finish my project correctly and to try all the games submitted. Last Friday, my father died ... So I spent most of my time with my mother organizing the funeral until the obsequies. I'm just coming back today. Still sorry not to have been able to participate in this gamejam fully. I will try the contest games in a few days, when I'll feel better. Again, congratulations for this gamejam.
Nice game. Very intriguing. I enjoyed the exploration, but I came across an error by passing a door on the right (above a weird little monster behind a box). The sound effects are sometimes a little loud. The graphic atmosphere is successful. I would have been curious to know what was behind the door. Congrats.
I am posting here the error message I've encountered :
FATAL ERROR in
action number 1
of Alarm Event for alarm 1
for object obj_door:
Moving to next room after the last room.
stack frame is
gml_Object_obj_door_Alarm_1 (line -1)
Yes, De Offectibus will be a disturbing and confusing experience. This demo is actually probably too confusing because of the lack of informations (it's a demo, obviously), but yes, the game will remain such weird experience in its finished version. So, thanks for your comment. I hope that the final version will respond to all the expectations of the players like you ^_^
I've done my best to offer something playable here: I just uploaded my game on itch.io. Alas, many riddles already designed (and sometimes even whose graphics and sound effects are completed) could not be implemented due to lack of time. This project, in its current version, is a little frustrating demo with stressful music ... But if we can not do a lot of things, we can still appreciate the atmosphere and graphic/esoteric style of what will await the player. I intend to move forward in this project in the next weeks, to propose a real second chapter.
Thanks for your understanding. I've created the empty project, in aim to activate my participation in your gamejam. I'm going back home tonight, and I'll have a few hours to finish the prototype of my game (which unfortunately will not be complete anyway). I will refine the project the following weeks (I'll need it to keep my mind busy) to come up with a coherent chapter. In the meantime, the testers will still be able to get an idea of what this chapter should be.
Unfortunately, I am not sure that I'll be able to propose a playable prototype before the end of this gamejam. Many personal worries (health status of a very close person who lives his last days) have kept me away from my computer these last days, and I will be away from keyboard all day tomorrow.
I'm afraid, so, that I will not be able to participate correctly, But I will still try to propose something (playable or not) to prevent this gamejam to see its number of participants drop by my fault .
Anyway, I will obviously continue the development of this second chapter, even if it is beyond the delay of the gamejam, and mention this "Screamworld" gamejam in the credits of this chapter, because I would not have conceived any of what I've prepared for this prototype without it and the motivation it brought to me.
All this to warn, therefore, that my prototype of chapter 2 will not be reached at all, and so, don't expect something good/playable/finished. I am obviously the first one to be sad of this situation.
If I particularly like games like Myst, I unfortunately do not have the time to realize such universes, integrating in a natural way moments of reflection in these worlds with breathtaking graphics. Maybe someday. But for now, the major influence of the games I make (Kitrinos & De Offectibus) remains based on 4 titles: Shivers, Jewels of Oracle, Aura & 7th Guest. Games where a succession of intellectual challenges and puzzles enrich a game of exploration in relatively small places.
I hope I have the time to finish my prototype for this gamejam, because I seek above all to deepen the universe, without invading too heavy and numerous texts and references: thus, if curious players have fun to make various searches, they can discover many subtleties in the game that are not accessible without looking outside the game. So, for now, I have not created anything as definitive graphics (some drafts of test, without more) and absolutely nothing programmed or even written in music. I feel that the final rush will be intense! ^^
Hi ! I'm Yazorius, from France (Bordeaux).
Mainly a music composer. I've learned to use Clickteam Fusion in aim to find some projects using my own music (because I'm fed up that nowadays the job of music composer is mostly took by technicians/sound-designers using pre-made loops, samples and synth pad, giving a fast result full of emptiness, "cliché", with only one or two boring chords and ininteresting melodies. My own point of view).
I've studied music composition, harmony, counterpoint, music instruments (piano, organ, ...) at the Conservatory of Music. I'm now a music teacher, and try to add different skills to my professionnal possibilities, like graphics and programing. As an adventure videogame fan, I do my best to make adventure projects. With a friend, I've already made a free puzzle game ("Kitrinos") available on most online videogames store.
I've dicovered Gamejams in 2016 with the BlackCubeJam, and since, I've participated to plenty of different gamejams, online (on Gamejolt or Itch.io), or during an event in my city (like Global Gamejams for exemple). Some of my projects are still available on Gamejolt and Itch.io.
This actual screamworld gamejam will help me to create a new chapter of a project made for the Darktober 2018. All will be new (concept, graphics, music, code, ...), and be playable independently of the first chapter. I'll just keep the black&white aesthetic, to keep unicity of the full game.
You can discover some of my previous creations here :
GameJolt : https://gamejolt.com/@Yazorius
Itch.io : https://yazorius.itch.io/
GlobalGameJam : https://globalgamejam.org/users/yazorius
GameJam + : http://flat226.fr/game/oscourt/
Bandcamp : https://yazorius.bandcamp.com/
Soundcloud : https://soundcloud.com/yazorius/tracks
Après de nombreuses heures de jeu, j'ai terminé l'aventure ô combien décalée et captivante du trio geek. J'avoue avoir été moins prompt à voir la fin que la "blonde" qui a réussi le challenge en 8 heures à peine, là où j'ai passé plus de 10 heures à fouiner partout. Mais difficile de bouder ce temps passé sur ce jeu : originalité et humour sont les deux maître-mots de ce point & click qui n'est pas sans faire songer au meilleurs titres issus des Lucas Arts de l'âge d'or du genre. Blagues et situations improbables, personnages "charismatiques", références culturelles omniprésentes, ... servent un scénario frappadingue merveilleusement réalisé dans les moindres détails.
Techniquement, ce jeu bénéficie d'une réalisation soignée, avec des graphismes en phase avec l'esprit "old-school" que prône ce titre. Les moments de réflexion se résument essentiellement à dialoguer avec de nombreux personnages, ainsi que trouver des objets (parfois assez difficiles à apercevoir) afin de les combiner entre-eux ou les utiliser dans les décors riches et variés. Observer, parler, prendre, ... le choix classique d'actions hérité des ténors du genre : ce jeu offre assurément de l'intérêt pour les aventuriers confirmés, tout en demeurant accessible aux novices.
Alors certes, ce jeu possède quelques rares éléments encore améliorables (comme l'ajout de réflexions ou actions grotesques optionnelles suite à un mauvais choix/clic), mais rien ne vient réellement nuire au plaisir du joueur, au contraire. Pour un titre amateur, il a déjà tout d'un grand ! Captivant, intrigant, marrant, sympathique, logique et fou à la fois, "3 Geeks" est de ces gemmes qui méritent d'être découvertes et appréciées à leur juste valeur. Pour un premier jeu, c'est un succès indubitable !
Thank you for your nice comment. It's really a chance that my lack of knowledge (how to texture correctly, in the engine, an external 3D model I've made) make this exprience even more strong ^^ For the music, I've done my best to make a darker/strange atmosphere. I'd liked to make something better, with traps or something else (I was planing to make water fill slowly the maze ... but it was too late to implement that). So, thank you for your kind words. I'm happy, now to go back to the pure 2D where I feel really more confortable ^^
A lot of fun, ... when I realised I can use the "J" key ^_^ Very original graphics, and a huge 3D result. Obviously, the music and sounds are missing, but the game remains excellent. I hope to play your post-jam version soon. As a first 3D project, it's really awsome ! Congrats !
I do not know if I missed something, but after opening the door of the room (where there is someone who snores) with the key and found the matches, the corridor outside becomes all black, and I do not can do nothing but return to this room. The game remains an interesting experience, with a simple gameplay that fits well with this type of games.
I really enjoyed the adventure! Very original, with a very special atmosphere. The aesthetics are very well chosen to portray this particular universe. The gameplay is a little strange at first, but I quickly get used to it (having no information in the Darktober's game page, as for most games submitted, I went to see the original description on itch.io's page and had the vital information of the "T" key). I hope this demo will become a complete game that I will certainly happy to continue. Well done !
I had a trouble with my "english" version of the game : the only version displayed was the french one. So I've uploaded an english version this morning, for people who want badly to understand the little few texts, displayed only at the beginning of the game. Nothing in the main game have been changed, and I let the original "french" version file for the players who want to compare with the "new" one.
(En) As the game description in its main page of itch.io is not imported in this gamejam page, I prefer add the informations here too :
(Fr) Comme la description dans la page principale du jeu sur itch.io n'est pas reportée sur cette page de gamejam, je préfère ajouter ces informations ici aussi :
(En) IMPORTANT :
This game uses Left and Right mouse button. So you'll have to try, even if nothing tells you to do. Sometimes it does nothing, sometimes, it's needed. Just be curious, take your time (<- very important) and try, try again, and again. This game is not made for impatient people, but for the ones who love thing, look, listen and ... try.
(Fr) IMPORTANT :
Ce jeu utilise le clic Droit et Gauche de la souris. Vous devrez donc essayer pour voir si ça change quelque chose, même si rien ne vous dit de le faire. Parfois il ne se passera rien de particulier, par fois ce sera indispensable. Soyez donc curieux, prenez votre temps (<- très important) et essayez, essayez encore et encore. Ce jeu n'est pas fait pour les gens impatients, mais s'adresse à ceux qui aiment réfléchir, observer, écouter et ... essayer.
Indeed, the goal is to learn, in aim to keep moving, to get rid of hateful tweets without taking the time to read them : ignore them (the hate) to focus on the hearts (the love). A simple message, even if clumsily realized. Thank you for your comment.
I'm on Windows7, and I've got the same trouble : the game launch and suddenly close. Impossible to launch the game again. I've encountered this problem with two other projects. It's probably a security protection from my antivirus. I'll try later, with my antivirus desactivated.
Impossible to desactivate my antivirus (BitDefender). And it's the reason why the game stops : my antivirus delete immediately the main "exe" file as soon as I launch it. I'll not be able to play this game (and some others of this gamejam), I'm sorry.
EDIT : with the new Windows version, no problem at all ! Great ! ^_^
Very nice game. Huge game too : big files (probably why people haven't tried your project) for a big world to explore. A pleasure to discover all the tapes, find the puzzles and try to understand what to do. This game needs some more polish, specially with a main menu, and graphic options to help this game work on ladptop (I've played with a 15 frames/sec). And I've felt in the sea because of a strange collision bug and had to start the game again : very weird sensation to go through all the 3D meshes ^^ But for a gamejam, this game is really a very good entry : not easy, well made, and bigger than expected. As a first project, you've worked like a pro. Congrats !
You can use the "noiso" version of the game if you prefer : it's already uploaded, as told in the devblog ;)
And the music is a way to help colorblind people to figure out if it's the "good" (sad music) or "bad" (scary music) cube.
Thanks again for testing and reviewing all those games made for gamejams. It was a pleasure to see you playing mine.
But as we can see in the video (1:49:40), you've forgot to click on "post comment" button for your first message ^_^ It was ready to be sent, but you've just left to the rate part and quit after. So that's why there's not your first comment here ;) And I've added another file of the game, without the isometric controls ^_^ Yeah !
I'll remove the isometric controls in a future update. I was planing to add more objets, walls and buildings in a bigger field, at the beginning of this game, so the isometric vue was a good 2d choice to add some relief. But with not enough time, all the buildings and walls have been let down. I've kept the isometric controls just because I'm so used to them, playing and testing this game all the week, that I diddn't noticed they were still there ^^
LOVE IT ! Very nice game, funny, rythmic. Very frustrating too, because in France, the "A" key is at the "Q" key place. So, when I've had to press the A key, I was not sure of wich I really had to press : A or Q ? I've pressed "Q", ... it was "A". Not easy to catch on keybord, specially at this particular moment of stress ^_^ But after a new try, I've won ! Yeah ! Great game. The best 128 points I've earned since a long time.
After following the creation of this project on Twitch, I am reassured to see that the original difficulty has been revised downward, since I was able to play and win ! Yeah ! ^_^ Very catchy, the "particles" fuse everywhere, it is very successful. Congratulations
Nice game ! Great graphics, music and concept. The levels are hard for me (I'm very bad playing such reflex games), but I've done my best. "Easy" mode is good to discover the levels before playing them in the "normal" mode. The harder modes are locked, but I'm pretty sure I'll never be able to play them. I keep your game on my hard drive, in aim to try again in these few days. Good job !
Not really. I can finish the game in only 5 minutes max The main idea is to never let the hero fall on a plateform : always jump. Even a little jump is better than a fall. And try to stay on the top of the screen (but to miss the reward of the level !).
It was a real pleasure to follow you playing EnantiO : this game seems to have been particularly difficult for many players. Congratulations for getting out of it. Thanks too for giving time and patience to try out all the games on this game jam. And now, I can't wait to start your TigerJ(am) !
Thanks for playing this weird experience. It's always very interesting to see how people understand things, where they can be stuck, and how they finaly find a way to the end. I'm glad you've enjoyed this short game. Thanks again, for the video of your play ^_^
I can obviously try to make the experiment a little longer, by proposing a short sequel of the same kind. But that will not make it a complete game, as long as the logic and the universe of this project are specifically related to the theme of GameJam. I will see in the few next weeks, if I add or not some elements in this regard. Something to extend the experience (because it is indeed quite short, and the sudden arrival of the end is quite frustrating), and take the opportunity to correct some English mistakes and integrate a little more clues to solve puzzles. So, thank you for your interest in this project, and the motivation you bring in aim to make it a better experience for the players.
Yes, the key breaks each time the player use it to open a door. So the only way to keep the key intact is to use the door already opened ... The main "puzzle" has got really sense, in contrary, and the concept of Meta Game has got more impact when the player thinks he'splaying a "normal" game that encounters a weird lopping situation (the "meta" concept is not artificial or arbitrary here, but the only way to solve the problem). Obviously a lot of player will not find THE solution (players can read the solution I've written, as you've done : it's for me a complete part of the game, a kind of real "out of the box"), but some have found how to do by themselves too.
Very hard (for me, as I suck in such games, specialy with azerty keyboard. Please add arrow control too ! ^^"), but really nice and well done. I had to wait the twitch of TigerJ to see the end I've never be able to reach by myself, but now I can rate your game knowing all the challenges incuded in your wonderful game.